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Narrative in Video Games: Based On The Book: Video Game Narrative Course
Narrative in Video Games: Based On The Book: Video Game Narrative Course
games
Based on the book: Video
Game Narrative Course
Present by: María José
Granillo Guardado
01
INTRODUCTIO
N
DEVELOPER AND PLAYER
ROLES 3
The author-programmer wants to dialogue with the player-spectator, who will be the spectator of his creation, but
also the protagonist of his work.
Each of these percussions causes changes in the environment that surrounds it, a story that, if it does not pass,
does not change the fact that the NPCs already have a programmed life that they follow without even being
influenced by the protagonist.
The player is at the service of the game, and not the other way around.
The reflection of the author in all the elements of his creation give him the attitude of the omnipresent author.
BASIC ELEMENTS OF
NARRATIVE 4
HISTORY
The story must be credible and this means consistent with the natural
laws of the world it has established, but there are two cases that do
not usually have a place in almost any universe that help the good
development of a plot
DIALOGUE
Dialogue is a form of exposition, of giving information
to the player through the characters that exist in the
world of the video game.
04
Conclusion
THANK YOU FOR
WATCHING!