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Game Theory (18Cs7F2) 7 Semester, CSE Department Faculty: Anitha Sandeep UNIT-4
Game Theory (18Cs7F2) 7 Semester, CSE Department Faculty: Anitha Sandeep UNIT-4
GAME THEORY(18CS7F2)
7th Semester,
CSE department
Faculty: Anitha Sandeep
UNIT-4
Go, change the world
Contents
• Bayesian Games, Extensive Games with Imperfect Information
Motivational examples
General definitions
Two examples concerning information
Illustrations: Cournot’s duopoly game with imperfect information
Providing a public good
Auctions: Auctions with an arbitrary distribution of valuations
Extensive games with imperfect information
Strategies.
Go, change the world
So the game table where player1 is H/W (B, B) (B, O) (O,B) (O, O)
of type I and player2 of both types B (2*, (1’, 0)) (1*, (1’, 2”)) (1*, (0, 0)) (0, (0, 2”))
will be as below:
O (0, (0, 1”)) (½, (0, 0)) (½, (2’, 1”)) (1*, (2’, 0))
Similarly the game table where H/W (B, B) (B, O) (O,B) (O, O)
player1 is of type U and player2 B (0, (1’, 0)) (1*, (1’, 2”)) (1*, (0, 0)) (2*, (0, 2”))
of both types will be as below:
O (1*, (0, 1”)) (½, (0, 0)) (½, (2’, 1”)) (0, (2’, 0))
• The fact that player1 does not know player2 preferences means that
she cannot distinguish between states yy and yn or between states ny
and nn. Similarly player2 does not know player1 preferences means that
she cannot distinguish between states yy and ny or between states yn
and nn. We can model player’s information by assuming that each
player receives a signal before choosing an action. Player1 receives
signal y1 in states yy and yn and a different signal n1 in states ny and nn;
Player2 receives signal y2 in states yy and ny and a different signal n1 in
states yn and nn. After player1 receives signal y1, she is referred to as
type y1 of player1; after she receives signal n1 she is referred to as type
n1 of player1. similarly player2 has two types, y2 and n2.
Go, change the world
• A set of signals – player1 receives one of two signals y1 and n1; her
signal function τ1 satisfies τ1(yy) = τ1(yn)=y1 and τ1(ny) = τ1(nn)=n1.
player2 receives one of two signals y2 and n2; her signal function τ2
satisfies τ2(yy) = τ1(ny)=y2 and τ2(yn) = τ1(nn)=n2 .
• Beliefs: Player1 assigns probability ½ to each states yy and yn after
receiving signal y1 and probability ½ to each states ny and nn after
receiving signal n1. Player2 assigns probability ⅔ to state yy and
probability ⅓ to states ny after receiving signal y2, and probability ⅔ to
state yn and probability ⅓ to states nn after receiving signal n2.
• Payoffs: The payoffs ui(a, ω) of each player i for all possible action
pairs are given in slide 14.
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P1 (I) =
E1I(B, α2)= 2q+(1-q)0=2q S (0,0) (1,2) 1-p1
P1 (U) =
S (1,0) (0,2) 1-p2
⅓ ⅔
Go, change the world
P1 (I) =
S (0,0) (1,2) 1-p1
⅔(1 p1+0(1-p1))+ ⅓(1 p2+0(1-p2))= ⅔p1+ ⅓p2
⅔ ⅓
Payoff of player2 choosing S is E2(S, (α1, α2))=
P1-U and P2-I
⅔(0 p1+2(1-p1))+ ⅓(0 p2+2(1-p2))= 4/3 – 4/3p1 H/W B S
P1 (U) =
p2= 0 , 1-p2= 1 S (1,0) (0,2) 1-p2
Fx(x)= 1 if 0≤x≤1
= 0 otherwise
Prob that x lying in [a, b]=
There is an uncertainty in valuation of the other player, it is a Bayesian
game.
Aim is to analyze this game to find NE bidding strategy of each player.
We will show that the bidding strategy b1=½v1 and b2= ½v2 is NE.
Go, change the world
P(win)
For P1, b1≥b2 = ½v2 ⇒ b1≥ ½v2 ⇒ v2 ≤ 2b1
∵ valuation v2 lies in [0,1], we have v2 in [0,2b1]
∴ probability v2 in [0,2b1] = = 2b1-0=2b1
∴P(win) for P1= 2b1
Substituting in ①
π(b1) = 2b1x(v1- b1) = 2b1v1-2 b12
We need to maximize π(b1)
= 2v1 – 4b1 = 0 ⇒ v1=2b1 ⇒ b1*= ½v1
If b2= ½v2, then b1*= ½v1 is the best response of P1. Similarly, if b1=½v1,
then b2= ½v2is the best response of P2.
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On the other hand if he bids b≤ b2=v2 then P1 looses the auction & his
net payoff = 0. ∴ we see that any bid b1 ≥v2 is a best response. In
particular b1=v1 is a best response.
Case 2: Let v1≤ v2 and P2 bids b2=v2
If P1 bids b1 ≥b2 = v2 then he wins & pays b2=v2.
Net payoff = v1- b2=v1-v2 <0
On the other hand, if he bids any b1<b2=v2 then he looses the auction &
his payoff = 0
∴ any bid b1<b2 is a best response. In particular b1=v1 is a best response
since v1≤ v2 .
∴ if P2 is bidding with b2=v2, then b1=v1 is a best response for P1.
Similarly if P1 is bidding with b1=v1, then b2=v2 is a best response for P2.
Go, change the world
Case 2: v2< v1⇒ v2 lies in [v, v+dv] and v1lies in [v+dv, 1].
Probability= P(v2ϵ [v, v+dv]) x P(v1 ϵ [v+dv, 1])
= dv x (1-v-dv) = (1- v) dv ∵ dv is small
∴ net probability that min{v1, v2} lies in [v, v+dv] = (1-v) dv+ (1-v) dv =
2(1-v) dv
Revenue to auctioneer = min{v1, v2}
Since min lies in [v, v+dv], revenue = v
Expected revenue = Pro x v = 2(1-v) v dv
Net average revenue to the auctioneer =
2 = 2[½ – ]=
∴ expected revenue to auctioneer =
Go, change the world
Fx(x)= 1 if 0≤x≤1
= 0 otherwise
Prob that x lying in [a, b]=
There is an uncertainty in valuation of the other player, it is a Bayesian
game.
Aim is to analyze this game to find NE bidding strategy of each player.
We will show that the bidding strategy b1=½v12 and b2= ½v22 is NE.
Go, change the world
Proof: We have to show that b1=½v12 and b2= ½v22 are best responses of
P1 and P2.
Let us assume that P2 is bidding with b2= ½v22 and player1 bids b.
π(b) denotes the payoff to player1 as a function of b.
If P1 wins the auction ⇒ b≥b2 Then his payoff = v1- b
If P1 loses the auction ⇒ b<b2 Then his payoff = -b because he pays b
∴ avg payoff to player is given as
P(win)x(v1- b) + P(loses)x –b --------------------①
Go, change the world
•
Go, change the world
If player2 passes, then player1 takes the money in the pot. If player2
meets, she adds a dollar
to the pot and player1 shows
her card. If card is High, player1
takes the money; if it is low,
player2 takes money.
Go, change the world
3. Entry Game
Incumbent faces the possibility of entry by a challenger. The challenger
has 3 choices: it may stay out, prepare itself for combat and enter,
enter without making preparations. Preparation is costly but reduces
loss from fight. Incumbent may fight or accommodate to entry. A fight
is less costly to incumbent if the entrant is unprepared; but regardless
of the entrant readiness, the incumbent prefers to accommodate than
to fight. Incumbent observes whether challenger enters but not
whether an entrant is prepared.
Here player1(challenger)’s preferences are given by,
u1(ur, Acc)>u1(r, Acc)>u1(Out)>u1(r, fight)>u1(ur, fight)
Here player2(Incumbent)’s preferences are given by,
u2(Out)>u2(r, Acc)=u2(ur,Acc)>u2(ur, fight)>u2(r, fight)
Go, change the world
Go, change the world
Strategies
• Strategy for a player in a general extensive game specifies an action the
player takes whenever it is her turn to move.
Defn(in extensive game): A strategy(pure) of player i in an extensive game
is a function that assigns to each of i’s information sets Ii an action in A(Ii)
(set of actions available to player i at the information set Ii)
In BoS, each player ha a single information set, at which two actions B and
S are available. Thus each player has two strategies B and S.
In card game, player1 has two information sets, at each of which she has
two actions, raise and see. ∴ she has 4 strategies (raise, raise), (raise,
see), (see, raise) (see, see). Player2 has one information set, at which she
has two actions, meet and pass; thus having two strategies, meet and
pass.
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RR (1*,-1) (0,0')
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R (0,2') (1,1)
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4. For the following Entry game, convert to strategic form game and find
NE.
Soln:
Here player1 has single information partition
set ɸ with actions {R, U, Out}
player2 also has single information
partition set {R, U} with actions
{Acc, Fight} 1/2 Acc Fight