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2) PE - Section B Revision
2) PE - Section B Revision
2) PE - Section B Revision
(2 ½ HR EXAM – 70%)
SECTION 2: SKILL & PSYCHOLOGY
Characteristics of a Skill
Characteristics of a Skill
◦ Learned - The person has spent time practicing the movement
◦ E.g. Spiking a shot in badminton
◦ Goal Directed - There is some pre-planning with the intention to achieve a known result.
◦ E.g. Following a set play in netball game
Characteristics of a Skill
◦ Follows technical model - The movement/ skill matches the demonstration. It is a learned
style.
◦ E.g. Passing - in netball, basketball, football
◦ Aesthetically pleasing - The skill looks good/pleasing to the eye. The movement is performed
quickly and easy without wasting energy
◦ E.g. Snowboarding skills and the flow
Classification of Skills
Open Skill Performed in a changing Interception during a netball game
environment, performer must react
and adapt to external factors
Low Organisation Skill Skill is easy and uncomplicate, Gymnastic floor routine
phases that make up the skill are
usually discrete
Describe using a practical example from a team sport, this progression in skill development.
(4marks)
2. Explain how the development of a motor skills is affected by early childhood experiences and
environment exposure. (4marks)
Mark Scheme
Mark Scheme
Operant conditioning
Theories
related to the The Cognitive Theory
learning of
motor skills
Observational Learning
Theories related to the learning of motor
skills
What is a stimulus-response (S/R) bond?
◦ This is when learning is possible because similar new connections may be formed by which a
given stimulus always tends to produce a given response= S/R bond.
◦ Associationalist theories state that the learning occurs as a result of the association or
connection between a stimulus and a response, this stimulus-response connection is called the
S-R bond.
Operant
Conditioning
The theory of Operant conditioning
◦ When learning a skill Operant conditioning aims to develop and strengthen the stimulus- response
(S-R) bond.
◦ Trial and error through learning and practicing is a process that involves modification of behaviour.
◦ Behavior is shaped and then reinforced which strengthens the S/R bond.
◦ Reinforcement must be present for conditioning to take place. (*positive and negative
reinforcement)
◦ Punishment or annoyance weakens the S-R bond whereas physical mental preparedness strengths
the S/R bond.
Different types of reinforcement
Positive reinforcement
◦ Is the use of praise e.g. coach says well done, rewards, self satisfaction (to strengthen the S/R
bond.
Negative Reinforcement
◦ The removal of criticism or an unpleasant stimulus e.g. the coach stops shouting (to strengthen
the S/R bond)
Advantages
• Performers develop specific skills through their practice.
• Coaches can control the training session. They can set targets and goals.
• Performer does not understand relationship between S/R bonds/ sub routines.
◦ Coaches may manipulate the environment to obtain desired response. E.g. use of target areas, mechanical
feeders, equipment
◦ The use of reinforcement is used to bring about desired response, (rewards/ praise/ self satisfaction).
Cognitive theories recognize that we often learn taking into account our environment and what this means to
us as individuals.
Example, a football player who recognises that the pitch is particularly slippery will take this into account and adapt
their play accordingly.
Gestaltists – ‘wholeness of form’
◦ Gentalists formed the cognitive theory of learning, which involves understanding a problem to
give insight into learning.
◦ Practical application of this theory include using a whole approach to skill learning, rather than
splitting a skill into parts. Also, experiences to allow the learner to develop problem solving
and decision-making skills.
Practical example
• The cognitive view lends support to the ‘whole
practice’ teaching, rather than part practice.
◦ The performer experiences the whole movement rather than part practice. The performer
develops an understanding of the problem (eureka moment) to discover the requirement of
skills needed.
◦ The performer draws together many variables and can then modify/adjust their actions based
on their previous experiences.
Benefits of cognitive learning
1. Cognitive learning is adaptable and can be modified.
◦ Attention
◦ Retention
◦ Motor reproduction
◦ Motivation
Key Terminology- Very important
◦ Attention- the performer focuses(pays attention or concentrates) on aspects of display or demonstration.
◦ Retention- performer needs to remember the information and demonstration of the movements or
behaviours and create a mental image that they then store in their long term memory.
◦ Motor reproduction- the performer must be capable of performing the skill. The information given must
be a level relevant to the performer and they then must be physically able to match and replicate the
demonstration.
◦ Motivation- The performer must have the drive (desire or motivation) or the want to learn to copy the
model.
Application
2. Suggest ways a coach could make a demonstration more effective when teaching a
movement skill. (3marks)
Open loop control
Theories
related to motor Closed loop control
and executive
programmes
Schema theory
Theories related to motor and executive
programmes
What is meant by an executive motor
programme?
Executive Motor programmes are;
◦ High Jump includes a Run up, Take off, flight and landing.
Open and Closed Loop Theory
Sporting examples
◦ Closed loop- receiving a serve in tennis or Gymnast balancing
◦ LTM isn't big enough to store all the motor programmes required.
◦ Schema theory states that we develop and store in memory a set of schema which can then be adapted or
refined to deal with a new situation.
◦ Schema theory is a way of modifying the motor programme by the use of schema or rules of
information (Cambridge International)
◦ A schema is defined as a set of relationships involving joint actions and muscular contractions which
produce movement.
1. Knowledge of Initial Conditions
’Where am I?’
Concerns the information from the environment such as position on court or position in relation
to the other players.
2. Response Specifications
◦ ‘What do I need to do?’
Recognition Schema
◦ Provides the elements of the sensory consequences (the knowledge of where the serve actually ended up-
was it returned?)
◦ Was it is the required direction?
◦ Could they recover and begin a response to the return if made?
◦ Feedback would inform performer of the next movement in the game.
◦ There would be a different schema for the second serve- although technically it would be
similar it would feel completely different.
1. Touch- enables us to feel pain, pressure and temperature. E.g. grip of a racket
2. Equilibrium- tells when your body is balanced and when it is tipping turning or inverting.
E.g. dancers, divers, gymnasts
3. Kinaesthesis- sense that informs the brain of the movement or state of contraction of the
muscles, tendons and joints. Experienced performers can see and sense when movement has
been performed correctly.
4. Perception
◦ Following the input, a performer must make decisions based on all the information available,
but there usually will be so much of this that he or she must select that which is relevant.
◦ The effector mechanism is responsible for organising, initiating and controlling (selecting) a
motor programme and organises response to the muscular system to allow the movement to
take place.
Response
◦ Involves the effector and the muscular system. The nerves send messages to the muscles
which move in order for the ball to be caught.
8. Feedback
◦ Is used during and after an action or movement which enables a performer to adjust or change
performance according to this new information.
Memory
STSS
◦ This is because of the Short Term Sensory Store (STSS)
◦ All the information available is held in the STSS for a very short time
◦ If the perceptual mechanism decides that the info is not relevant it is discarded
◦ The STSS has a large capacity for information but minimal storage time
◦ When either of these situations occurs we focus on the stimulus by selective attention.
◦ This process passes the info to the short term memory to be held for processing for up to 30 secs.
Memory
Model
Short Term – Sensory Store
◦ Selective attention is used to sort out relevant info from the many which are received
Short Term Memory
◦ Short Term Memory is the part of the brain which keeps info for 20-30 seconds after it has
been deemed worthy of attention
◦ The info can be used for problem solving or passed to the LTM for permanent storage
Long Term Memory
◦ LTM is the part of the brain that retains info for long periods (up to a lifetime)
◦ LTM is limitless and not forgotten, although may need a code for info to be recalled
Strategies to Improve a Performers
Selective Attention
◦ Reaction time – Time taken from presentation of the stimulus and the start of the movement.
Response Time
◦ If several stimuli are received but only one must be selected for a response then a choice must
be made as to which stimulus to respond to.
◦ The more choices a person has, the more processing that is needed, the longer it takes to
process, the slower the reaction time (Hick’s Law)
PRP
◦ The PRP occurs when an initial stimulus is presented to a performer, which may cause a
reaction, and then a second stimulus is presented.
◦ The PRP is the time lag that occurs in responding to the second stimulus, caused by the
reaction to the first stimulus.
◦ Therefore slowing down the processing of information between the relevant information and
the appropriate response. Eg defending in rugby
Feedback
The importance and functions of
feedback
◦ Feedback is any information received about a performance either during or after the
performance.
◦ Feedback is important because it tells the performer what to do to correct errors and it
prevents any incorrect actions occurring.
◦ Intrinsic kinaesthesis is used by the performer to correct their own mistakes. Extrinsic feedback is
used infrequently to correct errors.
2. The Associative stage
◦ The peformer must continue to practice in order improve.
◦ Demonstrations, positive feedback and mental rehersal are still needed. Extrinsic feedback is still
used to refine skills. Intrinsic feedback begins to develop.
3. The Autonomous stage
◦ The skill is performed without thinking (subconsciously).
◦ Intrinsic kinaesthesis is used by the performer to correct their own mistakes. Extrinsic feedback is
used infrequently to correct errors.
Transfer of Learning
What is transfer of learning?
Negative Transfer
◦ This type of transfer is where there is a negative influence of one skill on a skill that has previously been
learned.
◦ For example, a hockey player learns the flicking skill, which may have a negative effect on the previously
learned push (the push pass may be lifted unnecessarily).
Proactive Transfer
◦ This type of transfer refers to the influence of one skill on a skill yet to be learned.
◦ For example, having learned the forehand drive-in tennis, the action is then modified to the forehand drive
with topspin.
Retroactive Transfer
◦ This occurs when the learning of a new task is interfered with by the knowledge of a similar activity.
◦ For example, the flexible use of the wrist needed for badminton may interfere with the firm wrist needed
for tennis.
Bilateral Transfer
◦ This is the transfer, which takes place from one limb to another, sometimes called lateralisation.
◦ For example, a soccer player learns to kick a ball with the non-preferred foot, the actions are learnt
through reference by the brain to the preferred foot
Zero Transfer
◦ This describes the situation where no transfer at all may occur even between skills, which appear to be
similar.
◦ For example, learning at squash may have zero transfer from weight training.
Motivation