General Thoughts: "The Results Tell An Interesting Story, They Tell A True One"

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GENERAL THOUGHTS

• BE ACCOUNTABLE & LOYAL TO STAFF & PLAYERS


HEAD COACH – DEF COOR/DEFENSIVE STAFF – OFFENSIVE STAFF – SUPPORT STAFF - PLAYERS
THAT MEANS IN THE COMMUNITY, IN THE FACILITY, ON THE FIELD, AND ON THE ROAD
RECRUITING.
• “GOT YOUR BACK”
IT HAS TO BE A WE THING… NOT A ME THING. FAMILY,
• NO JOB TOO SMALL
JUST MEN TO BIG TO DO THEM. WORK HARD, SMART AND EFFICIENT. WHATEVER IT TAKES!
• BE PREPARED
AHEAD OF TIME… ALL OF THE TIME. THIS MEANS TEAM MEETINGS, POSITION MEETINGS, INDY,
AND ACADEMIC MEETINGS.

“The results tell an interesting story, they tell a true one”


GENERAL THOUGHTS
• YOU BUILD TRUST & EARN FAITH
THE TRUEISM “THEY DON’T CARE HOW MUCH YOU KNOW UNTIL THEY KNOW HOW MUCH YOU CARE.”
• HOLD THE VISION
REDIRECT THEIR PERCEPTIONS. IT IS NOT MATTER OF SELLING YOURSELF TO THEM. IT IS A MATTER OF
SELLING THEMSELVES TO THEM.
• BRING THE BEST YOU
IT WILL BE ENOUGH. WE DON’T MAKE PLAYS. WE DO OUR JOB AND THE PLAYS MAKE THEMSELVES.
• CAPITIVATE THE ROOM
I ASK FILL IN THE … QUESTIONS. IT’S A MNEMONIC DEVICE. PARTICIPATION = SUCCESS.
• PASSION
IT TAKES A HUNGER AND OVERWHELMING DESIRE TOO SUCCEED.

“You never asked for it to be easy, you only asked for it to be worth it”
GENERAL THOUGHTS
• I AM A “WHY” GUY
BECAUSE YOUR MOM SAID SO IS NOT ENOUGH. TELL THEM WHY WE TEACH THEM WHAT WE DO.
• CELEBRATE THE GOOD
WHEN THEY DO IT RIGHT. WHEN THEY IMPROVE. POINT OUT THE GOOD. DETAILS, DETAILS, DETAILS.
VISUAL & VERBAL
LIKE THIS INTERVIEW, WHAT WE DEMAND, WE MUST LIVE.
• THERE ARE 3 KINDS OF MISTAKES
PHYSICAL – MY FAULT.
MENTAL – MY FAULT.
EFFORT – YOUR FAULT. DO YOU TAKE THE TEMPERATURE OR DO YOU SET THE TEMPERATURE.
• ENCOURAGE AND INSIPIRE
IN SPIRIT, INSIPIRE. NO 30 SECOND MOTIVATION
“The biggest thief in your life are the fears that steal your goals and dreams.”
DB COMMANDMENTS
• I WILL PLAY WHAT I SEE. MY EYES TELL ME THE TRUTH. I WILL NOT GUESS
• I WILL DO MY JOB AND TRUST THAT MY TEAMMATES WILL DO THEIRS.
• I WILL MAKE EVERY PLAY THAT COMES TO ME.
• WHEN IN DOUBT, I WILL PLAY THE DEEPEST ROUTE.
• I WILL TACKLE AT THE HIGHEST LEVEL.
• I WILL GIVE 100%, 100% OF THE TIME. (THERE IS NO TOOL IN THE WORLD THAT CAN MEASURE
WHAT IS ON THE INSIDE)
• I WILL OUTWORK AND OUTSMART MY OPPONENT. (MY DESIRE TO GREAT WILL SET ME APART)
• SPOT THE BALL

“TOUGH PEOPLE LAST.”


DB MUSTS
• WE MUST DENY LONG PLAYS.
• WE MUST BE GREAT TACKLERS.
• WE MUST NOT LEARN THE HARD LESSON.
• WE MUST LEVERAGE THE BALL.
• TAKE THE BALL AWAY. THERE AREN’T TURNOVERS. THERE ARE TAKEAWAYS.

“It is not that you set your goals too high and miss them, it’s that you set your goals to
low and hit them.”
DB MUSTS
• A – AGILITY, FOOTWORK DRILLS AND BALLS
• B – BLOCK DESTRUCTION
• C – CONTACT DRILLS…. TACKLING

“Only those who see the invisible, can do the impossible.”


DB FUNDAMENTALS
• STANCE & STARTS
• BACKPEDAL
• TURNS (MAN, ZONE, CENTERFIELD)
• BREAK & DRIVE (DOWNHILL, 45 DEGREE, 90 DEGREE)
• WEAVE
• FOOT FIRE (CLEATS IN THE GROUND)
• SHUFFLE
• IN PHASE / OUT OF PHASE
• DEFEATING BLOCKS
• TACKLING (3 KINDS: IN THE BOX, ANGLE, OPEN FIELD)

“One man with courage makes a majority”


DB FUNDAMENTALS
• STANCE & STARTS
 HEEL TO TOE RELATIONSHIP
 FEET SHOULDER WIDTH APART
 WEIGHT ON THE INSIDE PART OF YOUR FRONT FOOT
 BEND AT THE KNEES AND WAIST (KNEE OVER TOE, NOSE OVER KNEE)
 SINK HIPS
 RELAXED UPPER BODY, ELBOWS IN, HANDS IN THE COMBAT ZONE
 BE COMFORTABLE
 READ… MY… KEY
 GAIN GROUND IN FIRST STEP

“Would the boy you were, be proud of the man you are”
DB FUNDAMENTALS
• BACKPEDAL
 LENGTH OF STRIDE (WITHIN THE BODY FRAME)
 HEIGHT OF FEET (LOW TO THE GROUND)
 ARM ACTION (WRIST TO HIP)
 PAD LEVEL SHOULD BE THAT OF THE STANCE
SHAVE THE TOP OF THE GRASS OFF. YOU CAN HEAR A GOOD BACKPEDAL.
• TURNS
 PAD LEVEL MUST REMAIN LOW
 PREP THE OPPOSITE FOOT
 TUG THE ELBOW
 TUCK CHIN
 LOWER SHOULDER
 OFF THE LINE, ON THE LINE

“It is not what you don’t know that hurts you. It’s what you know you ain’t so that hurts you”
DB FUNDAMENTALS
• BREAKS
 PAD LEVEL MUST REMAIN LOW
 YOUR PLANT FOOT IS THE FOOT OPPOSITE FROM THE DIRECTION YOU WANT TO GO (RIGHT/LEFT, LEFT/RIGHT)
 FEET MUST STAY WITHIN BODY FRAME. DISTANCE BETWEEN FEET IS WASTED MOVEMENT
 THE FRONT FOOT IS THE DRIVE FOOT. POINT IT AT THE TARGET. PUMP ARMS… ARM SPEED GENERATES FOOT
SPEED
• WEAVE
 HIPS AND SHOULDERS MUST STAY SQUARE
 STEP REPLACE, STEP REPLACE = GAIN GROUND & WIDTH
• FOOT FIRE
 PAD LEVEL DOESN’T CHANGE. CLEATS IN GROUND
 READ STEPS (DON’T GO UNTIL YOU KNOW)

“Once you have a dream long enough, you no longer have it… It has you”
DB FUNDAMENTALS
• SHUFFLE
 GIVE GROUND
 SHAVE GRASS
 FEET WITHIN BODY FRAME
 SHOCK AND ABSORB
• IN PHASE / OUT OF PHASE
 YOUR SHOULDER ON TOP OF HIS SHOULDER
 WHEN YOUR HIP TO HIP, YOU HAVE A LICENSE TO LOOK
• BLOCK DESTRUCTION
 HANDS INSIDE, ELBOWS TIGHT, THUMBS TO THE SKY
 START LOW, STAY LOW,
 PAD LEVEL AND HAND LEVERAGE

“RAIN, SLEET OR SNOW. FLOOD, DUNG OR MUD. IT DOESN’T MATTER, THE CONDITIONS ALWAYS FAVOR US”
DB FUNDAMENTALS
• TACKLING
 WHAT IS YOUR LEVERAGE? WIN YOUR LEVERAGE
 IN THE BOX = GET YOUR BODY IN FRONT OF BALL CARRIER AND WRAP UP
 ANGLE = BANANA ANGLE, NO CUT BACKS, USE YOUR FRIEND
 OPEN FIELD = REDUCE TWO WAY GO. GAIN GROUND, UNDER CONTROL. HAVE THE COURAGE TO BE THE NAIL.

“What is Starbucks motto? EVERYTHING MATTERS”


SPREAD RUN GAME/BUBBLE SCREEN
• HOW MANY GAPS ARE THERE?
• IS THE QB A THREAT TO PULL IT?
• KNOW WHERE YOU ARE STRONG & KNOW WHERE YOU ARE WEAK. WHAT ARE YOU TRYING TO TAKE
AWAY?
• WHAT IS THE DOWN AND DISTANCE
• 7 MAN FRONT = GAPPED OUT (TWO WAYS: QUARTERS [MIX, BOOK, READ] AND MAN FREE WITH Q
CALL)
• 6 MAN FRONT = QB PLAYER SHORT
• 5 MAN FRONT = COVERED DOWN, STUNT THE FRONT

“Vision has a high cost. Lack of vision has a much higher cost.”
ZONE PRESSURES
• 3 UNDER/3 DEEP (4x1, 3x2)
 NOTHING BRAKES YOUR WALL
 2, 3, 2 RULES
 IS #3 TO YOU OR AWAY YOU
 PROTECT THE SEAMS, HOW MANY VERTICAL THREATS? MIDPOINT OR MATCH
• QUARTERS/MAN
 A ZONE SIDE AND A MAN SIDE
 STAY COVERED DOWN TO THE FIELD
 RUN FITS DON’T CHANGE

• 2 TRAP
 CHANGE UP
 TAKE AWAY THE OUTSIDE CAVITIES AND STILL PRESSURE
 DEF LINE HAS RB

“Where we go one, we go all.”


ODD SMACK ZORRO
SAM LIZ QB LEVEL QB LEVEL BUCK RIP
QB QB 2ND
2ND BOX
1ST OFF OG BUTT OFF OG BUTT 1ST
BOX

E N T H2 H2 E N T B
B GAP
S B C W C
M S (BOLT) H2
H2 B GAP W M
C C
(BOLT) H3
H3
A/B A/B
1/3 1/3
SS MP FS SS MP
1/3 FS 1/3
1/3
MP LIZ MP 1/3
ALLEY

DESCRIPTION: COVERAGE - ZORRO


ODD FRONT PRESSURE TO THE SIDE OF 3 DEEP/3 UNDER ZONE PRESSURE COVERAGE
THE OFFSET TB. HOT TO #3 = CARRY 3 VERTICAL
PISTOL = SAM & MIKE BLITZ
SAFETY DROP HOT TO #2 TO BLITZ SIDE
HOT TO TB = A/B GAP AWAY FROM BLITZ
BLITZ RULES
HOT TO #2 = WR = FORCE (PITCH)
AUTOMATIC ADJUSTMENTS: HOT TO #3 = WR = BUBBLE
1. TB. FLIP = FLIP THE BLITZ HOT TO TB = A/B GAP AWAY FROM BLITZ
2. HOT TO #3 PLAYER = SPILL HOT TO TE = C GAP
3. 2 WR¶S TO WILL = SWITCH BETWEEN WILL AND
BUCK
*MIKE: HOT TO TE = D GAP*

*OPTION RULES – HOT #2 = PITCH/CONTAIN


= QB/HOT #3 = QB ALLEY
POSITION ALIGN RUN RESPONSIBILITY PASS RESPONSIBILITY
TO = QB LEVEL TO = CONTAIN RUSH
BUCK BENCH/WEAK
AWAY = HOT TO #2 AWAY = HOT TO #2
TO BUCK AWAY = C GAP AWAY = CONTAIN
TACKLE
4TECH TO = A GAP TO = A GAP

NOSE 0 TECH A/B GAP AWAY A/B GAP AWAY

AWAY FROM BUCK AWAY = C GAP AWAY = CONTAIN RUSH


END
4 TECH TO = A GAP TO = A GAP
TO = QB LEVEL TO = CONTAIN RUSH
SAM FIELD/STRONG
AWAY = HOT TO #2 AWAY = HOT TO #2
TO = QB LEVEL TO = CONTAIN RUSH
NICKEL FIELD STRONG
AWAY = HOT TO #2 AWAY = HOT TO #2
TO = B GAP TO = B GAP RUSH
MIKE TO SAM
AWAY = A/B GAP HOT TO #3 AWAY = HOT TO #3
TO = B GAP OFF OT TO = B GAP OFF OT
WILL TO BUCK
AWAY = A/B GAP HOT TO #3 AWAY = HOT TO #3
AWAY FROM PASS
SS HOT TO #2/ALLEY HOT TO #2/MOF
STRENGTH

FS TO PASS STRENGTH HOT TO #2/ALLEY HOT TO #2 MOF

RC RIGHT CRACK REPLACE 1/3 TECH

LC LEFT CRACK REPLACE 1/3 TECH


ODD MICHIGAN
BUCK RIP BUCK RIP
QB QB BOLT
BOLT

E N T B E N T
C
C B C
N M W C N M TB W
TB

SS SS
FS
TRAP TRAP FS TRAP
TRAP

DESCRIPTION COVERAGE
1ST & 10 CHANGE UP 2 DEEP TRAP COVERAGE
3RD & 3-6 CALL FS/SS = ½ FIELD MAN #1
2 DEEP – TRAP - PRESSURE NI = SEAM TECH ON #2 STRONG
MIKE & WILL = 2 WEAK/3 STRONG
SEAM TECH/B GAP BLITZ

AUTOMATIC ADJUSTMENTS:
1. EMPTY: CHECK – MIKE DROP

POSITION ALIGN RUN RESPONSIBILITY PASS RESPONSIBILITY

BUCK BENCH/WEAK BOLT – B GAP CONTAIN RUSH

TO B UCK
TACKLE LONG STIC K TO A GAP A GAP RUSH
4 TECH

NOSE 0 TECH A GAP TB MAN TO #1

END FIELD/STRONG SLANT TO C GAP CONTAIN RUSH

SAM #2 TO FIELD CRACK REPLACE TRAP MAN ON #2

NICKEL #2 TO FIELD CRACK REPLACE TRAP MAN ON #2

MIKE FIELD/STRONG 3 STRONG OR B GAP 3 STRONG/B GAP

WILL BENCH/WEAK 2 WEAK OR B GAP 2 WEAK/B GAP

SS AWAY PASS STRENGTH CRACK REPLACE ½ FIELD MAN #1

FS TO PASS STRENGTH CRACK REPLACE ½ FIELD MAN #1

RC RIGHT #1 D GAP/PITCH TRAP

LC LEFT #1 D GAP/PITCH TRAP


DEFENDING EMPTY
• PRESSURE
 ACT OF NATURE BLITZ
 MAN FREE
 CHECK ZONE PRESSURE
• DEFEND
 RUSH 4, DROP 7 (PLAY THE CALL)
 RUSH 3, DROP 8

“There is no such thing as a pretty good gun fighter.”


CHECK RAIN
CHECK RAIN IS FOR ALIGNED EMPTY. CHECK RAIN IS AN ACT OF NATURE. THIS MAX BLITZ
MEANS THE BALL WILL BE OUT FAST! RAIN IS AN EVEN FRONT.

Q
HOT

T T
D M N
(W)
(S)
C C
$ $

DIME / MIKE READ THE CENTER: CENTER TO YOU – POP OPPOSITE (IT SHOULD BE HOT)

Q
HOT

T T
D M
(W) N
(S)
C C
$ $

VS. FULL SLIDE – DE YOU WILL BE FREE (EXPECT IT)!

T T
D M
(W) N
(S)
C C
$ $
CHECK STORM
EMPTY CHECK VS. ALIGNED EMPTY. ACT OF NATURE BLITZ. THE BALL IS COMING OUT QUICK!
ENDS & MIKE/DIME: READ THE TACKLE. IF HE BLOCKS YOU – DROP.
TACKLES: READ THE CENTER. IF HE BLOCKS YOU – DROP.
BE WRONG BLITZING!!!

HAND TO
M
FOOT TO
T T
HAND TO
D
(W) HAND TO

C N O/S FOOT I/S FOOT FOOT FOOT TO


I/S FOOT
O/S FOOT
C
(S)

$ $
Q

HAND TO
M T T
HAND TO
FOOT TO
D
(W) HAND TO

C N O/S FOOT I/S FOOT FOOT FOOT TO


I/S FOOT
O/S FOOT
C
(S)

$ $

RELOAD MOTION – STAY Q


WITH YOUR MAN ³ I GOT HIM´
H

HAND TO
M T T
HAND TO
FOOT TO
D
(W) HAND TO

C N O/S FOOT I/S FOOT FOOT FOOT TO


I/S FOOT
O/S FOOT
C
(S)

$ $
GLASS, PORCELAIN, PLASTIC = ?

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