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IMD113 - Cp1 - Introduction To Computers
IMD113 - Cp1 - Introduction To Computers
Course Outcome
Learning Outcome
After completing Chapter 1, you will be able to:
⁻Define computer literacy and explain why it is vital to success in today’s
world.
⁻Define the computer terms and describe the relationship between data and
information.
⁻Discuss the advantages and disadvantages that users experience when
working with computers.
⁻Discuss how society uses computers technology in many different fields.
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Chapter Content
WEEK CHAPTER
3
1. Introduction to Computers
• Computers are
everywhere
• Nowadays, many
people believe that
knowing how to use a
computer, is one of the
basic skills needed to
succeed in the
workplace
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1. Introduction to Computers
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1.1 Computer Literacy
• Because technology
changes, you must keep
up with the changes to
remain digitally literate
• Computer literacy, also
known as digital literacy
involves having a current
knowledge and
understanding of
computers and related
technologies
6
1.1 Computer Literacy
• A computer literate
person might know:
– How computer works
and ways to
troubleshoot problems.
– Current knowledge
about computer
technology and
products.
– Network and
communication of
computers.
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1.2 Data and Information
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1.2 Data and Information
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1.2 Data and Information
• Consider how a clerk might use a computer system to
register a new student.
– INPUT: The clerk enters the student’s details such as
name, address, identity card (IC) number, mobile number
and other particulars. The clerk use input devices, such as
keyboard and digital scanner
– PROCESS: The computer uses stored instructions to
process the data into information
– OUTPUT: An output device such as a monitor or a printer,
displays the information
– STORE: The data and information are stored in temporary
memory and then on a permanent storage device such as
a hard drive
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1.2 Data and Information
Image:
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1.2 Data and Information
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1.3 Categories of Computers
1. Mobile Computers
2. Desktops
3. Servers
4. Supercomputers
5. Terminals
6. Embedded computers
7. Game consoles
8. Mobile devices
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Mobile Computers
14
Mobile Computers
15
Mobile Computers
16
Mobile Computers
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Mobile Computers
• A handheld computer is
a computer small enough
to fit in one hand
• Usually it can
communicate wirelessly
with computer/ other
devices
• Some have miniature or
specialized keyboards.
Others have a touch
screen and stylus
18
Desktops
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Desktops
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• Both mobile computers and desktop computers
may be considered as personal computers
• A personal computer (PC) is a mobile computer or
desktop that can perform all of its input,
processing, output, and storage activities by itself
and is intended to be used by one person at a
time
21
Servers
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Servers
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Servers
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Servers
25
Supercomputers
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Terminals
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Terminals
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Terminals
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Mobile Devices
30
Mobile Devices
3232
Mobile Devices
33
Mobile Devices
34
Mobile Devices
35
Mobile Devices
36
Mobile Devices
37
Mobile Devices
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Game Consoles
39
Game Consoles
40
Embedded Computers
41
Embedded Computers
42
Putting It All Together
4343
1.4 Information System
4444
1.4 Information System
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1.5 Advantages and Disadvantages of using
Computer
Advantages of Disadvantages of
Using Computers Using Computers
46
Advantages of using Computer
• Speed • Reliability
– Data, instructions and – Computers nowadays
information travel at fast are dependable and
speeds along electronic reliable because they
circuits in a computer rarely break or fail
– Computers process – Data and files can be
billions or trillions of back up off site
operations in a single
second.
47
Advantages of using Computer
• Consistency • Storage
– A computer will produce – Computers store huge
the same result amounts of data.
consistently when – Data can be stored in
receive the same input internal hard disk or
– Computer generate external storage devices
error-free results
48
Advantages of using Computer
• Communication
– Computers connect
people, often wirelessly
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Disadvantages of using Computer
• Health risks
– Prolonged and improper use of computer can lead to health
injuries or disorders
– Health risks
• A repetitive strain injury (RSI) is an injury or disorder of the muscles,
nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-related health condition
that affects eyesight
• Ergonomics is an applied science devoted to incorporating comfort,
efficiency, and safety into the design of items in the workplace
– Behavioral health risk
• Technology addiction – occurs when the technology consumes someone’s
entire social life
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Disadvantages of using Computer
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Disadvantages of using Computer
• Environment
– Computer waste may
depleting natural
resources and polluting
environment
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Green Computing
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1.6 Computer uses in society
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1.6 Computer Uses in Society
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1.6 Computer Uses in Society
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1.6 Computer Uses in Society
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1.6 Computer Uses in Society
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1.6 Computer Uses in Society
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Learning Outcome