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In What Ways Does Your Media Product Use, Develop or Challenge Forms and Conventions of Real Media Products?
In What Ways Does Your Media Product Use, Develop or Challenge Forms and Conventions of Real Media Products?
A common effect used in many different music videos is split screen and we brainstormed
videos that featured split screens within them. A different type of split screen in Blink-
182’s video for ‘Always’ inspired us hugely as a group. It was a 3 way horizontal split screen
which is different to an average split screen and the way in which it was filmed was very
effective. We were so inspired by this that we were eager to do the same in our music
video. After searching forums of how to do so, we managed it and it looked extremely
good.
From learning to split the screen horizontally 3 ways. It enabled us to gain
other ideas on different ways of doing a split screen. For instance, from
learning this we were able to create a 2 way horizontal split screen. We did this
of Tom and Charlottes feet walking in different directions. As a group we
thought this looked good as the timing was perfected and their footsteps
match on the split screen. We also included a 4 way split screen, which was our
original idea when we wanted to include a split screen. In this part of our
music video, each instrument involved appears according to when they begin
to play in the song.
Another bit of inspiration we gained from another music video was
‘The Only Exception’ by Paramore. This features the lead singer
Hayley Williams lying in a pile of love letters lip syncing. There is part
of our music video featuring Charlotte lying down lip syncing and
this was taken through inspiration from this music video. However
rather than love letters we have Charlotte lying in magazine cuttings
which is a representation of obsession towards the singer and plays
a part in the narrative. Charlotte is shown upside down in our video
which relates to the odd atmosphere that is portrayed throughout
our video which is created around her.
The Challenge of forms and conventions of real media products: