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CIT 238 MOBILE APPLICATION DEVELOPMENT

Final Term Activities


MOBILE LEGENDS
a. Game Type
Mobile Legends: Bang Bang is
a multiplayer online battle
arena (MOBA) game designed
for mobile phones.
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b. Elements of the Game (Characters,
objects, etc.)
List of Characters
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c. Storyline/ Sequence of the Game
Two teams of five players go against each other in real-
time. Players will be matched in correspondence with
their current ranking. There are seven ranks in the game
with “Warrior” being the lowest followed by “Elite”,
“Master”, “Grandmaster”, “Epic”, “Legend”, and the
highest rank, “Mythic”. A player can only invite and form
a team with other players of similar rank or players that
are one rank higher or lower.
MOBILE LEGENDS
c. Storyline/ Sequence of the Game
Taking down the opposing base is the main goal to achieve
victory. There are three lanes in the game: The gold lane (top),
exp lane (bottom), and the mid lane. Depending on what side of
the map (blue or red) a player starts on, the gold and exp lanes
will be switching places. Between each lane is the jungle. The
jungle can be divided into four parts: two between the enemy's
lanes and two between a player's team lanes. The jungle has
different creeps and monsters that offer buffs, experience, and
gold..
MOBILE LEGENDS
c. Storyline/ Sequence of the Game
 A player can't attack the enemy base directly without taking down opposing turrets
in at least one lane first. Each lane has three turrets that shoot at heroes and deal
a ton of damage. To attack them without taking damage, a player needs help from
their team's “minions”. Minions constantly spawn at the teams’ bases and travel
down along each lane. The team to successfully destroy all the turrets in one or all
lanes will increase their chances of destroying the opposite team's base.
 In classic mode, the gameplay is similar. However, winning or losing a match
won't affect a player's ranking. Players can also form a whole team regardless of
their rank differences and freely choose any heroes along with weekly free ones
and any trial card they possess.
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d. Procedures (How to Play the Mobile Game)
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 Previously, Minion Lanes in Mobile Legends didn't have any
particular difference from others. However, now there are
two different routes that contain different resource bonuses.
These Lanes are called the Gold and EXP Lane. The EXP
Lane always coincides with the initial Turtle Lane, and Siege
Minions in this lane will grant 50% extra EXP.
 Meanwhile, the Gold Lane has a 50% Gold bonus. Typically,
Marksmen and a Tank/Support will go to the Gold Lane
while the EXP one is protected by a solo Fighter.
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MOBILE LEGENDS
 When the game first starts, the Minions will be weak and easy to
kill. They get stronger as the match goes on, but these enemies are
squishy even then. However, they do have an enhanced form,
which players can easily notice by their significantly larger size. Of
course, in this state, they are both stronger and can take
more hits before going down. These Minions can easily
overwhelm units that have a long skill cool down.
 To get these Super Minions, players have to destroy the opponent's
Base Turret (the Tower near the Base). Additionally, if someone
kills the Lord, the allied Minions will be enhanced for one wave.
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 Mobile Legends has a scoring system to determine the
MVP of the match. Currently, this system highly favors
ADC units that can kill a lot of enemies. This may cause
some people to get obsessed with overkilling.
Unfortunately, MLBB is essentially a Tower game, so if
players want to win, they should remember to destroy
the enemy's Turret and push for the Base.
 Of course, it's very easy to get lost in chasing enemies.
However, in the long run, doing so will greatly hurt the
team's pushing progress.
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 In the first five minutes of the game, if players are
handling a Lane, it's important to remember that the
protected Turret will grant Gold if it's damaged. Players
will gain one Gold for every 10 damage, and can earn up
to 500 Gold this way. So if players manage to make the
opponent retreat, don't forget to take the opportunity to
hit the Tower.
 Remember not to be pushy, though. Heroes around
the Turret's AoE will receive 15% less damage, so
approach the enemy with caution.
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 Similar to Held Items in Pokemon Unite, Mobile Legends has
Emblems that can be assigned to a hero before the battle begins.
In total, there are nine types of Emblems. Each of them can be
upgraded to level 60.
 The most important part of Emblem is that players can
customize each Emblem to best fit a hero and their play style.
Furthermore, each of them also has special talents to choose
from. For Physical and Magic Emblems, there are two special
talents, while the other seven have three. Knowing which hero
needs which talent will help players' journey in the Land of
Dawn.
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 For new players, most of the Battle Spells will be locked. The last
Battle Spell, Vengeance, can be unlocked at level 23. However,
two of the most popular Spells, Flameshot and Flicker are
unlocked at levels 17 and 19 respectively.
 Flicker is used to instantly teleport a short distance. This is
crucial for both chasing and running. Meanwhile, Flameshot can
snipe an enemy far away and push the opponents if they are too
close to the hero. To level up quickly, players can use an item to
double the received EXP.
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 There are two large monsters Mobile Legends players need to know; Turtle and Lord.
 Turtle
• Appears after three minutes and leaves after seven minutes of game time
• Killing the Turtle grants a Turtle buff to the killer
 Lord
• Appears after nine minutes of game time
• The Lord will fight alongside the killer's team, opening a chance to push the opponents'
Tower
 Killing both the Turtle and the Lord rewards EXP and Gold for the whole team. However,
these monsters aren't easy to kill. So players should call their teammates to defeat the
bosses together.
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 Just like a typical MOBA, Mobile Legends has several buffs the players can
utilize. The first two are commonly called the Blue and Red buff.
• Blue buff grants cooldown and Mana cost reduction
• Red buff can slow the enemy while dealing extra damage
 Some heroes can benefit greatly from these buffs while others don't need it at
all. Therefore, players should let the heroes that need the buff take it. Other
than that, two other creeps grant a smaller buff;
The Crab and Lithowanderer.
• Gold buff, granted by the Crab, yields 10 Gold every 3s to the killer
• Killing Lithowanderer spawn a Walkie Grass, which will follow the killer,
restoring 1% Mana every second to nearby allied heroes
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 There are six roles available in Mobile Legends: Bang Bang. Each of these roles has a
lane they perform best in:
• Mages generally take the Middle Lane, where they can easily help both Top and
Bottom Lane
• Marksmen highly rely on equipment, so they need to take the Gold Lane
• Fighters need the EXP Lane to level up quickly
• Assassins mostly camp in the Jungle
• Tanks and Supports have to roam around the map to help their teammates
 Knowing the roles will immensely increase the team's synergy, allowing gamers to
win easier.
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 Throughout each match, players can check everyone's
equipment. This may seem overwhelming for beginners, but it's
a crucial habit to have. In Mobile Legends, there are three types
of damage; Magic, Physical, and True Damage. Each of
these has a counter of its own.
 For example, if most of the enemies are Magical heroes,
then Magic Defense will significantly increase survivability.
On the other hand, if an enemy uses Magic Defense, a Mage can
buy equipment with Magic PEN. This allows them to
disregard the opponent's defense.
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 There isn't as much equipment in MLBB compared to other MOBA.
However, new players shouldn't underestimate them. There are some items
that work together greatly.
 Let's take these magic items for example:
• Clock of Destiny increases the hero's maximum Mana
• Lightning Truncheon deals damage that scales with the hero's
maximum Mana
 If the two are paired together, Lightning Truncheon will deal massive
damage, allowing Mages to one-hit squishy heroes. There are a lot of other
combos that players can try out. Knowing what each piece of equipment
does is one of the most crucial abilities to succeed in the game.
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 Before using a hero in an actual match, gamers are advised
to first read the hero's skills. If reading is too much trouble,
players can also utilize the Training Ground to try the
hero's out. To access it, open the Training Camp and
choose Practice.
 Some skills are lock-on skills, which means they will surely
hit the enemy without the need to aim. While some others
require players to strategically direct their hit to ensure
maximum impact. The ability to predict an enemy's
movement will greatly help here.
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 In the recent updates, Mobile Legends: Bang Bang faces a tremendous change in the gameplay. Now, there's a large distinction
between Roaming heroes and Junglers. Roam and Jungle equipment are both integrated into the boots.

 Roam

• The hero won't get Gold and EXP from creeps/minions for the first nine minutes if there are allies nearby

• Instead, Gold and EXP will be granted to the ally with the lowest amount

• There should only be one Roam item in each team

• Usually used by Tanks and Supports

 Jungle

• Provides 25% more Gold and EXP for killing creeps

• Reduce 50% of Gold and EXP gained from killing minions

• Only can be bought if the hero uses the Battle Spell, Retribution

• There can be multiple Junglers in the team, although not recommended

• Usually utilized by Assassin, Fighters, and Marksmen


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 Not gameplay-related, but new players should be aware of
Microtransaction in Mobile Legends. This business model
is applied to the game for various cosmetics; emotes, recall
effects, avatar borders, skins, and so on.
 Every hero in the game has several skins players can get.
Most can be bought through the store, but some of them
involve Gacha. For example, for Collector skins, the
accumulated Microtransaction amasses to around 5000
diamonds. Unless players are ready to pay 100$ for skin,
they should steer clear of this predatory feature.

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