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Erlina Fatikha Handani / 201832026
Erlina Fatikha Handani / 201832026
HANGMAN’S GAME TO
IMPROVE STUDENT’S
VOCABULARY AT
SEVENTH GRADE OF
SMPN 1 PATI IN
ACADEMIC YEAR
2020/2021
Erlina Fatikha Handani / 201832026
TABLE OF CONTENTS
● CHAPTER 1 : INTRODUCTION
1) Background of the Research
2) Previous of the Research
3) Significance of the Research
4) Statement of the Problem
5) Objective of the Research
6) Scope of the Research
7) Operational Definition
● CHAPTER II : REVIEW OF RELATED LITERATURE AND HYPOTHESIS
1) Importance of vocabulary
2) Hangman’s game
3) Hypothesis
● CHAPTER III :METHOD OF THE RESEARCH
1) Research Design
2) Population and Sample
3) Data Collection
The Steps in Collecting the Data
Instrument of the Research
4) Data Analysis
INTRODUCTION
01
This chapter contains the explanation about the introduction
of the research that consist of Background of The Research,
Statement of the Problem, Objective of The Research,
Significance of The Research, Scope of The Research,
Operational Definition.
—Background of the
study
In Indonesia, English as a foreign language is taught in elementary, junior and senior high schools.
English material emphasizes more on language structure. Beside it, some students are lazy and less able to
speak English, this is due to the students' lack of vocabulary. Vocabulary has an important role in equipping
students to be able to communicate in English. To communicate well in a foreign language, students must
acquire a sufficient number of words and must know how to use them accurately.
In improving student achievement in the teaching and learning process, the role of the teacher is
very important. Teachers must use appropriate methods in the teaching and learning process that can make
it easier for students to acquire new vocabulary.
Games are a method that can make students feel happy in learning. There are many games that can
be used in the teaching and learning process. One type of the game is Hangman's Game. With Hangman's
Game, students can get new vocabulary and improve their vocabulary. Hangman games can increase
students' brains to remember new words. In addition, students will learn English by sharing with their
friends to complete the Hangman Game.
Statement of Significance of
the Problem the Research
Is using Hangman’s Game This study is expect to be
effective in improving benefical to:
vocabulary at seventh grade Student: in knowing and
of SMPN 1 Pati in academic improving vocabulary using
year 2020/2021? Hangman’s Game.
Other people : learn about
the ways to understand and
increasing knowledge in
Scope of the
Objective of the vocabulary. Research
To find out whether Hangman’s
Research Game can improve the
To identify is using vocabulary of the first year
Hangman’s Game effective students in SMPN 1 Pati in the
in improving vocabulary at academic year 2020/2021.
seventh grade of SMPN 1
Pati in academic year
2020/2021.
Operational
Definition
• Vocabulary