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PE 103

PHYSICAL ACTIVITY TOWARDS


HEALTH AND FITNESS 3
(1) • Is the line of movement taken which
IO may be forward, backward, sideward,
DI R EC T diagonal, upward, or a combination of
N those mentioned.
DIRECTION
• Level is movement through space that
(2) maybe done at a high, low, or medium
LEVEL level.
LEVEL
• Refers to the area covered as the
(3) body moves. It may be small as when
RANGE the movement is done in one’s place;
or large when movement covers a
wide area as when getting away from
one’s place.
RANGE
(4) • The path or design on floor that is
made while moving in space is what is
FLOOR termed as floor pattern. It may take a
PAT T E R N form of a circle, square, straight line,
or zigzag.
FLOOR PATTERN
(1) • Movement which is fast.
TIME • Movement which is slow.
QU A L I T IE
S
(2) • Soft light movement
FORCE • Strong, heavy movement
QU A L I T IE • Strong, jerky movement
• Smooth, sustained movement
S
(3) • Movement up and down
SPACE • Movement across, back and forth, or
QU A L I T IE around
• Movement which is low
S • Movement which is high
(1)
NATURE
IMITATIO • The Clouds – with very slow and light
N steps, move around with both arms
sometimes moving sideways R and L;
sometimes moving in circle. Bend
body slightly forward as the arms are
swayed.
(1)
NATURE
IMITATIO • The Swaying Trees – sway the head
N and body with sideward movements
accompanied by a rhythmical up-and-
down movement of the arms. This
may be vigorous activity.
(2)
ANIMAL
IMITATIO • Birds – run lightly on the toes with
N arms stretched at the sides. The arms
may wave up and down.
• Ducks – bend the knees deeply with
the hips well down on the heels.
Place the hands under the arms with
the elbows pointing backwards to
represent wings. Then hold the head
up and keep the back straight.
(3)
CH A R A C T
ER
• Clowns – the clumsy clown capers
IMI TA T I O
along, turning somersaults,
N cartwheels, and playing leap with
other clowns. Everyone moves
around in an informal grouping
toward the same direction.
(3)
CH A R A C T
ER
• Dwarfs – with knees or trunk bent to
IMI TA T I O
feel small, take very tiny and light
N running steps around, sometimes
skipping, sometimes rolling on the
grass as if playing with the other
dwarfs.
(4)
C HA N I C
ME
AL • Airplane – bend the knees deeply and
TA TI O N raise the arms sideward to represent
IMI
the wings. Move forward, gradually
rising higher and higher, gliding into a
smooth run. A humming sound may
be made.
(4)
C HA N I C
ME
AL • The Walking Doll – the jointed doll
TA TI O N walks with jerky movements. As the
IMI
spring begins to run down, it gradually
walks slower until in the last measure
of the music, it topples over on the
floor.
(5)
A CT IV I TY
IMITATIO • Seesaw – bend knees deeply and
N keep back straight. Stand erect with
arms outstretched and bend from
side to side.
• Rowing – sit on floor and go through
the motion of rowing a boat.
S E E YO U O N N E X T P R E S E N TAT I O N

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