Professional Documents
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Multimedia 17
Multimedia 17
3 creating the
game and sway
Bradley emmens
Assets
Assets
list for the game
Link/Location
and sway use
Game maker folder Info button used for the controls it shows
a message with the controls when clicked
on
Assets Link/Location use
Game maker folder Play button used to start the game
Photoshopped onto an empty button in Retry button used to retry if you get a
game maker folder game over
Game maker folder Used to show how many lives the player
has until they get a game over
Assets Link/Location use
https://images.app.goo.gl/rteZHX4VZo71 Background for level 1
o4xXA
Game downloadable file OneDrive link So, users can download the game
Game test plan
Test Expected outcome of test Actual outcome notes
Player movement When pressing the movement keys, the Player movement works when pressing the
character moves around. movement keys
Collision When colliding with enemies or hazards Wall collision keep getting the player stuck
results in the player lose a life resulting in the
player being moved to the beginning. And
colliding with a wall will stop the player.
Collectables When the player collides with collectables the The sword works fine however you must hold Add code to make it so when the player taps F
players score increases. And keys can destroy the button rather than pressing it the sword swing sound plays, and it isn’t held
locks
Music and sound effects Sounds effects play when the player picks up
a collectable, lands a hit and defeats an
enemy, opening locks, swinging a sword and
the win and lose screens. Music should play
through out apart from the win and lose
screen
The link The link to the game works The links to the game opens
and the user can download up in OneDrive
the game from OneDrive and
play it
Graphics and Audio The graphics like character, All the graphics used in the
enemies, collectables and wall game are all visible and the
sprites and audio like sound sound effects load in and users
effects and music load in and can play. The music has to be
users can play the audio played via a OneDrive link
video Both videos play and load well The 2nd video may be a bit too
and show the base game long
information You describe the game at the Maybe say why you chose
start very well certain images for
backgrounds
Does the download link work Yes yes yes
audio Nice continues music through Little bit grainy but not to
all levels and good sound much
effects
video Crisp, relatively high
resolution with no sound to
video delay
information Good info on game and all Maybe use different fonts
subjects lay out is good connected to theme of game
audio Is clear
information Is detailed
I have fixed the spikes sprite strip because it was showing the full
sprite sheet rather than just showing the spikes so I went into
photoshop and removed the empty sections of the sprite strip. And finally I added some text to the background
section explaining why I chose those assets and
where I used them.
Game evaluation
My game is suitable for the intended audience because It doesn’t feature any blood and gore or swearing. My game is suitable
for the purpose of entertainment because it is challenging and user requirements because it is beatable and isn’t too hard.
I got feedback from others for my game a major complaint where that the player sometimes got stuck on the walls of the maze I
fixed this by shrinking the collision mask on the walls. another complaint I got were that the spike sometimes would get you
before appearing again I fixed this by removing some of the sprite sheet that didn’t have anything visible. A problem I couldn’t fix
was the issue with the sword where you can hold the F button and it would still defeat enemies. Another problem I couldn’t fix
was the hit box for the spikes but I did fix an issue where you could get you after retracting I also could fix the sound effect for the
spikes where they would play once and wouldn’t play again after opening.
I originally planned to use the gun however I chose the sword because I felt it was less complicated to implement, I planned for
enemies to have sounds however didn’t implement it because I forgot it was in my plans. I had Ideas for power ups however
didn’t use it because of time. I only used the statue sprite with the red eyes as it wasn’t really necessary to use the other sprites
as it didn’t have a sprite strip.
3 improvements for the game I would do is maybe adding enemies sounds to make the enemies more interesting, fix the spike
sound effect so it loops when, improve the retry buttons text to fit the game better.
sway evaluation
The sway is fit for the intended audience as it doesn’t feature any blood/gore or swearwords. The sway is fit for the intended
purpose because it gives users information on the game and the graphics that were used and is fit for the user requirements as
all you really need is the link, speakers and headphones and phone/computer.
I got feedback from others for the sway one of the complaints I had was that the spikes in the sprite list looked off I fixed this by
removing the parts of the sprite sheet where the spikes are not visible. Another complaint I got was for the video on the second
level which may have been too long however I didn’t fix it as I thought it was okay as it was a longer level. Another complaint I
received was to add more information on why I chose each background asset which I added and the final complaint was to
change the font for the sway so it fit the theme of the game. when adding the music and sounds in. the file type for the music
wasn’t compatible I fixed this by adding a OneDrive link to the music.
I originally planned for the OneDrive link for the game to be at the bottom of the sway however to make it more accessible I put
the link at the top, I decided to use the pyramid background I used for the game rather than using a screen shot for the game.
3 things I would improve on the sway is changing the colour of the background to fit the game better, cut down the videos abit to
make them less of an hassle to watch the whole thing and explain why I chose each sprite so it makes them more interesting.