EscapeRunner Game

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(Autonomous)

Department of Computer Science and Engineering

Escape Runner
Game
PROJECT GUIDE
D.Jayanarayana ReddyM.Tech T. Vijay (16AT1A05B0)
K.Sai Krishna (16AT1A0565)
A. Sai Raghu Kiran (16AT1A0568)
G. Vijay Kumar (16AT1A05A9)
TABLE OF CONTENTS
1. ABSTRACT
2. INTRODUCTION
3. LITERACY SURVEY
4. EXISTING SYSTEM
5. PROPOSED SYSTEM
6. SYSTEM REQUIREMENTS
7. DATA FLOW DIAGRAMS
8. SCREENSHOTS OF OUR GAME
9.
10. CONCLUSION
MODULES
ABSTRACT
The creation of computer games require a lot of knowledge and experience.
Nowadays exists a lot of frameworks that allows developers to create the
games in faster and easiest way. This work presents the approach of creating
2D and 3D games.
Our game project theme is that player escapes from every dangerous steps to
save himself from death. And there are enemies like Honey Bee, Ninja and a
Tree.
Player have to jump from left to right when he sees obstacle or enemies. This
project is officially available in Play Store. We had received some response
from the viewers.
These are the following reviews:
“We have less options, it’s difficult to escape from the bee”, “Need Quit option
ABSTR to exit the game. Please do update that”.

ACT
INTRODUCTION
Making games is a creative and technical art form. In this project we
familiarize our self with the tools and practices of game development.
We will get started developing our own videogames using the
industry standard game development tools, Using the Unity3D game
engine and C# will be able to leverage an array of game development
techniques to create a 2D Mobile Game and also 3D Mobile Games.
In Our game we are adding enough features to make the user feel
more interactive. Many Such features like Voice commands for
example Our player when he is on left side of the wall, we give a voice
command “right” then the player moves to the right wall.
Previous Literacy Survey
Work
Some of the best games developed in the past that inspire our project, we are elaborating their features and
what makes them successful.

Temple Run: Temple run is one of the


most successful games in the history of
mobile devices. When this game was
released, it introduces some of the most
revolutionary features that include in-
game currency collection, hurdles, and
power-ups. It’s an infinite runner game,
which means the game never stops, the
game will continue until the player will
die.

Subway Surfers: Subway Surfers is an


endless runner mobile game co-developed by
Kilo and SYBO Games, private companies
based in Denmark. It is available on
Android, iOS, Kindle, and Windows Phone
platforms and uses the Unity game engine.
Subway Surfers is an endless runner video
game.

5
In Our first Release of the Mobile
game, Users had faced difficulties

Existing regarding the menu bar. Player had to


just escape from the Obstacles, there
didn’t exist the concept of killing

System the enemy, we have no pause option and


exit option .This make the player
difficult in playing the game.
Improving the User Interface is needed
for a good Game.

6
After reviewing all the existing
reviews of the Game. We Developed a
menu bar, So that player can easily
navigate. Pause Button, this makes the
player pause the game whenever he
desire. Killing the Enemies also Proposed Sytem
implemented so that the player can play
longer.
We would like to add additional
features such as leaderboard so that
user can play against his/her friends
online.

7
System Requirements
Software Requirements

Operating Scriptin
Windows 10,
System
Android
C# Scripting
gLanguage

Devices
Android 5.0 and
above.
Hardware
Requirements

Processor
Intel I5 8th Gen
processors or Next
generation Processors.

Hard Disk
256GB

Ram
4GB
Data Flow Diagrams

Fig: DataFlow Diagram


Usecase Diagram

Fig: Represents use case of our game. Here, there are two actors: Player and FireBase DataBase
Activity Diagram

Fig: Represents the Activity Diagram of the game.


Screen Shots of The Game

Fig : Form
Fig : Main Menu Fig : Indicates the gameplay of the Game
Fig : We have provided a Pause button Fig : Enemy Ninja
Fig :If the user runs through the Enemy Bee, the user gets Fig : Represents the end panel of the game.
killed.
Fig : Start Menu Fig : End
Modules

User
module
In the module first process is login. In
the login process the user can input his
unique user name and password if he have
already got an account, else the user
should sign up by inputting his password,
email id. Thus the user can login to his
account with his allocated username and
password. The signed in users can access
the Gameplay.
Conclusion

Creating mobile Games is quite a Complex task, but it is not the only criteria for our
project we want to add few features to the game to improve the interactivity. So the
User can experience better gaming. This game took several ideas from previously
developed games and few movies and successfully integrated them, there is still a lot
of work that can be done more power-ups and obstacles could be added.
RESOURCES
 Unity3d
 Visual Studio
 Adobe Photoshop
 https://docs.unity3d.com/Manual/class-TerrainLayer.html
 https://www.awesometech.no/index.php/home/vegetation-studio/components/vegetation-system/vegetation-system-vegetation/
 https://docs.unity3d.com/Manual/Layers.html
 https://docs.unity3d.com/Manual/UNetUsingTransport.html
 https://docs.unity3d.com/Manual/UNetUsingHLAPI.html
 https://docs.unity3d.com/Manual/index.html
 Wikipedia
 https://firebase.google.com/docs/guides
THANK YOU

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