Professional Documents
Culture Documents
Unit 1: Basic Concepts Importance of Innovations
Unit 1: Basic Concepts Importance of Innovations
Unit 1: Basic Concepts Importance of Innovations
Introduction
Basic concepts
Importance of innovations
Innovation = Invention +
Commercialization
• Email (1993)
What is A New Innovation?
• What do you define as new?
• Can mean different things to different people
• New to the world (10%)
• New to the firms (20%)
• Additions to existing products/process (26%)
• Improvement and revisions to existing products/process (26%)
• Repositioning (with different purposes) (7%)
– New to the market (geography + segments)
– New to the season
• Cost reduction (11%)
(See; Booz, Allen & Hamilton, 1982; Griffin, 1997)
CHARACTERISTICS OF SUCCESSFUL
INNOVATING COMPANIES
Winner is who gets the innovation to the To develop better business model is more
market first. important than to be the first in the market.
We will win if we develop most of the ideas We will win if we make best use of internal
(an the best of them). and external ideas.
We must have our intellectual property We must be able to profit from others using
under control so that our competitors can our intellectual property and we must
make advantage of it. license the intellectual property if it
supports our business model.
Closed innovation Open innovation
Examples: nuclear industry, Examples : PC, movies
mainframe computers
Universities are not important as the Universities are not important as the
sources of ideas sources of ideas and people
COMPANY INNOVATION POTENTIAL
1. Employees satisfaction
2. Employees motivation
3. Management and communication
4. Conflict resolution
5. Company information system
6. Company culture
SOURCES OF INNOVATION
Internal environment
• Own R&D
• Technical divisions – design, technology
• Production divisions (production, provision of
services)
• Marketing and sales
• Logistics (purchase and supplies)
• Guarantee and post-guarantee service
• Owners
SOURCES OF INNOVATION
External environment
INTERNAL
1. unexpected event
2. contradiction
3. change of work process
4. change in the structure of industry or market
EXTERNAL
– Demographic changes
– Changes in the world view
– New knowledge
1. Unexpected event
• Unexpected success
• 1. What will the use of the offered opportunity mean to us?
• 2. Where will its introduction take us?
• 3. What do we need to do for its implementation?
• 4. How can we achieve that?
• Unexpected failure
• Unexpected external event
2. Contradiction
• Non-compliance with economic reality
• Contradiction between reality and
anticipations about it
• Contradiction between the anticipated and
real behavior of customers and their
values
3. Change of process
• realize the necessity of change, identify
the weak point of the chain
• be convinced that if something does not
work the way it should, then it is necessary
to attempt a change
• the solution must be convenient for those
who will implement it. It must place
moderate and feasible requirements
4. Change in the structure of
industry and market
• Rapid growth of the industry
• Identification of new market segments
• Convergence of technologies (e.g. use of
computers in telecommunications)
• Rapid change of the industry and resulting
need of a structural change
5. Demography
• easiest to describe and to predict
• influence what will be bought, who and in
which amounts will purchase
6. Change of attitudes
• change in the approach to health: health-
care, food, spending the leisure time
• “upper-middle class”: a chance to offer
non-standard services at non-standard
prices
• increasing migration, feminism,
regionalism etc
• Timing is essential - to be the first
7. New knowledge
• Based on convergence or synergy of various
kinds of knowledge, their success requires, high
rate of risk
– Thorough analysis of all factors. identify the “missing
elements” of the chain and possibilities of their
supplementing or substitution;
– Focus on winning the strategic position at the market.
the second chance usually does not come;
– Entrepreneurial management style. Quality is not
what is technically perfect but what adds the product
its value for the end user
MARKET ENVIRONMENT
• Customers
product presentation
– realistic
– simple, demonstrative and precise
– moderate
– representative sample of customers
• Suppliers
• Competitors
INNOVATION IMPULSES OF THE R&D
• REGISTER OF IMPULSES
General Innovation Tools
BENCHMARKING
BRAINSTORMING
REENGINEERING
CHANGE MANAGEMENT
Specific techniques useful at the different
change management process steps.
CHANGE MANAGEMENT STEP SPECIFIC TECHNIQUE
Making time time management techniques
Preparing a vision statement SWOT analysis
Identify what factors will hinder force field analysis
change
Selling the change internal marketing techniques
Developing a plan strategic planning techniques
Learning
Monitoring effectiveness
<>
„X“ - examples
Interrelationships
Technical Features
Voice of
the Relationship
between Customer Importance Assessment
Customer of Traits to of
Desired Traits and
Technical Features Customer Competition
Importance of
Technical Features
House of Quality:
Steps for Generation
ISO14000
refers to procedures for ensuring sustainable and
environmentally friendly operations
EIA – Environmental Impact Assessment
TOTAL PRODUCTIVE
MAINTENANCE
Process Innovation Tools
DESIGN FOR MANUFACTURING
AND ASSEMBLY (DFMA)
LEAN THINKING
CONTINUOUS IMPROVEMENT
CONCURRENT ENGINEERING
JUST IN TIME (JIT)
INNOSKILLS
FASTER
Innovation and creativity
• creativity is manifested in the production of
a creative work (for example, a new work
of art or a scientific hypothesis) that is both
original and useful
• innovation begins with creative ideas,
– creativity by individuals and teams is a
starting point for innovation; the first is a
necessary but not sufficient condition for the
second
• creativity results:
– in producing or bringing about something
partly or wholly new;
– in investing an existing object with new
properties or characteristics;
– in imagining new possibilities that were not
conceived of before;
– and in seeing or performing something in a
manner different from what was thought
possible or normal previously.
• Many creative ideas are generated when
somebody discards preconceived
assumptions and decides on a new
approach or method that might seem to
others unthinkable
• Serendipity - effect by which one
accidentally discovers something
fortunate, especially while looking for
something else entirely
BASIC CONCEPTS
• Creative thinking represents a combination
of logic and intuitive approaches
• Being creative means dealing with the aspects
and possibilities of today and tomorrow
• That requires a person to be open to everything
new, do not stick to things that we are all used
to, do not adhere to yesterday so much
• Creativity does not mean dreaming, it means
productive managing of specific tasks.
• Only a creative approach to the problem solution
can be successful.
Creativity in organizations
• Amabile: to enhance creativity in business,
three components are needed:
– Expertise (technical, procedural & intellectual
knowledge),
– Creative thinking skills (how flexibly and imaginatively
people approach problems),
– and Motivation (especially intrinsic motivation).
• Nonaka: creativity and knowledge creation are
important to the success of organizations. In
particular, he emphasized the role that tacit
knowledge has to play in the creative process.
Creativity and economics
• Joseph Schumpeter: creative destruction - the way in
which old ways of doing things are endogenously
destroyed and replaced by the new.
• Paul Romer: the recombination of elements to produce
new technologies and products and, consequently,
economic growth. Creativity leads to capital, creative
products are protected by intellectual property laws.
• The creative class as important driver of modern
economies. Richard Florida in The Rise of the Creative
Class, 2002 popularized the notion that regions with "3
T's of economic development: Technology, Talent and
Tolerance" also have high concentrations of creative
professionals and tend to have a higher level of
economic development.
• Important aspect to understanding Entrepreneurship.
Stages of creative process
• Orientation: Need identification, intention to
create
• Preparation: Information collection, problem
formulation
• Incubation: seeking solution, evaluation of
variants, unconscious thinking
• Illumination (Eureka!): synthesis, creation of
ideas
• Realization: transformation of the idea into
reality
• Verification: evaluation, learning, improvement
Creative Process
• Problem Definition - including problem analysis,
redefinition, and all aspects associated with defining the
problem clearly.
• Idea Generation - The divergent process of coming up
with ideas.
• Idea Selection - The convergent process of reducing all
the many ideas into realistic solutions
• Idea Implementation - Turning the refined ideas in
reality.
• http://www.mycoted.com/Category:Creativity_Techniques
Convergent vs. divergent thinking
• Convergent thinking involves aiming for a
single, correct solution to a problem
• Divergent thinking involves creative
generation of multiple answers to a set
problem.
Morphological analysis
• designed for multi-dimensional, non-
quantifiable problems where causal
modeling and simulation do not function
well or at all
• Fritz Zwicky (1967, 1969) - exploring all
the possible solutions to a multi-
dimensional, non-quantified problem
complex
Think outside the box
16 dots, 6 lines
http://www.sciencenewsforkids.org/articles/20041027/PuzzleZone.asp
Puzzle Archive
• http://www.sciencenewsforkids.org/pages/
zonearchive.asp?type=1
COMPANY INNOVATION SYSTEM
• Company strategy
• Collection of innovation impulses
• Setting of priorities
• Looking for innovation ideas and their
discussion
• Feasibility study
• Decision about project preparation
• Project preparation
• Project implementation
• Monitoring of innovation performance
PROCESS MAP
MARKET Communication with customer
Idea CUSTOMER
Development
Production
Design
Design
modification
modification
Strategy
Strategy Product
Product Product
Product
according
according++
development
development development
development delivery
delivery
customer‘s
customer‘s
requirements
requirements