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VIRTUAL

REALITY IN
HEALTHCAR
E
PRESCILLA RANDAZZO, RN, BSN
ST. JOHN FISHER COLLEGE
VIRTUAL
REALITY
• Technology
• Computer Display
• Head & Hand Tracking
Technology
• Enhanced Audio
• Uses
• Gaming
• Healthcare
• Education
• Others
HISTORY
• Sir Charles Wheatstone-
1838 Stereoscope (1st
ever VR headset)
• Stereopsis
HISTORY
• Telesphere Mask
• U.S. Air Force
• NASA
HISTORY/PRESENT DAY
• 90’s halt
• Household name
• Billion dollar industy
HEALTHCARE USES
• Training/Simulations
• Surgery
• Pain Management
• Mental Health
EMPATHY
TRAINING
•Various Uses
•Simulation for various
disease processes
•Parkinson’s
•Migraine Headache
•Eye conditions
SURGERY
•Simulate Surgery
•Prepare for challenging cases
PAIN
MANAGEMENT
•Relaxing scenes
•Games
•2017 Cedars Sinai
•Pain decreased by 24%
•Increased pain tolerance
•Decreased need for narcotics

•Children
•Decrease anxiety
•Help with chronic pain/illness
•Distraction for procedures
MENTAL
HEALTH

•Simulations
•Anxiety
•PTSD

•9/11 simulation
•90% fear reduction after 6 sessions

•Anxiety
•Games
•Relaxation
BENEFITS RECAP

• Surgery
• Patient safety
• Better outcomes
• Pain Management
• VR improves pain
• Decreases need for narcotics
• Mental Health
• Decreased anxiety
• Promising improvements in PTSD reduction
AREAS OF
CONCERN
• Patient safety
• Regulatory laws
• High cost
PATIENT
SAFETY
• Inappropriate use
• Fall risk
• Seizure disorders
• Precautionary use
• Motion sickness
• Trauma/abuse
• Mental illness
REGULATORY
LAWS
• Minimal regulation
• Liability
• Data Storage
• Privacy
HIGH COST
• $400 to $2000 each
headset
• Simulated program costs
• Training
• Minimal insurance
coverage
IMPACT ON ADVANCED
NURSING PRACTICE
• New technology
• Uses
• Functions
• Regulations
• Appropriate therapy
• Patient Monitoring
• Future

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