This document defines e-learning and describes its key features and components. E-learning is instruction delivered via computer using words, pictures and other media to help learning. It includes relevant content and instructional methods to build new skills and knowledge. E-learning courses can be instructor-led or self-paced. The goal is to help learners achieve learning objectives or improve organizational performance. Developing e-learning involves subject matter experts, instructional designers, graphic designers and an LMS expert to design, develop and manage the courses.
This document defines e-learning and describes its key features and components. E-learning is instruction delivered via computer using words, pictures and other media to help learning. It includes relevant content and instructional methods to build new skills and knowledge. E-learning courses can be instructor-led or self-paced. The goal is to help learners achieve learning objectives or improve organizational performance. Developing e-learning involves subject matter experts, instructional designers, graphic designers and an LMS expert to design, develop and manage the courses.
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This document defines e-learning and describes its key features and components. E-learning is instruction delivered via computer using words, pictures and other media to help learning. It includes relevant content and instructional methods to build new skills and knowledge. E-learning courses can be instructor-led or self-paced. The goal is to help learners achieve learning objectives or improve organizational performance. Developing e-learning involves subject matter experts, instructional designers, graphic designers and an LMS expert to design, develop and manage the courses.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online from Scribd
e-learning as instruction delivered on a computer by
way of CD-ROM, Internet, or intranet with the following features: • Includes content relevant to the learning objective • Uses instructional methods such as examples and practice to help learning • Uses media elements such as words and pictures to deliver the content and methods • May be instructor-led (synchronous e-learning) or designed for selfpaced • individual study (asynchronous e-learning) • Builds new knowledge and skills linked to individual learning goals or to improved organizational performance What, how and why • What. e-Learning courses include both content (that is, information)and instructional methods (that is, techniques) that help people learn the content. • How. e-Learning courses are delivered via computer using words in the form of spoken or printed text and pictures, such as illustrations, photos, animation, or video. Some forms of e-learning (asynchronous) are designed for individual self-study. New e-learning formats called virtual classrooms or synchronous e-learning are designed for real-time instructor- led training. Both formats may support asynchronous collaboration with others through tools such as wikis, discussion boards, and email. • Why. e-Learning courses are intended to help learners reach personal learning objectives or perform their jobs in ways that improve the bottom-line goals of the organization. Goal E-learning • In short, the “e” in e-learning refers to the “how”: the course is digitized so it can be stored in electronic form. The “learning” in e-learning Goal e-learning refers to the “what”: the course includes content and ways to help people learn it; and the “why” refers to the purpose: to help individuals achieve educational goals or to help organizations build skills related to improved job performance. • goal of e-learning is to build jobtransferable knowledge and skills linked to organizational performance or to help individuals achieve personal learning goals. Tim yang terlibat e-Learning disiapkan, ditunjang, dikelola oleh tim yang terdiri dari para ahli di bidang masing-masing, yaitu: • Subject Matter Expert (SME) atau nara sumber dari pelatihan yang disampaikan • Instructional Designer (ID), bertugas untuk secara sistematis mendesain materi dari SME menjadi materi e-Learning dengan memasukkan unsur metode pengajaran agar materi menjadi lebih interaktif, lebih mudah dan lebih menarik untuk dipelajari • Graphic Designer (GD), mengubah materi text menjadi bentuk grafis dengan gambar, warna, dan layout yang enak dipandang, efektif dan menarik untuk dipelajari • Ahli bidang Learning Management System (LMS). Mengelola sistem di website yang mengatur lalu lintas interaksi antara instruktur dengan siswa, antarsiswa dengan siswa lainnya. LMS LCMS • A learning management system (LMS) is software for delivering, tracking and managing training/education. LMSs range from systems for managing training/educational records to software for distributing courses over the Internet and offering features for online collaboration. • A learning content management system (LCMS) is software for authoring, editing and indexing e- learning content (courses, reusable content objects). An LCMS may be solely dedicated to producing and publishing content that is hosted on an LMS, or it can host the content itself (remote AICC content hosting model). Tahapan Pembuatan sistem e-learning Simultan dengan Pengembangan Tahapan Awal Tahapan Akhir Content Analisis dan Perancang IHT Kebutuhan an System penggunaan Coding Testing System m- system learning Analisis Implementas System m- Analisis Design Convert i dan learning Content Content Content Sosialisasi
6 Komponen kegiatan Tahapan Awal
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 1 Workshop Penjaringan kebutuhan system Pegawai P4TK Laporan e-learning di lingkungan IPA kebutuhan Kemendiknas (SU) sistem
2 Workshop Workshop Analisis system e- Pegawai P4TK Model-model
learning, menentukan model- IPA yang akan model yang diperlukan pada dikembangkan system yang akan pada sistem dikembangkan(SU) Komponen kegiatan Perancangan Perangkat Lunak
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 3 Workshop Perancangan logika dan Input- Pegawai P4TK Rancangan Output. System e- IPA logika sistem, learning.(TK) IO eL 4 Workshop Perancangan antar muka Pegawai P4TK Rancangan System e-learning (GM) IPA Antar Muka eL
5 Workshop Perancangan Hardware- HW/SW eL
Software System e-learning (KH) Komponen kegiatan Coding
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 6 Workshop Pemrograman database Pegawai P4TK ERD dan System e-learning(LZ) IPA database 7 Workshop Workshop Pemrogramman Pegawai P4TK Source code Input-output System e- IPA IO learning(RB) 8 Workshop Workshop client-server Pegawai P4TK Source code programming System e- IPA CS learning(YK) Komponen kegiatan Testing
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 9 Workshop Workshop Uji Coba Sistem e- Pegawai P4TK Laporan hasil learning(RZ) IPA, User, pengujian Admin sistem Komponen kegiatan Analisis content
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 10 Workshop Workshop analisis kontent Pegawai P4TK Daftar pembelajaran e-learning IPA spesifikasi • Kontent pembelajaran konten, text, text based audio video, • Analisi sKontent animasi,kurikul berdasarkan Standar um Isi • Animasi • Audio Video (NA) Komponen kegiatan Design content
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 11 Workshop Workshop penyusunan kontent Pegawai P4TK Konten yang pembelajaran e-learning IPA akan (KD) dimasukkan ke sistem eL Komponen kegiatan Convert content
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 12 Workshop Konversi kontent pembelajaran Pegawai P4TK indexing support e-learning(AP) IPA Komponen kegiatan Tahap Akhir
No Jenis Nama Kegiatan Peserta Produk
Kegiatan 13 Workshop Workshop Perencanaan Pegawai P4TK Jadwal Implementasi Sistem e- IPA learning (RR) 14 Diklat Diklat Penggunaan system e- User Laporan learning di 21 kegiatan diklat kabupaten/kota(AD)
15 IHT IHT e-learning(AA) Pegawai P4TK Laporan
IPA kegiatan diklat 16 IHT IHT Supprorting system e- Pegawai P4TK Laporan learning(SO) IPA kegiatan diklat