This document discusses common myths around the relationship between video games and real-life violence. It notes that while some games contain graphic violence, violent games make up only a small portion of top-selling games, which also include creative, adventure, exercise and family-friendly titles. The document argues that factors like gun ownership rates and lack of access to mental healthcare better explain violence in the US compared to video game consumption. Politicians often wrongly blame video games following tragic events despite a lack of evidence linking games to increased aggression or crime.
This document discusses common myths around the relationship between video games and real-life violence. It notes that while some games contain graphic violence, violent games make up only a small portion of top-selling games, which also include creative, adventure, exercise and family-friendly titles. The document argues that factors like gun ownership rates and lack of access to mental healthcare better explain violence in the US compared to video game consumption. Politicians often wrongly blame video games following tragic events despite a lack of evidence linking games to increased aggression or crime.
This document discusses common myths around the relationship between video games and real-life violence. It notes that while some games contain graphic violence, violent games make up only a small portion of top-selling games, which also include creative, adventure, exercise and family-friendly titles. The document argues that factors like gun ownership rates and lack of access to mental healthcare better explain violence in the US compared to video game consumption. Politicians often wrongly blame video games following tragic events despite a lack of evidence linking games to increased aggression or crime.
Since video games have existed, there has been some concern around them. Both of parents who prefer that their children do not dedicate too many hours to them, as teachers full of panic and politicians who seem to have a facility to blame the game that is fashionable at the moment a tragedy occurs. The question of what relationship exists between the video games and real life violence should have a simple answer. However, due to the constant attack opposite information we receive, it has become quite the opposite. Why so much violence? Within the group that does not regularly consume video games, It is common to hear that "video games are very violent" or “violent videogames are the ones that sell the most”. The truth is that video games with a high content load graphic violence are only part of all that is they premiere every year. And if we review the 10 more games best sellers of all time, we will find that there is only two titles in which violence predominates: Grand Theft Auto V and PlayerUnknown’s Battlegrounds. Something to note is that the US is where there is a higher rate of mass shootings. Americans make up about 4.4 percent of the world's population but own the 42 percent of the world's weapons. From 1966 to 2012, 31 percent of shooters who shot at the masses around the world were Americans, according to a 2015 study by Adam Lankford, a professor at the University of Alabama. A 2015 study estimated that only four percent of deaths caused by firearms in the United States States could be attributed to mental health problems. The fact that the population plays less or more video games doesn't seem to have any impact either. the americans they don't seem more likely to play video games than people from any other developed country. All other video games on the list focus, whether in creativity (like Minecraft), adventure (Mario Bros, Pokemon), encourage exercise (Wii Sports, Wii Fit, Wii Fit Plus) or they are as harmless as Minecraft and Pac-Man. This makes it clear to us that when the entire industry within one of the many faces of the spectrum that it offers us, is spoken from ignorance. Which is not surprising, if we think about advertising that the media have given him especially in the last two decades in this industry. Where does this idea come from: violence in video games? The truth, there are many reasons why this idea grew and grew strong for many years. First of all, it must take into account the participation of politicians in it. For example, the current president of the United States of America, Donald Trump he has shown on numerous occasions his concern in this regard. With phrases like "We must stop the glorification of violence in our society. The community has suggested that these games are related with the mass shootings in that nation; of course this is not agrees with the studies. And neither with the data, well following this statement, countries like Japan would have levels much higher rates of this type of crime. As you can see, It is not the case.