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Air Raid Notes
Air Raid Notes
Throwtherock@cox.net
Mesh (Franklin Video)
• Corner route to wide side of field
• Z condenses split 4-5 yards from Y. 6
step corner route.
– Aiming point is the front pylon unless inside
the 25 then the back pylon.
X Y
Z
Q
H T
Mesh Franklin cont.
• Tag post when safety is down, grass deep.
• Y 6 yards. Never deeper. Sets the depth.
– If walled go over the top.
– Y always aligns on right.
• Underneath route(X) responsible for
making the mesh happen.
Mesh Franklin cont.
• Don’t look for anything until the mesh
happens.
• Once the mesh occurs, Determine:
– Man: Slightly bend the route.
– Zone: Find the best grass, show the QB your
numbers. QB throw to the opposite shoulder
(Noose Drill).
Mesh Franklin cont.
• Rules:
• 1. If you thinks its zone, it is
• 2. Look @ the other guy.
X Y
H Z
Q
T
Mesh Hatcher (cont)
• Condense WR’s
– SE 6 to 8 yards from tackle
– Z 10 yard corner route
• Inside 20 back pylon
• Outside 20 front pylon
• TE 6 yards over the ball – set the depth of
the mesh.
• SE make the mesh happen. Y is never
wrong.
Mesh Hatcher (cont)
• Settle vs. Zone (After the Mesh)
• Vs. Man bend slightly upfield after mesh.
• Look across at other mesh to determine
man or zone.
• RB’s must get width. Like stealing 2nd.
• Read – Deep to middle to RB.
• *Never pass up an open WR whether 1st or
last part of read.
Mesh Hatcher (cont)
X Y
Z Q
H T
• TE always sets the depth.
• Flip-Z inside
• Flop-Z outside
Mesh Hatcher (cont)
X Y
Z Q
H T
X Y
Z
Q
H T
Mesh Hatcher (cont)
• Wheel Tag
• Need a big play/close to goal line
• Throwing to the RB in the flat often
• Post must be tagged
X Y
Z Q
H T
Shallow Hatcher
• 2nd Play installed
• Like a 2 x 2 balanced
set.
• Tag shallow to
anyone.
• RB always to the side X Y
Z
of the shallow. H
X Y
H Z
Q T
X Y
H Z
Q T
Y Stick Franklin
• Teach with Y Corner
• Z Must outside Release
• T Cheat up, fast as possible to the flat
2
1
X Y
H Z
Q
T
Stick (Hatcher Video)
• Will throw hot to RB off any strong side blitz.
X Y
Z
Q
H T
X Y
H Z
Q 3
T
Y Corner Hatcher
• Vary Formations
• Y- Outside Release if possible
– Short Corner @ 5 fake stick
• Z- Stutter run scissors route off butt of Y.
– Run to grass.
• F- Swing
• AKA smash without Z
• 1 Step Drop. Y, Z, F. Key safety over Y.
Y Corner Hatcher
X Y
H Z
Q
T
All Curl Hatcher
• Y- 8yd. Curl, 1st Read, work up, inside or
out. Stay in tackle box.
• Z- 15yd. Curl, comeback 1st, if ball isn’t in
the air, work back inside.
• X- 15yd. Curl, comeback 1st, if ball isn’t in
the air, work back inside.
• QB- 3 step from gun, Y 1st, X 2nd, H 3rd.
All Curl Hatcher cont
2
1
3
X Y
Z
Q
H T
Y Cross Hatcher
• 2 RB 99% of the time.
• X – Think TD! Draw safety off the hash.
• Z – 15 yd curl post. Post @ 10, Curl at 15.
• Y – Under Sam over Mike, run out of bounds @
22 yards.
– Vs. Man 12-13 yard straight across
– Vs. 4-4 C3 under 1st ILB over 2nd ILB
– If Mike get too much depth Y run a curl or call all curl
• QB- 3 steps, Fade, Y Cross, H. Key WLB
• H- 5 yard option. Get open.
Y Cross Hatcher cont.
X Y
Z
Q
H T