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Chess: "The Royal Game"
Chess: "The Royal Game"
Chess: "The Royal Game"
• At the start, each player (one controlling the white pieces, the other
controlling the black pieces) controls sixteen pieces: one king, one
queen, two rooks, two knights, two bishops, and eight pawns.
• The object of the game is to checkmate the opponent's king, whereby
the king is under immediate attack (in "check") and there is no way to
remove it from attack on the next move.
• The tradition of organized competitive chess started in the 16th
century.
• Chess today is a recognized sport of the International Olympic
Committee.
• Theoreticians have developed extensive chess strategies and tactics
since the game's inception.
– Inception - vznik
MOVES
• Each chess piece has its own style of moving.
• The Xs mark the squares where the piece can move if no other
pieces (including one's own piece) are on the Xs between the
piece's initial position and its destination.
• If there is an opponent's piece at the destination square, then the
moving piece can capture the opponent's piece.
• The only exception is the pawn which can only capture pieces
diagonally forward.
CASTLING
• The middlegame is the part of the game when most pieces have
been developed.
• Because the opening theory has ended, players have to assess the
position, to form plans based on the features of the positions, and at
the same time to take into account the tactical possibilities in the
position.
• Middlegame is also the phase in which most combinations occur.
• Middlegame combinations are often connected with the attack
against the opponent's king; some typical patterns have their own
names, for example the Lasker—Bauer combination.
ENDGAME
• The endgame (or end game or ending) is the stage of the game
when there are few pieces left on the board. There are main
strategic differences between earlier stages of the game and
endgame:
– * During the endgame, pawns become more important; endgames
often revolve around attempting to promote a pawn by advancing it to
the eighth rank.
– * The king, which has to be protected in the middlegame owing to the
threat of checkmate, becomes a strong piece in the endgame. It is often
brought to the center of the board where it can protect its own pawns,
attack the pawns of opposite color, and hinder movement of the
opponent's king.
• Hinder – bránit, překážet
The END