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Gaming in Educational Process
Gaming in Educational Process
Gaming in Educational Process
Increasing efficiency
Developing team skills
Increasing subjectivity and
responsibility
Development of the
standard of universal
educational activities
The main aspects
of gamification
Benefits:
• dynamics — the use of scenarios that
require the user's attention and
reaction in real time;
• mechanics — the use of scenario
elements characteristic of gameplay,
such as virtual rewards, statuses,
points, virtual goods;
• aesthetics — creating a general gaming
experience that promotes emotional
engagement;
• social interaction is a wide range of
techniques that provide inter-user
interaction characteristic of games.
Work out the plot
Mobile games
Why Education Needs Games? Define goals
Always handy
Gamification strategies