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Manipulative and Multimedia

Dimensions of Information
and Media

Created by: Norwin C. Adriatico


OBJECTIVES
1.Explain what manipulatives / interactive
media are.
2.Compare the different platforms and uses of
manipulatives / interactive media software.
3.Define multimedia and its characteristics.
OBJECTIVES
4. Summarize the design principles and
elements in different forms of information
and media (text, audio, visual, motion and
manipulative /interactive).
5. Identify the advantages and limitations of
multimedia.
Shopeeph.com Amazon.com

Verbnow.com
Amazon.com

Fruugo.ph

Proceed >
www.theguardian.com
Simulators
those that allow you to practice an
actual task (taking care of
babies, as in the case of dolls, and
pretending to be a carpenter, as in
the case
of the toy hammer;
Builders
those that allow you to create
something out of plain material,
as in
the case of clay, and Lego;
Puzzles
those that allow you to solve a
code, as in the case of the jigsaw
puzzle
and Rubik cube
< Back
“There is so much more in toys
than play.”
—the Author
MANIPULATIVE MEDIA
Manipulative media are tools or devices used for
hands-on developmental, educational, information,
leisure, therapeutic, and other purposes that require
kinesthetic sense.
QUIPU
- a device with numerous colored and
knotted strings, in order to keep records
and communicate information about
dates, statistics, accounts, and even
folklore during the time when an
alphabetic writing system was not yet
been used.
QUIPU

EN.WIKIPEDIA.COM

The Ohio State University

WWW. CSULBEDU
ABACUS
- is a beaded device used for
mathematical computations, and was
used in ancient Rome,
East Asia and Russia..
ABACUS
CLASSIFICATION OF
MANIPULATIVES
Traditional - are those that does not require
any digital component to function.

e.g. Alphabet blocks, cubes, clay dough,


board games, origami, abacus.
CLASSIFICATION OF
MANIPULATIVES
Digital - are computationally-enhanced versions
of traditional manipulatives.

e.g. Lego bricks embedded with robotics tech.


CLASSIFICATION OF DIGITAL
MANIPULATIVES
Concrete – this allows actual hands-on
manipulation.
Digital – are “interactive, web-based, visual
representation of a dynamic object
that provides opportunities for constructing
mathematical knowledge (Moyer et al,
2002 on Hunt, 2008).
TAMAGOTCHI (Cute little egg)
In 1996, a Japanese invented the Tamagotchi,
a virtual pet simulation game. It was
meant for leisure, but the effect went beyond
its goals.
Thank you!
1. What is a traditional manipulative which make use of colored and knotted
strings?
2. What are those manipulatives that allow you to solve a code?
3. What are those manipulatives which allow you to create something out of plain
material?
4. What is the manipulative which allow you to practice an actual task?
5. What is the primitive manipulative that is a beaded device used for
mathematical computations?
6. These are tools or devices used for hands-on developmental, educational,
information, leisure, therapeutic?
7. What are the manipulatives that does not require any digital component to
function?
8. These manipulatives are interactive, web-based, visual representation of a
dynamic object?
9. What is the computationally-enhanced versions of traditional manipulatives?
10. What is the name of a virtual pet simulation game which was invented in Japan
on 1996?

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