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Democratizing Game Learning Analytics For Serious Games
Democratizing Game Learning Analytics For Serious Games
victormp@ucm.es
Greater
Immediate attention span Only a few serious games
feedback include assessment
Formal validation: e.g. pre-post tests to Learning Analytics:. e.g. trace all player
measure effectiveness. interactions and analyze to correlate
scores.
✘ Game-specific/ad-hoc; small scale. ✓ Better for replicability and
scalability.
LA usefulness & benefits vs Low
Current GLA situation application
Causes:
+
Satisfy LA educational and regulatory needs
It missed default xAPI LRS support New Full xAPI & LRS support + Working modes
A standard-based scalable generic GLA infrastructure
Flexibility: Rustici Private Included as part of SCORM Inside mediator tool SCORM
LRS Cloud. Cloud; Supports CMI-5
● Licenses
Yet Analytics Apache 2.0 None Works locally (offline). Has a
● Formats LRS (SQL ver.) cloud version for AWS
● Analysis
Watershed Private Simple reports and Supports CSV import/export
● Price
LRS (SaaS only) dashboard. Rest is Paid
Developers that want to include LA in their games using this strategy can use any of the
existing COTS software to setup a simple architecture, including our tracker, that is
simpler and provides more flexibility and resiliency.
Thanks!
Contact: victormp@ucm.es
Our publications: https://www.e-ucm.es/publications/all/
Our open code: https://github.com/e-ucm/
This work has been partially funded by Regional Government of Madrid (eMadrid S2018/TCS4307, co-funded by the European
Structural Funds FSE and FEDER), by the Ministry of Education (TIN2017-89238-R, PID2020-119620RB-I00), by MIT-La Caixa
(MISTI program, LCF/PR/MIT19/5184001) and by Telefonica-Complutense Chair on Digital Education and Serious Games.