Professional Documents
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Design Issues Course DE612: - Exploring Triadic Design Perspectives
Design Issues Course DE612: - Exploring Triadic Design Perspectives
Design Process
Methods and Tools
Design Methods
- is different
“Design is thinking made visible”
LESS FORM
IS FOLLOWS
MORE FUNCTION
Ludwig Mies van der Rohe Louis Sullivan
Designer as problem solver
- bridge between information and purpose
Creativity Method
and and
Innovation Process
What is ‘Creativity and Innovation’?
Creativity
. Process of conceiving/making something new/original
. Producing something novel and something valuable
. Thinking out of the box is formed.
In-novation
. Replacing/Reframing of the existing mindset
. implementation of something new
. translating an idea or invention into goods or
services that creates value
Why ‘Design?
Important Q’s:
. Prototype - develop
Participative + Iterative
. Research > Understanding & Worldview
Users, Environment, Artifacts
. Analysis > Mappings & Visualisation
Insights & Design Opportunities
. Concepts > Final concept & Prototyping
. Problem
. Problem
. Problem
. Research
. Analysis
. Concepts
. Develop
. Business
Damien Newman’s Squiggle
Design Thinking Process by d.school
By IDEO
By Design Council
By Dan Nessler
Design Thinking Process at IDC
Design Thinking Process by d.school
Design Thinking Process Overview
IDEO is often credited with
inventing the term “design
thinking” and its practice and
took up the phrase “design
thinking” to describe the
elements of the practice we
found most learnable and
teachable—empathy, optimism,
iteration, creative confidence,
experimentation, and an
embrace of ambiguity and
failure.
https://designthinking.ideo.com/history#the-evolution-of-design-thinking
Need Finding and Research
- problem identification, understanding and worldview
Context:
- Users,
- Environment and
- Artifacts
Secondary Research:
- Existing Information Search
. Literature, Experts, Journals,
Internet, Case Studies, etc.
Primary Research:
- User & Environment Understanding
. Field studies, observation, interviews
documentation, etc.
Ex.:
‘family, crowding’
Observation/Understanding
- understanding user experience by IDEO
Shadowing:
. Observing people….
Behavioral Mapping:
. Documenting people….
Consumer Journey:
. Tracking their interactions….
User Stories:
. Narrating experiences….
Ex.:
‘family, crowding’
HCI Research Methods
- understanding user, context, product and environment
HCI techniques:
. Ethnographic Study Techniques
. Contextual Enquiry - observing and interviewing the user while they actually work
. Focus Groups - is a form of qualitative research
. Fly in the wall – just be a silent observer
. Heuristic or Expert view – usability issues to identify problems of user interfaces.
Ex.:
‘family, crowding’
Agile and Waterfall Design Process
- working models
Agile techniques:
. Individuals and Interactions
. Working Software Development
. Customer Collaboration
. Responding to Change
Waterfall Model:
. Sequential and Non-iterative
. Emphasis on Documentation and is Timebound
. Structured with identifiable milestones
Ex.:
‘family, crowding’
Semiotics - semantics
Object
Representation Interpretation
Syntactic
Semantic Pragmatics
Information Theory
encoding decoding
sender receiver
feedback
Problem Space Visualisation
- cross relating and to make sense from many
Cultural Factors:
. Metaphors….synectics
Brain Storming:
. Participatory design….
Fast Visualisations:
. Sketches, sketches, sketches….
Create Scenarios:
. Build stories….
Prototyping
- mock-ups to visualise concepts
Rapid Models:
. Build mock-ups….‘paper mock-ups’
(wireframes)
Presentation Models:
. Both 2D and 3D…. ‘high fidelity prototypes’
(video prototype, walkthrough, scenarios)
. Newton
. Archimedes & others
. be inquisitive?
. be creative?