Gaming in Educational Process

You might also like

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 8

Gaming in educational process

Play or not to play


2.3 billion people in the world are
addicted to computer games. 51% of
gamers are using mobile devices.

The number of people with Internet


access in developing countries has
increased dramatically in recent years.

About 89% of parents play games with their


children (most often children's games);

Facts 1.5 billion people play on the PC


What is difference?
• Gamification is the integration of game elements
like point systems, leaderboards, badges, or other
elements related to games into “conventional”
learning activities in order to increase engagement
and motivation.
• Game-based learning, in contrast, involves
designing learning activities so that game
characteristics and game principles inhere within
the learning activities themselves
Benefits:
Increased engagement, motivation

Why we need Creating a community


Development of competition
this? Modeling preferred behavior

Increasing efficiency
Developing team skills
Increasing subjectivity and
responsibility
Development of the
standard of universal
educational activities
The main aspects
of gamification
Benefits:
• dynamics — the use of scenarios that
require the user's attention and
reaction in real time;
• mechanics — the use of scenario
elements characteristic of gameplay,
such as virtual rewards, statuses,
points, virtual goods;
• aesthetics — creating a general gaming
experience that promotes emotional
engagement;
• social interaction is a wide range of
techniques that provide inter-user
interaction characteristic of games.
Work out the plot

Mobile games
Why Education Needs Games? Define goals

Education is already partly gamified. At school, the


student correctly completed the exercise in the lesson - Distribute the roles among the
he received a good grade. he made a number of students
mistakes - earned a bad one. At the end of each
academic year — level up and transition to another
"level". Photos of the best "gamers" proudly look
from the honor board. Why stop there? After all, any Come up with challenges and rules
lesson can be turned into a game and make a real of the game world
fireworks display!
Lingualeo
Free access

Learn while playing

Learn with popular content

Personalized learning program

Always handy
Gamification strategies

In-class gamification strategies Out-of-class gamification strategies


Jeopardy Game-based learning environments
• Creating Jeopardy-style games for review of • These include any game designed for
chapters or in preparation for a midterm can educational purposes such as QuizUp or
provide enjoyment and interaction with Trivia Crack. As an instructor, you can make
others in a familiar game structure. Create a learners aware of these educational games,
game using PowerPoint, or use a free but the game itself acts as the educator.
Jeopardy game creator like Instant Jeopardy
Review. Game-enhanced learning environments

Classroom response systems • These environments employ commercially-


available games that are designed with
• Gathering responses from an entire class can entertainment in mind. Learners play these
be difficult, but doing so with classroom games for fun, and must then be provided or
response systems like Kahoot or TopHat can find means by which to discuss gameplay
encourage participation through game experiences with like-minded individuals.
elements like points and competition between

You might also like