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Computer Graphics: Text Books
Computer Graphics: Text Books
Text Books:
2. OpenGL, A Primer
Edward Angle, Addison-Wesley, 2002
Course Evaluation
Computer-aided design
Presentation graphics
Computer Art
Entertainment
Education and training
Visualization
Image Processing
Graphical User Interfaces
Chapter-2 Overview of graphics system
Flat-panel displays
Three-dimensional viewing devices
Stereoscopic and virtual-reality systems
Chapter-2 Overview of graphics system
Raster-Scan Systems
Video Controller
Raster-Scan Display Processor
Random-Scan Systems
Graphics Monitors and workstations
Input Devices
Hard Copy Devices
Graphics Software
Chapter-9 Three-Dimensional
Concepts
Three-Dimensional Display Methods
Parallel Projection
Perspective Projection
Depth Cueing
Visible Line and Surface
Identification
Surface Rendering
Exploded and Cutaway Views
Three-Dimensional and Stereoscopic Views
Translation
Rotation
Scaling
Other Transformations
Viewing Pipeline
Viewing Coordinates
Projections
Viewing Volumes and General Projection
Transformations
Clipping
Hardware Implementations
Three-Dimensional Viewing Functions
Chapter-13 Visible-Surface Detection
Methods
Classification of Visible-Surface Detection Algorithms
Back-Face Detection
Depth-Buffer Methods
A-Buffer Methods
Scan-Line Methods
Depth-Sorting Method
BSP-Tree Method
Area-Subdivision Method
Octree Methods
Ray-Casting Methods
Curved Surfaces
Wire-frame Methods
Visibility Detection Functions
Illumination Models and
Chapter-14
Surface-Rendering methods
Light Sources
Basic Illumination Models
Displaying Light Intensities
Raster Animation
Computer-Animation Languages
Key-frame Systems
Motion Specifications