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Virtual Reality
Virtual Reality
Virtual Reality
REALITY
Group 2
What is Virtual Reality (VR)?
√ Refers to a computer- generated simulation in
which a person can interact within an artificial
three-dimensional (3D) environment using
electronic devices such as special goggles with
a screen, gloves, headphones, etc. fitted with
sensors.
EXAMPLE OF VR:
3D Movie using special 3D glasses
VR headsets
PURPOSE OF VR:
√ FULLY-IMMERSIVE SIMULATIONS
SEMI-IMMERSIVE SIMULATIONS
Provide users with a partially virtual environment
to interact with.
Used for educational and training purposes.
EXAMPLE:
The instrument in front of the pilot are real and
windows are screen displaying virtual content
TYPES OF VR:
√ NON-IMMERSIVE SIMULATIONS
EXAMPLE:
Average video game
SOME USES OF VR:
√ VR IN MILITARY
√ VR IN SPORT
Can be used by coaches and players to train more
efficiently across a range of sports, and helps to
measure athletic performance and analyse technique.
May also help those who cannot afford to spend
money on attending live sports events to feel
included as they can enjoy the same experience
remotely, either for free or at a lesser cost.
SOME USES OF VR:
√ VR IN MENTAL HEALTH
VR technology used for treating post-traumatic
stress.
Using VR exposure, a person enters a re-enactment of
a traumatic event in an attempt to come to terms with
the event and heal.
EXAMPLE:
Treat anxiety, phobia and depression
SOME USES OF VR:
√ VR IN MEDICAL TRAINING