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General Thoughts: "The Results Tell An Interesting Story, They Tell A True One"
General Thoughts: "The Results Tell An Interesting Story, They Tell A True One"
General Thoughts: "The Results Tell An Interesting Story, They Tell A True One"
“You never asked for it to be easy, you only asked for it to be worth it”
GENERAL THOUGHTS
• I AM A “WHY” GUY
BECAUSE YOUR MOM SAID SO IS NOT ENOUGH. TELL THEM WHY WE TEACH THEM WHAT WE DO.
• CELEBRATE THE GOOD
WHEN THEY DO IT RIGHT. WHEN THEY IMPROVE. POINT OUT THE GOOD. DETAILS, DETAILS, DETAILS.
VISUAL & VERBAL
LIKE THIS INTERVIEW, WHAT WE DEMAND, WE MUST LIVE.
• THERE ARE 3 KINDS OF MISTAKES
PHYSICAL – MY FAULT.
MENTAL – MY FAULT.
EFFORT – YOUR FAULT. DO YOU TAKE THE TEMPERATURE OR DO YOU SET THE TEMPERATURE.
• ENCOURAGE AND INSIPIRE
IN SPIRIT, INSIPIRE. NO 30 SECOND MOTIVATION
“The biggest thief in your life are the fears that steal your goals and dreams.”
DB COMMANDMENTS
• I WILL PLAY WHAT I SEE. MY EYES TELL ME THE TRUTH. I WILL NOT GUESS
• I WILL DO MY JOB AND TRUST THAT MY TEAMMATES WILL DO THEIRS.
• I WILL MAKE EVERY PLAY THAT COMES TO ME.
• WHEN IN DOUBT, I WILL PLAY THE DEEPEST ROUTE.
• I WILL TACKLE AT THE HIGHEST LEVEL.
• I WILL GIVE 100%, 100% OF THE TIME. (THERE IS NO TOOL IN THE WORLD THAT CAN MEASURE
WHAT IS ON THE INSIDE)
• I WILL OUTWORK AND OUTSMART MY OPPONENT. (MY DESIRE TO GREAT WILL SET ME APART)
• SPOT THE BALL
“It is not that you set your goals too high and miss them, it’s that you set your goals to
low and hit them.”
DB MUSTS
• A – AGILITY, FOOTWORK DRILLS AND BALLS
• B – BLOCK DESTRUCTION
• C – CONTACT DRILLS…. TACKLING
“Would the boy you were, be proud of the man you are”
DB FUNDAMENTALS
• BACKPEDAL
LENGTH OF STRIDE (WITHIN THE BODY FRAME)
HEIGHT OF FEET (LOW TO THE GROUND)
ARM ACTION (WRIST TO HIP)
PAD LEVEL SHOULD BE THAT OF THE STANCE
SHAVE THE TOP OF THE GRASS OFF. YOU CAN HEAR A GOOD BACKPEDAL.
• TURNS
PAD LEVEL MUST REMAIN LOW
PREP THE OPPOSITE FOOT
TUG THE ELBOW
TUCK CHIN
LOWER SHOULDER
OFF THE LINE, ON THE LINE
“It is not what you don’t know that hurts you. It’s what you know you ain’t so that hurts you”
DB FUNDAMENTALS
• BREAKS
PAD LEVEL MUST REMAIN LOW
YOUR PLANT FOOT IS THE FOOT OPPOSITE FROM THE DIRECTION YOU WANT TO GO (RIGHT/LEFT, LEFT/RIGHT)
FEET MUST STAY WITHIN BODY FRAME. DISTANCE BETWEEN FEET IS WASTED MOVEMENT
THE FRONT FOOT IS THE DRIVE FOOT. POINT IT AT THE TARGET. PUMP ARMS… ARM SPEED GENERATES FOOT
SPEED
• WEAVE
HIPS AND SHOULDERS MUST STAY SQUARE
STEP REPLACE, STEP REPLACE = GAIN GROUND & WIDTH
• FOOT FIRE
PAD LEVEL DOESN’T CHANGE. CLEATS IN GROUND
READ STEPS (DON’T GO UNTIL YOU KNOW)
“Once you have a dream long enough, you no longer have it… It has you”
DB FUNDAMENTALS
• SHUFFLE
GIVE GROUND
SHAVE GRASS
FEET WITHIN BODY FRAME
SHOCK AND ABSORB
• IN PHASE / OUT OF PHASE
YOUR SHOULDER ON TOP OF HIS SHOULDER
WHEN YOUR HIP TO HIP, YOU HAVE A LICENSE TO LOOK
• BLOCK DESTRUCTION
HANDS INSIDE, ELBOWS TIGHT, THUMBS TO THE SKY
START LOW, STAY LOW,
PAD LEVEL AND HAND LEVERAGE
“RAIN, SLEET OR SNOW. FLOOD, DUNG OR MUD. IT DOESN’T MATTER, THE CONDITIONS ALWAYS FAVOR US”
DB FUNDAMENTALS
• TACKLING
WHAT IS YOUR LEVERAGE? WIN YOUR LEVERAGE
IN THE BOX = GET YOUR BODY IN FRONT OF BALL CARRIER AND WRAP UP
ANGLE = BANANA ANGLE, NO CUT BACKS, USE YOUR FRIEND
OPEN FIELD = REDUCE TWO WAY GO. GAIN GROUND, UNDER CONTROL. HAVE THE COURAGE TO BE THE NAIL.
“Vision has a high cost. Lack of vision has a much higher cost.”
ZONE PRESSURES
• 3 UNDER/3 DEEP (4x1, 3x2)
NOTHING BRAKES YOUR WALL
2, 3, 2 RULES
IS #3 TO YOU OR AWAY YOU
PROTECT THE SEAMS, HOW MANY VERTICAL THREATS? MIDPOINT OR MATCH
• QUARTERS/MAN
A ZONE SIDE AND A MAN SIDE
STAY COVERED DOWN TO THE FIELD
RUN FITS DON’T CHANGE
• 2 TRAP
CHANGE UP
TAKE AWAY THE OUTSIDE CAVITIES AND STILL PRESSURE
DEF LINE HAS RB
E N T H2 H2 E N T B
B GAP
S B C W C
M S (BOLT) H2
H2 B GAP W M
C C
(BOLT) H3
H3
A/B A/B
1/3 1/3
SS MP FS SS MP
1/3 FS 1/3
1/3
MP LIZ MP 1/3
ALLEY
E N T B E N T
C
C B C
N M W C N M TB W
TB
SS SS
FS
TRAP TRAP FS TRAP
TRAP
DESCRIPTION COVERAGE
1ST & 10 CHANGE UP 2 DEEP TRAP COVERAGE
3RD & 3-6 CALL FS/SS = ½ FIELD MAN #1
2 DEEP – TRAP - PRESSURE NI = SEAM TECH ON #2 STRONG
MIKE & WILL = 2 WEAK/3 STRONG
SEAM TECH/B GAP BLITZ
AUTOMATIC ADJUSTMENTS:
1. EMPTY: CHECK – MIKE DROP
TO B UCK
TACKLE LONG STIC K TO A GAP A GAP RUSH
4 TECH
Q
HOT
T T
D M N
(W)
(S)
C C
$ $
DIME / MIKE READ THE CENTER: CENTER TO YOU – POP OPPOSITE (IT SHOULD BE HOT)
Q
HOT
T T
D M
(W) N
(S)
C C
$ $
T T
D M
(W) N
(S)
C C
$ $
CHECK STORM
EMPTY CHECK VS. ALIGNED EMPTY. ACT OF NATURE BLITZ. THE BALL IS COMING OUT QUICK!
ENDS & MIKE/DIME: READ THE TACKLE. IF HE BLOCKS YOU – DROP.
TACKLES: READ THE CENTER. IF HE BLOCKS YOU – DROP.
BE WRONG BLITZING!!!
HAND TO
M
FOOT TO
T T
HAND TO
D
(W) HAND TO
$ $
Q
HAND TO
M T T
HAND TO
FOOT TO
D
(W) HAND TO
$ $
HAND TO
M T T
HAND TO
FOOT TO
D
(W) HAND TO
$ $
GLASS, PORCELAIN, PLASTIC = ?