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Module 2.

Application Layer

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Network layer duties

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Client-Server Model: Socket Interface


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Most common way by which a computer can ask for the services of another computer. Internet is based on C/S model When should an application program be running all the time or just when there is a need for the service?


Client program, which requests a service, should run only when it is needed. Server program, which provides a service, should run all the time because it does not know when its services will be needed.
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Concurrency


Concurrency in Clients


Clients can be run on a machine either iteratively or concurrently. Running iteratively: means running them one by one; one client must start, run, and terminate before the machine can start another client. Concurrent clients: Two or more clients can run at the same time. Iterative server: Can process only one request at a time; it receives a request, processes it, and sends the response to the requestor before it handles another request. Concurrent server: Can process many requests at a time; share its time between many requests.
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Concurrency in Servers


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Client-Server Model

Client-Server Relationship

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Figure 24.3 Connectionless iterative server

  

Uses connectionless protocol: UDP. Server processes one request at a time. Server uses one single port [well-known port]

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Figure 24.4 Connection-oriented concurrent server

 

 

Uses connection-oriented: TCP Connection-oriented: request is a stream of bytes that can arrive in several segments and the response can occupy several segments. At first connection is established. Uses one well-known port and many ephemeral ports
  

Server issues passive-open at well-known port. Client initially approaches this port. After connection is made, server assigns a temporary port to free the well-known port. Data transfer via ephemeral port.

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Processes  Process is a program in execution.  When the operating system executes a program, the program becomes a live, i.e. becomes a process.  Several processes or threads can run simultaneously

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Figure 24.5 Socket structure

Socket Interface


Sockets


 

Communication structure that we need in socket programming. Socket acts as an endpoint. Two processes need a socket at each end to communicate with each other.
    

Family: Protocol group [IPv6, IPv4, UNIX domain protocols, ] Type: Type of socket [Stream, packet or raw socket] Protocol: set to zero for TCP and UDP. Local socket address: Local IP and port address Remote socket address: Remote IP and port address

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Figure 24.6 Socket types

Stream socket: Connection-oriented protocol [TCP]; uses a pair of stream sockets to connect one application program to another across the Internet. Datagram socket: Connectionless protocol [UDP]; Uses a pair of datagram sockets. Raw socket: For ICMP or OSPF that directly use the services of IP.

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Connectionless Iterative Server




Server duties:
 

Create a socket Bind: Asks OS to enter information in the socket related to the server. Repeat
  

Receive a request Process Send

Client duties:


Create a socket. No need for binding as OS normally fills in the information in the socket. Repeat
 

Send Receive

Destroy

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Figure 24.7 Socket interface for connectionless iterative server

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Connection-oriented Concurrent Server


 

One buffer is each connection. Segments from clients are stored in appropriate buffers and handled concurrently by the server. Server duties:
 

 

Create a socket Bind: Asks OS to enter information in the socket related to the server. Listen: Asks OS to passive and listen to the client. Repeat
   

Create a child process Create a new socket Repeating: Read [byte-oriented], Process, Write Destroy the temporary socket

Client duties:
   

Create a socket. Connect. Repeat: Write, Read Destroy


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Figure 24.8 Socket interface for connection-oriented concurrent server

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