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Art 10

T. Maynard Z. Lising

START!
Technology-based Art

Objectives;
• Identify distinct characteristics of art during the
21st century in terms of production and functionality
range of audience reach.
• Identify artworks produced by technology from
other countries and their adaptation by Philippine
artists.
Activity! 

Spot the difference: Identify the


differences of the following
pictures.
Activity! 
Activity! 
Activity! 
Activity! 
Activity! 
Activity! 
Analysis

What did you observe from the


activity?
Did you have a hard time
identifying the pictures? Why?
Technology – Based Art

TBA includes..
1. Computer/ Digital Art.
2. Mobile Phone Art.
3. Computer- Generated
Images.
4. Digital Photography.
5. Video Games/ Digital
Painting/ Imaging NEXT!

Videos.
Technology – Based Art

TBA is essentially computer-generated or


manipulated. Today’s computer artists employ the
ever-expanding powers of image manipulation
programs and applications to create their works
which can appear in an entire range of media-
whether as a physical output or a virtual experience.
Computer Digital Art

Computer/Digital Arts make use of


electronic and mechanical devices,
rather than the artist’s own hand.
Section 1

Section 2

Section 3

Section 4

Credits
Section 1

Section 2

Section 3

Section 4

Credits
Section 1

Section 2

Section 3

Section 4

Credits
Mobile Phone Art

Computer Programs and Applications:


1. Gimp (GNU Image Manipulation Program)
2. Paint.net 9. Paint Star
3. Ink scape 10. Smooth draw
4. Xara Extreme 11. Spray
5. Art weaver 12. Karbon
6. Draw Plus 13. Adobe Photoshop
7. Pencil 14. Corel Paintshop Pro X5
8. Picasa
Things we can do:

1. Re-size 11. Apply a texture


2. Crop 12. Superimpose text
3. Skew/Warp 13. Apply frames
4. Rotate 14. Crop
5. Flip
6. Adjust brightness
7. Adjust sharpness
8. Change colors
9. Gray scale
10. Sepia
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Mobile Phone Art
Computer Generated Imagery
Computer Generated Imagery
Computer Generated Imagery
Computer Generated Imagery
Computer Generated Imagery
Computer Generated Imagery
Video Games

According to study, not all video games are bad


for teens; some games encourage positive
behavior.
Activity (Reporting)

Digital Photography
Material:
Camera or Cellphone
Procedure:
1. Get a camera and turn it on and off.
2. Practice the angle by tilting the camera when
holding it and shooting a picture.
3. Try the up angle, down angle, and straight angle.
Activity (Reporting)

Three- angle shooting


4. Demonstrate each angle with the camera and show
some photos from your ppt
• Stand on a chair to point the camera down.
• Knee or lie down to take an up angle shot.
• Examine objects in the house from different angles.
5. Show your photos to your teacher and classmates.
6. Talk about the pictures in our class.

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