Professional Documents
Culture Documents
Consumer Learning: Nmims T4 July 2022
Consumer Learning: Nmims T4 July 2022
Consumer Learning: Nmims T4 July 2022
Chapter 7
Consumer Learning
NMIMS T4
July 2022 1
Consumer Hat Exercise
Think of anything you have ‘learnt’ to some level.
• Indoor game or outdoor game
• Singing, dancing, or playing musical instrument
• Painting or any craft
• Driving
3
The Textbook Definition of Consumer Learning
4
Criticality of Marketing
Consumer learn from experience, observation and
interaction with others.
7
Elements of Consumer Learning
Drive or motivation Cues Response Reinforcement
Perception
The learning from an episode – stored in consumer memory (altering
previous knowledge) for future use 8
Consumer Hat Exercise
A multinational is all set to launch a new brand of room fabric
fresheners. It’s a colorless, odorless spray (for rooms), liquid for
fabric
It deodorizes the room and and disinfects the clothes
Think as a consumer ... What do you think of this brand? How well
do you think it will do in the marketplace? Will you buy it? Why?
Why not?
9
Consumer Hat Exercise
The MNC had nice mildly fragrant fabric softener in developed
markets for machine wash
It brought it to emerging markets in Asia and launched across
multiple markets
What do you think of it? How well do you think it did in the
marketplace?
Will you buy it? Why? Why not?
10
Consumer Learning
“Applied to New Products Launch”
Product Launch Contradicting Product Launch Contradicting
elements of learning elements of learning Consumer learning Relevant Relaunch
Learning: P&G was trying to get Learning: P&G was trying to get
consumers learn a new consumers learn a new
Cues and Reinforcement: Spraying the room to enhance
behaviour. But, the step on behaviour. But, the step on
and feel good about cleaning; Adding fabric softener to
motivation triggering and motivation triggering and
cycle and feeling & smelling dry clothes. Feeling good of a
relevant cues were absent in the relevant cues were absent in the
well-done cleaning that’s complete
learning process learning process 11
Relevant Principles to Remember
‘Brain’ plays a key role in learning – processes information from all senses as we
interact with the world
The environment is rich with stimuli (marketeer and others) to trigger brain
processing
The way information is received and interpreted is influenced by Family, Social and
Cultural contexts and what’s stored already in the brain.
Different people learn differently
You can consciously “think and learn”. You can also feel, emote and learn.
12
Consumer Hat Exercise
13
Consumer Hat Exercise
14
Starting Point: For Good Learning
Involvement – Consumer involvement in the learning process
Also known
Consumers are exposed to many stimuli in a day.
They are not in a perceptual state of unfulfilled needs.
Related Reality
Most learning is passive – collecting and some level of processing
information – without being involved.
Marketing challenge – moving consumers from passive to active
learning and influencing low involvement consumers. 15
Consumer Hat Exercise
Think of a few ads/Posts you have seen recently and watched it with high involvement
interest.
Think of a few products that you saw in a shop shelf in the last 6 months and got to
consider it closely, see it and buy it – though you had not thought of buying that
16
Leveraging Consumer Involvement
In Communication
Involving creative context – Emotive pay offs, engaging plot
In Product Communication
Problem- solution Performance demonstration
Comparative superiority
In Point of Purchase
Location and accessibility
Shelf display, discounts, loyalty points.
17
Consumer Hat Exercise
Can you think of some products that you as a consumer feel that they are low
involvement products for people like you? What are these products?
18
Influencing Low Involvement Consumers
19
Influencing Low Involvement Consumers
3. Reinforcing “low involvement” buying (For Bigger Brands)
* Loyalty programs Reinforcing communication Visibility
Behavioral learning
• Less to do with understanding of internal brain processes
and more to do with understanding of “What response to
which stimulus”
• Relevant for low involvement learning as well
Instrumental conditioning
(reinforcement)
22
Classical Conditioning
An automated response
that builds up with
repeated exposure to
stimuli and
reinforcement of
response
Not Known
• How much is enough
The practice
• Empirical studies - no universal rules
24
Application Areas
25
CHE
26
Brand Positioning Applications
J&N
https://www.youtube.com/watch?v=Uvn171XY_3k
https://www.youtube.com/watch?v=r4MLu1WkS7s&feature=emb_rel_end
28
Some Conditioning Concepts
To Remember
Instrumental/operant or Reinforcement Schedule
Experiential conditioning
Application Areas
Celebrity use/testimonials
Involving creative communication where consumers imagine
themselves as the main character in the communication
30
Cognitive Learning
Looks at humans as ‘logical beings’ making choices
based on thinking and reasoning – looking for solutions
to everyday problems.
Elaboration
& Encoding
Sensory Retrieval Working Long-Term
Sensory Input
Store Initial Memory Retrieval
Memory
processing
Response
32
Information Processing
33
Cognitive Learning Model
Generic States of Cognitive Learning Tri-Component Attitude Model
• Definition—All attitudes have three
• Knowledge components
• Evaluation • Cognitive
• Behavior • Affective
• Conative
34
Learning Outcome Measures
Intermediate
Learning Recognition, Recall-brand, message
Measure
Intermediate
Brand Brand Image/Personality
Measures
End
Effect Behaviour – Purchase and use
Measures
35
To Look At Next
36
Chapter 7 :Learning Summary
Consumer learning is the process by which individuals acquire knowledge about
products and brands to-know which ones best fit their needs for future
purchase/use. Understanding consumer learning process is critical to building
marketing offers/cues
The steps in the learning process are: Drive or motivation, Cues/stimuli, Response,
Reinforcement. Learning from every episode is stored in consumers’ memory
altering any previous learnings. Our brains play a key role – by making connections
between new information and that already in memory
Most learning is passive and the marketing challenge is to move consumers from
passive to active learning. The techniques to influence low involvement consumers
are – Linking to an involving issue, linking to a specific activity/time of day,
reinforcing low involvement (for bigger brands), shifting to cognitive learning
37
Chapter 7 :Learning Summary
Behavioural learning is the theory of learning focussing more on stimulus response and less
on internal brain processes. The relevant theories/concepts are – Classical Conditioning,
Instrumental or Operant Conditioning, Observational & Vicarious learning
Classical conditioning that builds up an automated response is also seen as ‘Cognitive
Associative’ Learning. The relevant application areas are in stimulus generalisation (House
brands, Line extensions, Licensing) and Stimulus discrimination for brand positioning.
Instrumental conditioning is essentially experiential learning. Cognitive learning requires
understanding of information processing. There are different cognitive learning models. The
most used one is AIDA model – Awareness, Interest, Desire, Action. The mental processes
are: Reception; Rehearsal, Elaboration & Encoding for storage, Grouping & Chunking for
Retention and then Retrieval
Recognition, Recall are intermediate learning measures, Brand Image, Brand Relationships
are intermediate Brand Measures of learning impact and Purchase and use are end impact
measures
38
THANK YOU
payal.trivedi@sbm.nmims.edu
39