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History of Need For Speed (Autosaved)
History of Need For Speed (Autosaved)
History of Need For Speed (Autosaved)
Speed
Need for Speed is Canadian
game that focuses on; street
racing and tasks players to
complete various types of races
while evading the local law
enforcement in police pursuits.
Founded by the Distinctive Software Inc in 1991
The Birth of Geniuses
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Opinions/Views on NFS
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90% liked this video game
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Need For Speed :Users in the past years
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Evolution of
Need for Speed
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Released: March 1999
PC Gamer: 82%
Released: 2000
Game rankings: PC 84% and PS 85%
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Game rankings: (PC 82%) ,(PS2 84.29%),
(Xbox 81.76%)
Released: 2003
Need for Speed Underground
Released: 2002
Metacritic: (PC 73/100),
(PS2 89/100), (Xbox 75/100)
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Released: 11 November 2005
Publisher(s): Electronic Arts
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E.A Game
(2006) game
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Racing Games
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Released: November
2010 Released: July 27,
2010
• Published by Electronic
Arts.
• Previously known as Need
for Speed: World Online)
was the fifteenth instalment
in the racing video game
Need for Speed franchise
published by Electronic
Arts.
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Initial release date: November 15, 2011
Developer: EA Black Box
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Initial release date: November 15, 2013
ELECTRONIC ARTS
GAMES
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Released March 24, 2016
was a free-to-play racing game developed by EA
Spearhead (formerly EA Korea) and published by
Nexon from South Korea and Tencent Interactive
Entertainment (known as Need for Speed: Online)
from China.
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• Initial release date: November 10,
2017
• Developed by Ghost Games and
published by Electronic Arts
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Initial release date: October 17,
2019
Developer: EA Gothenburg
Engine: Frostbite
Publisher: Electronic Arts
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Distributing Companies
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Strategy
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Its Management
• Videogames report high closeness , less risky friendship networks and better
attachment to school than non- players
• Two fifth of participants said they would discuss sensitive issues with their online
gaming friends that they would discuss with their real life friends and with female
players more likely to do so ( Cole & Griffiths, 2007)
• They have a positive emotional impact were depression mood has been found to
be significantly lower in the moderate players of videogames compared to those
who ‘ never’ play videogames
• Improve our self esteem by allowing players to express themselves in ways they
may not feel comfortable doing in real life because of their appearance gender
sexuality and age
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Its Financials
Need for speed sold over 150 million units in its 27- year life
Need for speed most wanted was the best sold game so far thus with over 16
million units
Electronic Arts has said that the Need for Speed franchise has sold over 100
million units since it was first launched in 1994. The franchise has generated
over $2.7 billion in worldwide sales, making it the most successful racing
series on the market.
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Resources
https://en.wikipedia.org/wiki/Electronic_Arts
https://www.metacritic.com/game/playstation-4/need-for-speed-heat/critic-re
views
https://en.wikipedia.org/wiki/Need_for_Speed
10/06/2022
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