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Module 20
Module 20
Application Layer
K. Salah
K. Salah
Most common way by which a computer can ask for the services of another computer. Internet is based on C/S model When should an application program be running all the time or just when there is a need for the service?
Client program, which requests a service, should run only when it is needed. Server program, which provides a service, should run all the time because it does not know when its services will be needed.
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K. Salah
Concurrency
Concurrency in Clients
Clients can be run on a machine either iteratively or concurrently. Running iteratively: means running them one by one; one client must start, run, and terminate before the machine can start another client. Concurrent clients: Two or more clients can run at the same time. Iterative server: Can process only one request at a time; it receives a request, processes it, and sends the response to the requestor before it handles another request. Concurrent server: Can process many requests at a time; share its time between many requests.
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Concurrency in Servers
K. Salah
Client-Server Model
Client-Server Relationship
K. Salah
Uses connectionless protocol: UDP. Server processes one request at a time. Server uses one single port [well-known port]
K. Salah
Uses connection-oriented: TCP Connection-oriented: request is a stream of bytes that can arrive in several segments and the response can occupy several segments. At first connection is established. Uses one well-known port and many ephemeral ports
Server issues passive-open at well-known port. Client initially approaches this port. After connection is made, server assigns a temporary port to free the well-known port. Data transfer via ephemeral port.
K. Salah
Processes Process is a program in execution. When the operating system executes a program, the program becomes a live, i.e. becomes a process. Several processes or threads can run simultaneously
K. Salah
Socket Interface
Sockets
Communication structure that we need in socket programming. Socket acts as an endpoint. Two processes need a socket at each end to communicate with each other.
Family: Protocol group [IPv6, IPv4, UNIX domain protocols, ] Type: Type of socket [Stream, packet or raw socket] Protocol: set to zero for TCP and UDP. Local socket address: Local IP and port address Remote socket address: Remote IP and port address
K. Salah
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Stream socket: Connection-oriented protocol [TCP]; uses a pair of stream sockets to connect one application program to another across the Internet. Datagram socket: Connectionless protocol [UDP]; Uses a pair of datagram sockets. Raw socket: For ICMP or OSPF that directly use the services of IP.
K. Salah
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Server duties:
Create a socket Bind: Asks OS to enter information in the socket related to the server. Repeat
Client duties:
Create a socket. No need for binding as OS normally fills in the information in the socket. Repeat
Send Receive
Destroy
K. Salah
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K. Salah
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One buffer is each connection. Segments from clients are stored in appropriate buffers and handled concurrently by the server. Server duties:
Create a socket Bind: Asks OS to enter information in the socket related to the server. Listen: Asks OS to passive and listen to the client. Repeat
Create a child process Create a new socket Repeating: Read [byte-oriented], Process, Write Destroy the temporary socket
Client duties:
K. Salah
K. Salah
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