Sliver Pete is a feared gunman who has killed many sheriffs in the small town. The townspeople offer a $20,000 reward for anyone who can kill or drive Sliver Pete out of town. A mysterious preacher named Dan arrives in town with the goal of building a church. He challenges Sliver Pete to a card game to win money for construction but loses repeatedly. During their final game, Preacher Dan accuses Sliver Pete of cheating and calls him out for a showdown. Though Sliver Pete shoots Preacher Dan twice, he miraculously survives and drives Sliver Pete out of town, reclaiming part of the reward.
Sliver Pete is a feared gunman who has killed many sheriffs in the small town. The townspeople offer a $20,000 reward for anyone who can kill or drive Sliver Pete out of town. A mysterious preacher named Dan arrives in town with the goal of building a church. He challenges Sliver Pete to a card game to win money for construction but loses repeatedly. During their final game, Preacher Dan accuses Sliver Pete of cheating and calls him out for a showdown. Though Sliver Pete shoots Preacher Dan twice, he miraculously survives and drives Sliver Pete out of town, reclaiming part of the reward.
Sliver Pete is a feared gunman who has killed many sheriffs in the small town. The townspeople offer a $20,000 reward for anyone who can kill or drive Sliver Pete out of town. A mysterious preacher named Dan arrives in town with the goal of building a church. He challenges Sliver Pete to a card game to win money for construction but loses repeatedly. During their final game, Preacher Dan accuses Sliver Pete of cheating and calls him out for a showdown. Though Sliver Pete shoots Preacher Dan twice, he miraculously survives and drives Sliver Pete out of town, reclaiming part of the reward.
9C Characters • Sliver Pete is the principal antagonist • Protagonist is the character who is telling in the story, is characterized by the the history, we can see that is a regular fear that he produces in the town, citizen boy accompanied by his folks and because he had killed many sheriffs families, he works on a coachman business and anybody who said to him that he which welcomes the strangers in their was a cheater. Unexpectedly, he will chariots. He knows the true about the run out of the town with fear about events that happened in that windy day, the actions that had made against the the events had happened by the time he townsfolks and about the Preacher used to have 8 years. Dan. OTHER CHARACTERS • Preacher Dan is a very mysterious • Cowpokes and cautious character, he arrived at • Sheriffs the town and his mission is construct • Town people a church, he thinks will get the • Strangers dead by Sliver Pete money playing cards with Sliver • Folks Pete, during the game he will have • Coachman some inconvenients and a surprising • Stagecoach end. setting
The town is small compared to the
desert, it counts with only three building, with a naked eye we couldn't know what are exactly those buildings. But inferring, it could refer to a sallon, commissary and a public establishment. The cemetery is bigger than the town, it could be, because Sliver Pete had murdered many townsfolks and strangers at the town, those are many graves.
Between the sallon and
This map is suitable for the setting of the story, it counts with commissary, it could be the the typical wild west background because we can see a warm place where Preacher Dan desert on a plain with its typical flora like cactuses and many and Sliver Pete had fought shrubs around. Also we can appreciate the big mountain on their gun duel which separates that town from other places. There is a road hat runs through the entire ancient map. conflict
The story starts with the description of an horrible character
who terrifies the townsfolks with his bad-tempered personality when he plays cards and hobbies like killing sheriffs. For that reason the people collect a reward who kills or get out of town Sliver Pete. That person will have some issues with him and finally after an incredible affair he goes out of the town forever.
Conflict is marked more than everything by the
disagreement of townsfolks with Sliver Pete, also the continual deaths of strangers eager for the reward. When the Preacher arrives, he also will have a conflict for the money which it has been stolen by Sliver Pete. plot 1. The townsfolks collect a 3. In the card game, the 5. Sliver Pete shoots the reward of $20,000 for the Preacher lost several times Preacher and like a magic act, person who kills or gets out and has some issues with the he gets up from the dirty Sliver Pete of the town. For Sliver’s gun, at the final of the ground, Sliver shoots another that reason Sliver Pete starts game Sliver Pete wins all the two times and as before he gets to destroy many buildings, purse and Preacher notices up of the ground with much with the excuse that this that he had cheated, Preacher pain. Later from the Preacher’s bounty was to slow for his announces that discovery. body came out a white bird. head. 4. Preacher challenges Sliver 6. Aghast Sliver Pete run out 2. A windy day a mysterious Pete for doing a duel outside, of the town and Preacher Dan character arrives at the town, for he gets what he deserves. reclaims a part of the reward with the mission of construct With an improbable gun the for the church, but he left a church for God, because he two men fight on a long with a unlikely identity had said that he will get the distance between them. remainder of money on a card game. theme
The story tells about an incredible event that happens on a
small town, a confrontation between a very good gunman and a mysterious character called Preacher Dan.
A reflection on life set in the years 1885, and how a terrible
villain can be defeated by the power of illusion. The strength of faith on God could be represented in various ways. But it all comes down to the uncertainty of what happened, and the truth is only known by few
Also It is a stereotype of life in those years, showing the
typical story of a gunman who is dedicated to provoke fear on the population with his threats to assassinate anyone who makes him angry, ultimately banished or detained by a mysterious hero.