Professional Documents
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Multimedia 17
Multimedia 17
3 creating the
game and the sway
Asset list for the game
Asset Link / location use
Game Maker folder Key to open the door to the next level.
Game maker folder Information button for the game, telling you the
buttons you need to use .
Game maker folder Button you press the play the game
Game file OneDrive link So the user can download and play the
game
Game test plan
test Expected outcome of test Actual outcome notes
Collisions player to not be able No player has been Some block are in the
to go through walls or going thought walls or way
floors falls
sword Should only be able to The sword kills Sword didn’t work to
kill the enemy enemies begin with as u didn’t
have to swing to use it
Lives You should only get 3 There is only 3 lives
lives within that one within my game once
single game there gone the
charter dies
Score Will get a score when At the top left of the
killing enemy's and screen a score comes
progressing further in up every time you
the game pick up collectables
Player movement Players should be able Use arrow keeps to
to move forward, left, move forward, left,
right , back wards right and backwards.
Sway test plan
Does the link work The link should take you to The link for the game
the download page for the works on the sway
game
Transitions Should run smoothly The video and sounds run
smoothly on the sway
Do the graphics and audio The graphics and audio All the graphics and audio
load should be working well load in the sway there
when downloaded the embedded into the sway
game
Do the videos play They should be working The videos do play and
they are embedded into
the sway
Spelling and grammar Spelling and grammar Spelling and grammar is
should be perfect perfect
Is the info correct All information should be All the information is
correct correct it tells you how to
play the game and what to
do.
Game test user 1
Areas Likes dislikes Improvements
Control responsiveness and The controls responds very Try to make the spaces big
functionality well between blocks
How smooth is the game and how It feels very fun to play Make yourself not invincible
does it feel to play?
Does it meet the intended audience It does meet audiences Sort level 2 out
8–12 year old's
Does it meet the adventure maze The fits the adventure theme
theme? very well
From my feedback first of all I made my spaces between the blocks bigger meaning its easier for the
character to move around and collect potions.
With my feedback my sword wasn’t working properly meaning once I pick up the sword anything can
go through me so I've now fixed that meaning once you pick up the sword you can only use left click to
swing and kill enemies.
I also got told to make the level 2 better as it was basic at the time with not a lot done to it so sorted it
out by adding more enemies, collectables and spikes.
From all the feedback I got I have made the changes, I have not
rejected any of this feedback because I think the feedback ahs
helped my game to be better.
Creating the sway
https://sway.office.com/8obpXCYTuXNCgU7c
?ref=Link
My Sway link
The final version of the sway is suitable for the intended audience for 8-12 year olds who are going to be playing my maze
Game. The purpose of my sway is to show people who are interested in the game what the game is about and videos on
Some gameplay. My sway meets the user requirements for the user because they can access my sway on any device, on the
Sway it includes and link to download and play my game and information about the game and controls and it shows you
pictures Of the backgrounds, sprites and videos of the level 1 and level 2 gameplay to show the user what they will have to
expect when Downloading the game, The sway is also suitable for 8-12 year olds meaning the sway meets the user
requirements and needs. When I got my feedback on the sway there was only one problem I faced and that was that the sound
effects on my sway where Put the wrong way around but from the feedback i noticed this and changed it. When making my
sway I stuck to my plan and Didn’t change anything because I knew how I wanted my sway to look. If I was given more time to
work on the sway and make More changes I would put more information about the sprites and background on there, I would
add longer gameplay video of Me completing either level 1 or level 2 to show the user how you move onto the next level, I
would change the sizes of the images as they are small and hard to see and maybe change the colour to suit the theme better
as the current colour don't fit the theme. As a whole I'm very happy with how my sway has turned out but the improvements
I've talked about would make it better.