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16469

Lighting and Daylighting Design


Energy Efficient Lighting
• Lighting accounts for a
significant portion of energy
use in commercial buildings
• We can significantly reduce
this energy use by
- using energy efficient
lighting
- substituting artificial light
with daylight (when
available) [this requires the
use of light sensitive
lighting control]
- minimise the use of lighting
when not required [requires
the use of occupancy
sensing controls]
Energy Efficient Lighting
Lighting Objectives
• The prime objectives behind the design of a lighting system
are

• the safety and comfort of occupants – the nature of a task


or process performed in a space will dictate the illuminance
level which must be provided by the lighting system (lx or
lm/m2). Tasks involving high degrees of visual acuity will
require higher lighting levels.

• the minimisation of energy consumption –involves the


development of the most energy efficient lighting systems
which is suitable for the task, this can be achieved by
selecting high efficiency equipment and making use of
available daylight.

• colour rendering or the creation of a specific


atmosphere – the colour characteristics of a lighting scheme
will affects tasks performed when the lighting system is on.
Tasks which require the accurate representation of colour
require a light with the spectral characteristics of daylight.
Alternatively, to create a “warm atmosphere” in a restaurant
requires the selection of lights skewed to the red end of the
spectrum.
Design Stages
A lighting design has several stages. These are as follows:

• Identification of the requirements for the lighting system, illuminance levels,


colour requirements, available space, etc;

• Selection of equipment, lamps, luminaires: lighting systems consist of


numerous components, the two most important of which are: lamps, which
influence the lighting level, colour characteristics and efficiency of the lighting
system; luminaires affect the efficiency with which the light is distributed and so
affect lighting efficiency and uniformity.

• Design of the lighting system: lighting systems are designed to achieve a


reasonably uniform distribution of light on a particular plane (usually horizontal),
avoidance of glare with a minimum expenditure of energy. The most rudimentary
form of lighting design is done using a manual calculation - the lumen method.
However, lighting design is increasingly done using computers.

• System control: once a lighting system has been designed it can be controlled
in such a way as to make maximum use of available daylight, through selection
of appropriate switching mechanisms and daylight responsive controls.
Lighting Requirements
Building Area Standard Maintained Colour Rendering
Illuminance (lux)
Entrance hall 200 -
Corridors 100 -
Kitchens 300 -
General offices 500 -
Drawing Rooms 750 Good colour rendering
may be required
Classrooms 300 -
Lecture Theatres 300 -
Art rooms 500 Excellent colour rendering
required
Colour Rendering
Colour CIE colour rendering index Comments
rendering group (Ra)
1A Ra > 90 Used wherever accurate colour
matching is required
1B 80 < Ra < 90 Used when accurate colour
matching is required e.g. clothes
shops
2 60 < Ra < 80 Where moderate colour rendering is
required
3 40 < Ra < 60 Where colour rendering is
unimportant but distortion of colour
is unacceptable
4 60 > Ra Where marked colour distortion is
acceptable e.g. street lighting
Selection of Components
• Lamps are selected based on those which are compatible (lamp type, dimensions,
frequency of operation, etc) with the selected luminaire and which have the appropriate
colour-rendering index.

casing

lamp

reflector
Selection of Components

• Selection of components follows from the


identification of systems requirements.
• The luminaires are normally chosen first: lighting
catalogues usually describe the uses for
particular types of luminaire, these also come with
different types of reflectors for different
applications e.g. low glare reflectors for computer
rooms.
• Reflectors govern the light output characteristic of
a luminaire.
Direct Illumination

• Consider a lamp
hanging above a I
point A
• The illuminance E
(Lux) is a function
of the intensity of d
the lamp I(cd) and
the distance of A
from the source d
• The light from the
source is I A
perpendicular to A EA 
d2
Direct Illumination

Now consider point B


• The illuminance E I
(Lux) is still a function
of the intensity of the θ
lamp I(cd) and the d’
distance of B from the d
source d’
• However the light
beams no are no
longer perpendicular to
B (they illuminate a I A B
greater area) EA 
d2
Direct Illumination

• Considering a small
area around B
• The light from the
source illuminates area
CB B’
• The component of I I
intensity I falling on CB θ
– I’ is Icos
I   I cos  C B
Direct Illumination
• The illuminance on
plane CB’ can be
calculated using

I I I
EB   cos2 
2
d'  d  2
d 2

 
 cos 

• substituting for I’ B

 I cos 2 
EB   cos 
 d
2

I
 cos 3
 (cosine cubed law)
d 2
Direct Illumination

• The cosine3 law allows us to


calculate direct illuminance from
single of multiple sources
• However in reality illumination is a
combination of direct and indirect
illumination (e.g. reflections from
other surfaces)
• With reflection, accurate
illumination calculations become
exceptionally complex (requires
computer)
• However simplified methods exist
to allow us to calculate the
luminance on a working plane
Lumen Method

A simple means of calculating illuminance is achieved by means of the lumen


method; this is a simplified design approach to enable the designer to achieve
an even light distribution in spaces of reasonably simple geometry (i.e.
rectangular).

E A
N
n  F  MF  UF
N - is the number of luminaires n - is the number of lamps per luminaire;
required; F - is the lamp lumen output (lumens);
E - is the required illuminance (lux);
MF - is known as the maintenance factor,
A - is the area to be lit;
which is a combination of three factors;
UF - is the utilisation and is a function of
the luminaire properties and room
geometry.
Utilisation Factor

lengthL • The room geometry is a


crucial factor in determining
widthW the utilisation factor term in
the lumen equation. Several
ceilingcavity parameters are important.
ceilingplane hm – In the lumen method of
workingplane design the room
geometry is characterised
by a room index (K)
floorcavity – The reflectances (ρs) of
surfaces

L W
K
( L  W )hm
Manufacturer’s Data

• The utilisation factor can be obtained once the surface reflectances (or effective
reflectances) are known along with the room index (K)
• each luminaire produced by a manufacturer has a lookup table for UF (UF values in
bold):

Reflectances Room Index (K)


Ceiling Wall floor 0.75 1.00 … 5.00
0.7 0.3 0.2 0.45 0.51 … 0.69
Maintenance Factors

• The maintenance factor is a value designed to account for the reduction in light output from
a lighting system due to: the ageing of the lamps and the accumulation of dirt and dust on
the light fittings and room surfaces. The MF is therefore time varying and is the product of 4
factors:
• Lamp lumen maintenance factor (LLMF) – a value between 0 and 1 which accounts
for the degradation of lamp output over time
• Lamp survival factor (LSF) – this accounts for the failure of lamps over time, if failed
lamps are replaced immediately this factor can be ignored.
• Luminaire maintenance factor (LMF) – a value between 0 and 1 that accounts for
dirt and dust accumulation on the luminaire. Causes LMF to decrease.
• The room surface maintenance factor (RSMF) - again this is a value between 0
and 1 and accounts for the build up of dirt on room surfaces over time. The build up of
dirt over time causes the RSMF to decrease.

The overall maintenance factor is the product of the four maintenance factors:
MF = LLMF × LLF × LMF × RSMF
Lamp Output

Lamp output decreases over time (typically use 2000hr value in design calc)

lampou tput ln
itiallum
en
(lumens) output

endoflam
plife

tim
e
Cleaning

• Cleaning and the cleanliness of the environment also affects lamp


output

in
itia
llume
n
tota
loutput output
(lumen
s ) e
ndo
fla
m plife
la
m p
sand
la
m p
scle
ane
d surfa
cesc
lea
ned

tim
e
Grids

• The output from the Lumen Method is a number of lights needed to


achieve the desired illuminance level
• These must be arranged in a grid, the spacing of which is a key parameter
in the design

axial spacing
transverse spacing
Spacing to Height

The utilisation factors used in the lumen method are based on a maximum spacing to
height ratio. The spacing to height ratio is as follows:

fitting spacing
SHR 
hm
• If the lighting system arrived at has a grid spacing (fitting to fitting spacing)
greater than the maximum (SHR MAX) then the design process must be iterated
as the illuminance (lux) on the working plane will not be acceptable i.e. uneven
“patchy” illumination).
Spacing to Height

• Linear luminaires have two spacing to height ratios an axial (SHR AX) and
transverse ratio (SHR TR). The axial spacing to height ratio must not exceed the
maximum spacing to height ratio. The transverse spacing must not exceed the
maximum transverse spacing (SHR MAX TR). Additionally the product of the two
spacings should not exceed (SHR MAX)2.

SHR AX SHR TR ≤ (SHR MAX)2

Also check that the spacing is close to SHR NOM

(SHR AX SHR TR )0.5 = (SHR NOM) +/- 0.5

– If the spacing to height ratio is not acceptable then the lighting design
process must be iterated.
Daylighting

• The power consumption of a lighting system can be made responsive if the


control (switching) of the lighting system takes account of the fact that
daylight can make a contribution to the lighting of a room. A key variable in
the determination of daylight contribution to a room is the limiting depth of
the daylight into the room.

H
ρ
s
D
Daylighting

• This depth determines the depth to which daylight can penetrate into a room and
make a contribution to lighting levels. The formula for limiting depth, D (m), is as
follows:
2W  H
D
( H  W )(1  s )
D is the limiting depth;
H is the height of the window header above floor level;
W is the width of the room parallel to the window;
ρs is the average surface reflectance of surfaces in the half of the room remote from
the window.
Lighting Control

• The penetration depth can manual switching bank w/ occupancy sensor photo sensor
D
be used to decide the timer control

design of the switching


system for a lighting
system.

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