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Topic 5 - Technology Trends-040211 - 113730
Topic 5 - Technology Trends-040211 - 113730
What is Technology
According to Albert Borgmann, “technology is an
ensemble (collection) of devices and procedures
based on science and directed towards a
practical result”
Technology can be defined as the following:
Tools (artifacts) made by humans as an efficient means
to achieve a goal
Practices (creation, fabrication, use of means and
machines)
Technology is a system dedicated to the mastery
of nature through the mediation of devices which
extend and amplify the powers of humankind
How Does Technology
Affect Us?
Mastery of nature
Technology adoption results in transforming the world
of nature into the world of artifact
We use technology to create an artificial world (cities,
bridges, cars, houses, television…)
Mediation of devices
Technology acts as a mediation between humans and
the object of his work
We talk to people using a mediation called telephones
We try to understand what is happening through
information we get from TV, radio, newspapers,
computers
How Does Technology
Affect Us?
Technology as extension
We use technology like an extension of our body
A hammer is an extension of our hands
A telescope is an extension of our eyes
It is common today to see people use Blue Tooth
devices sticking out of their ears
Technology as an amplification
We use technology to amplify our actions
We use a microphone so our voice can become louder
We use a car so we can move faster
We use a telescope so we can see further
How Does Technology
Affect Us?
Engel’s Effect
This principles states that cumulative quantitative
changes results in a qualitative change
Cars help to transport people; too many cars
(quantity) will eventually cause a traffic jam (quality)
“With great powers come great responsibilities”
Technology offers us “superhuman” abilities like
traveling at the speed of sound and using a nuclear
bomb to blow up a city; or use a programming code
to destroy information all over the world (using a
software virus)
How Does Technology
Affect Us?
Ambivalence (or externalities)
There is always side-effects (multiple
outcomes) when we use technology
We drive cars – we contribute to pollution
We use calculators and we forget how to do
mental arithmetic
We use CCTV to improve security; we
threaten our privacy
General Trends in Technology
Digital
Large portion of information in the future will be
digitized
Faster, cheaper, easier to store and transport
Easily replicated, modified, re-used (for purposes other
than originally intended), distributed and/or queried at
almost no incremental cost
Integrated
Information, products and services will become more
and better integrated in the future
Separate things work together – increasingly number of
multi-functional products and services
General Trends in Technology
Interactive
Static, one-way information will be replaced
by information that can be personalized,
customized, queried, sorted, searched, edited
and condensed
Networked
There will be a standard system for uniting
thousands of networks in the world – linking
data, video and audio networks between
various phone, broadcast TV, cable TV, radio
and satellite networks
General Trends in Technology
Object-oriented
Everything on the network will appear as objects to
everything else where these objects interact and pass
on information about themselves to other objects
This approach will allow for adaptive, intelligent cyber-
media using intelligent agents (software robots) for
navigation, searching and negotiation
Portable
Portable refers to physical portability (due to small size)
but also refers to interoperability of digital information
Data files, formats and protocols will be interoperable
and scalable across disparate (totally different)
networks, systems and devices
General Trends in Technology
Multimedia to Virtual Reality
Multimedia (combination of text, audio, video,
animation) will be upgraded into the quality of virtual
reality
The fidelity (or quality; resolution) of presentation will
be almost as real our real world
Virtual reality interfaces with avatars (fictitious
characters) and their ability to recognize speeches and
gestures eventually become a common feature of
electronic equipment
General Trends in Technology
From Information Age to Media Age
Dominant TV Web
Medium
Location Living room Everywhere
E-community
There are many e-community web sites today
ranging from MySpace, Flickr, Friendster,
FaceBook, Yahoo! Answers and countless very
active bloggers
General Trends in Technology
From Information Age to Media Age
Personal media will erode the “shared media
experiences” in societies of the future
In the past, we watch the same TV news and
programs, read the same newspapers and
magazines; in the future, we can customize what
we watch (on demand) and filter what we do not
want to watch
Future societies may consist of individuals who
will not share knowledge and information that
serves as a glue that holds civil society together
Trend: Cars
The following are some of the considerations for
the forecasted features of cars of the future
Environmental friendly
Stagnating population growth
Emergence of megacities (5 million residents or more)
Aging, more active population
Increased demand for mobility
Demand for connectivity, simplicity
Increased demand for safety
Individualization
Increasing technological complexity but with simple
interface (easy to use)
Trend: Cars
The following are some of the forecasted
features of cars of the future
Visual aids for better night and rain vision
Easy-to-use functions for complicated devices
Side and rear-view cameras
Easy switching between relaxation and driving positions
Embedded entertainment and information systems
Automation of stop-and-go traffic situation
Concealment of passengers from outside viewers
Protection of passengers from attacks
Effective smog protection and air conditioning
Nearly zero toxic emissions
Trend: Alternative to Fossil
Fuel – Biofuel
Biofuel (also called agrofuel) can be broadly
defined as solid, liquid, or gas fuel consisting of,
or derived from biomass (material derived from
recently living organism)
Algae fuel, also called oilgae or third
generation biofuel, is a biofuel from algae
Algae are low-input/high-yield (30 times more energy
per acre than land) feedstocks to produce biofuels
algae fuel are biodegradable and so relatively harmless
to the environment if spilled
With the higher prices of oil, there is much interest in
algaculture (farming algae).
Trend: Alternative to Fossil
Fuel – Biofuel
Biofuels are proposed as having such
benefits as follows:
reduction of greenhouse gas emissions
reduction of fossil fuel use
increased rural development and a sustainable
fuel supply for the future.
Trend: Alternative to Fossil
Fuel – Biofuel
Limitations of biofuels
The feedstocks for biofuel production must be replaced
rapidly and biofuel production processes must be
designed and implemented so as to supply the
maximum amount of fuel at the cheapest cost, while
providing maximum environmental benefits
Due to government subsidies and rising demand for
biofuels, farmers worldwide have an increased
economic incentive to grow crops for biofuel production
instead of food production
Systems Evolution
According to Genrich Altshuller,
technology goes through patterns of
technical evolution
Completeness of parts
Energy conductivity
Harmonizing the rhythm of the system’s parts
Increasing ideality
Uneven development of the system’s parts
Transition to a super-system
Transition from macro- to micro-level
Systems Evolution
Completeness of parts
Any working system must have 4 part
• the engine (generates the needed energy)
• the transmission (guides this energy to the working
unit)
• the working unit (working organ – ensures contact
with outside world)
• the control element (organ of steering – makes the
system adaptable)
Systems Evolution
Energy Conductivity
As every technical system is a transformer of
energy
This energy should circulate freely and
efficiently through its 4 main parts (engine,
transmission, working element and control
element)
The transfer of energy can be by substance,
field, or substance-field.
Systems Evolution
Energy Conductivity
Harmonizing the rhythm
• The frequencies of vibration, or the periodicity of parts and
movements of the system should be in synchronization with
each other
Increasing Ideality
The development of all systems goes in a direction of
increasing ideality through reliability, simplicity and
effectiveness with less cost, space and wasted energy
Improving qualitative ratio – which is total desirable
benefits of the system divided by its total cost or other
harmful effects
The ideal final result would be to enjoy all the benefits at
zero cost
Systems Evolution
Uneven development of System’s Parts
A technical system is made up of different parts, which
will evolve differently, leading to the new technical and
physical contradictions
The limitation of the overall system is often due to the
limitation of one part (sub-system); when this
limitation is solved, then another part becomes the
limitation of the system
For example, the first jet airplane could not be
manufactured until the invention of steel that could
withstand the heat of the jet
Systems Evolution
The law of transition to a super-system
When a system exhausts its evolutionary
potential, it's included in a super-system as
one of its parts; as a result new development
of the system become possible
For example, a watch included as part of the
accessory of a car or a fan being included as a
ventilator of a bigger machine
Systems Evolution
From macro to micro level
Technological artifacts usually starts with
crude, clumsy large units and evolved to
things that make use of small, micro elements
For example, cooking has evolved from using
firewood to gas stove to microwave oven
For example, communications systems have
evolved from shouting to smoke signals to
wire based telephones to wireless devices
(microwave and other waves to transport
signals)
Systems Evolution
Towards decreased human involvement
Technology is taking us from manual systems
to semi-manual (tools) to semi-automated to
fully automated systems
Systems Evolution
Evolution of technology follows the S-curve
starting from conception (pre-birth), birth,
infancy (and growth), maturity and retirement
It is also well known that most products die out
because they become overtaken by new ones
that serve the users’ needs better
For example, the film reel is replaced by video
tapes which is then replaced by CD which is then
being replaced by DVD
For example, paper tapes punched cards
floppy disks CD DVD and thumb drives