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Unit 3 Part II
Unit 3 Part II
Unit 3 Part II
IEEE 802.1
IEEE 802 is a collection of networking standards that cover the physical and data-
link layer specifications for technologies such as Ethernet and wireless.
These specifications apply to local area networks (LAN) and metropolitan area
networks (MAN).
The family of standards is developed and maintained by the IEEE 802 LAN/MAN
Standards Committee, also called the LMSC.
IEEE 802.2
It is a network protocol that uses to avoid a collision rather than allowing it to
occur, and it does not deal with the recovery of packets after a collision.
Operates in the MAC layer.
IEEE 802.4(Token Bus):
IEEE 802.4 uses Token Bus Protocol.
Token bus is a network implementing a Token Ring protocol over a virtual ring on a
coaxial cable.
The physical media has a bus or a tree topology and uses coaxial cables.
Frame Format of Token Bus
IEEE 802.5 (Token Ring):
Token ring (IEEE 802.5) is a communication protocol in a local area network (LAN)
where all stations are connected in a ring topology and pass one or more tokens for
channel acquisition.
A token is a special frame of 3 bytes that circulates along the ring of stations. A
station can send data frames only if it holds a token.
Token Ring Mechanism:
IEEE 802.11
IEEE 802.11 is part of the IEEE 802 set of local area network (LAN) technical standards,
and specifies the set of medium access control (MAC) and physical layer (PHY) protocols
for implementing wireless local area network (WLAN) computer communication.
802.11 defines standards for Wifi.
Components of IEEE 802.11 Architecture:
Stations (STA)
Basic Service Set (BSS)
Extended Service Set (ESS)
Distribution Set (DS)
MAC Sub-layer:
The 802.11 MAC sublayer provides an abstraction of the physical layer to the
logical link control sublayer and upper layers of the OSI network. It is responsible
for encapsulating frames and describing frame formats.
IEEE 802.11 defines two MAC sub-layers :-
Distributed Coordination Function (DCF) –
DCF uses CSMA/CA as access method as wireless LAN can’t implement
CSMA/CD. It only offers asynchronous service.
Point Coordination Function (PCF) –
PCP is implemented on top of DCF and mostly used for time-service
transmission. It uses a centralized, contention-free polling access method. It offers
both asynchronous and time-bounded service.
Bluetooth:
Bluetooth is a Wireless Personal Area Network (WPAN) technology and is used for
exchanging data over smaller distances.
It operates in the ISM band at 2.4 GHz to 2.485 GHz.
Maximum devices that can be connected at the same time are 7.
Bluetooth ranges upto 10 meters.
It provides data rates upto 1 Mbps or 3 Mbps
Bluetooth Architecture:
1G
2G
3G
4G
5G
1G:
Required strong digital signals to help mobile phones work. If there was no
network coverage, digital signals weakened.
Systems were unable to handle complex data like videos.
As the generation moved towards 3G, the user requirement was too complex for
2G to satisfy.
3G
Came into existence in 2001-2009.
Speed was 2 Mbps for stationary devices and 384 Kbps in mobile phones.
3G introduced media streaming.
Multimedia, navigation, mobile apps, browsers, conference calls, mobile TV.
Disadvantages of 3G:
Messy Architecture
Cost of upgrading to 3G device was too high
Power consumption was high
4G
Came into existence from 2010-2019.
Mobile multimedia
4G LTE (Long Term Evolution) was a complete redesign and simplification of 3G
network architecture.
4G VoLTE.
Provided Bandwidth of 200 Mbps.
Drawbacks of 4G
4G LTE network needs complex hardware
4G technology use many antennae & transmitters resulting in poor battery life.
In areas without 4G coverage, consumers downgraded to 3G while still paying the
cost of 4G.
Higher Data consumption
5G