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Virtual Reality: By-Juhi Agarwal B.Tech EC-VI, IIET 0819131023
Virtual Reality: By-Juhi Agarwal B.Tech EC-VI, IIET 0819131023
REALITY
By-
JUHI AGARWAL
B.Tech EC-VI, IIET
0819131023
What is Virtual Reality?
•Virtual Reality is one of the
most recent applications of
information technology.
Polhemus Fastrak
Virtual Portal
The 90s
1993: Silicon Graphics Reality Engine:
◦ Hardware-supported Gouraud shading, texture
mapping, Z-buffering, anti-aliasing, 200,000
polygons/sec
1993: OpenGL standard
1993: PHANToM Haptic Device (T. Massie, K. Salisbury)
1996: Silicon Graphics Infinite Reality (5M polygons/sec) ARToolKit
1998: Silicon Graphics Infinite Reality2 (13M
polygons/sec)
1998: First 6-wall CAVE by TAN at Royal Institute of
Technology in Stockholm
1999: ARToolKit (Hirokazo Kato, HITLab, UW)
Phantom
Most Recent Developments
•2002: PC graphics & PC clusters (NVIDIA
FX4000: 130M polygons/sec)
• Calit2 has cluster of 34 PCs with
NVIDIA 7900 graphics cards
•Virtual reality
•Artificial reality
•Computer generated environment
•Computer simulated environment
•Synthetic environment
•Spatial immersion
•Cyberspace
•Virtual worlds
•Virtual presence
inside VR
Immersive
Augmented
Text-based
Windows on World(WoW)
◦ Also called Desktop VR.
◦ Using a conventional computer monitor to display
the 3D virtual world.
NON – IMMERSIVE TYPES
Text-based VR:
When a reader of a certain text form a mental
model of this virtual world in their head from the
description of people, places and things.
Augmented VR:
The idea of taking what is real and adding to it in
some way so that user obtains more information from their
environment.
Types of VR System(Cont’d)
Mixed Reality(Augmented Reality)-cont’d
◦ The seamless merging of real space and virtual space.
◦ Integrate the computer-generated virtual objects into the
physical world which become in a sense an equal part of our
natural environment.
Distributed VR
◦ A simulated world runs on several computers which are
connected over network and the people are able to interact in
real time, sharing the same virtual world.
Types of VR System(Cont’d)
Telepresence
◦ A variation of visualizing complete computer
generated worlds.
◦ Links remote sensors in the real world with the senses of a
human operator. The remote sensors might be located on a
robot. Useful for performing operations in dangerous
environments.
VR Examples
Telepresence VR
VR Examples (Cont’d)
Augmented VR
VR Examples (Cont’d)
Distributed VR
Architecture of VR System
Input Rendering
Processor Processor
Simulation
Processor
World Database
Components of VR System (Cont’d)
Input Processor
◦ Control the devices used to input information to the
computer. The object is to get the coordinate data to the
rest of the system with minimal lag time.
◦ Keyboard, mouse, 3D position trackers, a voice
recognition system, etc.
Components of VR System (Cont’d)
Simulation Processor
– Core of a VR system.
– Takes the user inputs along with any tasks
programmed into the world and determine
the actions that will take place in the virtual
world.
Components of VR System (Cont’d)
Rendering Processor
– Create the sensations that are output to
the user.
– Separate rendering processes are used for
visual, auditory, haptic and other sensory
systems. Each renderer take a description
of the world stat from the simulation
process or derive it directly from the World
Database for each time step.
Components of VR System (Cont’d)
Manufacturing Simulations
Robotics, Tele-Robotics
ARCHITECTURAL:
WEATHER SIMULATION:
TriVis accepts data from
meteorological services such as satellite data,
statistically corrected forecast data ,
precipitation data and fronts information.
Using TriVis to visualize artificial clouds,
meteorologists can predict weather with
increased accuracy . The data gathered and
analyzed by the TriVis system is used by
television weather reporters to show their
audiences storm system.
Applications (Cont’d)
Manufacturing
◦ Easy to modify
◦ Low cost
◦ High efficient
Applications (Cont’d)
http://www.reflex.lth.se
http://www.bmw.com.tw
http://www.panovision.at
http://www.xboxfront.de
http://www.innovation.ca
http://www.activeworlds.com
http://www.hitl.washington.edu
http://www.wam.umd.edu
http://vrlab.epfl.cs
http://www.ourvirtualreality.com
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THANK YOU