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Mitos en los videojuegos

Brandon Alexandro Camarillo Martínez


Since video games have existed, there has been some concern
around them. Both of parents who prefer that their
children do not dedicate too many hours to them, as teachers
full of panic and politicians who seem to have a facility
to blame the game that is fashionable at the moment
a tragedy occurs.
The question of what relationship exists between the
video games and real life violence should have a
simple answer. However, due to the constant attack
opposite information we receive, it has become quite the opposite.
Why so much violence?
Within the group that does not regularly consume video games,
It is common to hear that "video games are very violent"
or “violent videogames are the ones that sell the most”.
The truth is that video games with a high content load
graphic violence are only part of all that is
they premiere every year. And if we review the 10 more games
best sellers of all time, we will find that there is only
two titles in which violence predominates:
Grand Theft Auto V and PlayerUnknown’s Battlegrounds. 
Something to note is that the US is where there is a higher rate
of mass shootings.
Americans make up about 4.4
percent of the world's population but own the
42 percent of the world's weapons.
From 1966 to 2012, 31 percent of shooters who
shot at the masses around the world were
Americans, according to a 2015 study by Adam
Lankford, a professor at the University of Alabama.
A 2015 study estimated that only four percent of
deaths caused by firearms in the United States
States could be attributed to mental health problems.
The fact that the population plays less or more video games
doesn't seem to have any impact either. the americans
they don't seem more likely to play video games than people
from any other developed country.
All other video games on the list focus,
whether in creativity (like Minecraft), adventure (Mario Bros, Pokemon),
encourage exercise (Wii Sports, Wii Fit, Wii Fit Plus)
or they are as harmless as Minecraft and Pac-Man.
This makes it clear to us that when the entire
industry within one of the many faces of the spectrum
that it offers us, is spoken from ignorance.
Which is not surprising, if we think about advertising
that the media have given him especially in the last two
decades in this industry.
Where does this idea come from: violence in video games?
The truth, there are many reasons why this idea grew
and grew strong for many years. First of all, it must
take into account the participation of politicians in it. For example,
the current president of the United States of America, Donald Trump
he has shown on numerous occasions his concern in this regard.
With phrases like "We must stop the glorification of
violence in our society.  
The community has suggested that these games are related
with the mass shootings in that nation; of course this is not
agrees with the studies. And neither with the data, well
following this statement, countries like Japan would have levels
much higher rates of this type of crime. As you can see,
It is not the case.

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