The document discusses several learning theories and frameworks that relate to instructional design and the use of technology in education. It summarizes:
1) The ASSURE model which provides guidelines for lesson plans that integrate technology to focus on learning objectives.
2) Behaviorism, cognitivism, and constructivism which are theories of how learning occurs and how technology can facilitate each process.
3) Dale's Cone of Experience which shows retention rates are highest with hands-on learning and suggests incorporating real-world experiences.
4) The TPACK framework which emphasizes the relationships between technological, pedagogical, and content knowledge in effective educational technology integration.
The document discusses several learning theories and frameworks that relate to instructional design and the use of technology in education. It summarizes:
1) The ASSURE model which provides guidelines for lesson plans that integrate technology to focus on learning objectives.
2) Behaviorism, cognitivism, and constructivism which are theories of how learning occurs and how technology can facilitate each process.
3) Dale's Cone of Experience which shows retention rates are highest with hands-on learning and suggests incorporating real-world experiences.
4) The TPACK framework which emphasizes the relationships between technological, pedagogical, and content knowledge in effective educational technology integration.
The document discusses several learning theories and frameworks that relate to instructional design and the use of technology in education. It summarizes:
1) The ASSURE model which provides guidelines for lesson plans that integrate technology to focus on learning objectives.
2) Behaviorism, cognitivism, and constructivism which are theories of how learning occurs and how technology can facilitate each process.
3) Dale's Cone of Experience which shows retention rates are highest with hands-on learning and suggests incorporating real-world experiences.
4) The TPACK framework which emphasizes the relationships between technological, pedagogical, and content knowledge in effective educational technology integration.
ASSURE model • The ASSURE model is an instructional system or guideline that teachers can use to develop lesson plans which integrate the use of technology and media (Smaldino, Lowther & Russell, 2008). The ASSURE Model places the focus on the learner and the overall outcome of accomplishing learning objectives. ASSURE MODEL Behaviorism
• Behaviorism was popularized in the mid-20th century as
psychologists studied behavior patterns and response systems in humans and other animals. • Behaviorism treats learning as a response to stimulus. That is, humans and other animals are trained to respond in certain ways to certain stimuli, such as salivating when a dinner bell rings or repeating a memorized fact to receive some external reward. Behaviorism
• Teaching and learning, then, is a process of conditioning
students to properly react to stimuli, and technology can help facilitate this training by providing incentives to learning, such as games or other rewards, or by providing systems to efficiently develop stimulus-response conditioning, such as drill-and-kill practices. Cognitivism
• Cognitivism arose as an alternative to behaviorism in part
because behaviorism treated the processes of the brain as an imperceptible black box, wherein understanding how the brain worked was not considered important for helping people learn. • Cognitivism, therefore, dealt with brain functions and how information is processed, stored, retrieved, and applied. Cognitivism
• By treating humans as thinking machines, rather than as animals to be
trained, research in cognitivism for teaching and learning focused on helping people develop efficient teaching and studying strategies that would allow their brains to make meaningful use of presented information. • Through this lens, technology can help in providing information and study resources that assist the brain in efficiently storing and retrieving information, such as through the use of mnemonic devices or multiple modalities (e.g., video, audio). Constructivism • However, both behaviorism and cognitivism tended to treat learning the same for all humans, despite their age, culture, or personal experiences. Recognizing that these factors might influence how learning occurs, constructivism arose as a means for understanding how individual and social factors might influence the process of learning for different groups of people and individuals. • Constructivism holds that learning is constructed by learners on top of previous experience, attitudes, and beliefs. Constructivism
• This means that for learning to occur, new learning
experiences must take into consideration these human factors and assist the individual in assimilating new knowledge to their existing knowledge constructs. Thus, if you are teaching students about fractions, you must teach them using language that they will understand and connect their learning to experiences in their own lives that will have meaning for them. Constructivism
• Technology can help the constructivist learning process by
making abstract concepts and facts more grounded in personal experiences and the values of learners and also by allowing the learning experience to be differentiated for individual learners (e.g., through personalized developmentally-appropriate software). Dale’s Cone of Experience • Dale’s Cone of Experience is a model that incorporates several theories related to instructional design and learning processes. During the 1960s, Edgar Dale theorized that learners retain more information by what they “do” as opposed to what is “heard”, “read” or “observed”. His research led to the development of the Cone of Experience. Today, this “learning by doing” has become known as “experiential learning” or “action learning”. The cone is diagramed and explained in the next sections. • According to Dale’s research, the least effective method at the top, involves learning from information presented through verbal symbols, i.e., listening to spoken words. The most effective methods at the bottom, involves direct, purposeful learning experiences, such as hands-on or field experience. • Direct purposeful experiences represents reality or the closet things to real, everyday life. The cone charts the average retention rate for various methods of teaching. The further you progress down the cone, the greater the learning and the more information is likely to be retained. It also suggests that when choosing an instructional method it is important to remember that involving students in the process strengthens knowledge retention. • It reveals that “action-learning” techniques result in up to 90% retention. People learn best when they use perceptual learning styles. Perceptual learning styles are sensory based. The more sensory channels possible in interacting with a resource, the better chance that many students can learn from it. • According to Dale, instructors should design instructional activities that build upon more real-life experiences. • Dales’ cone of experience is a tool to help instructors make decisions about resources and activities. The instructor can ask the following: • Where will the student’s experience with this instructional resource fit on the cone? How far is it removed from real-life? • What kind of learning experience do you want to provide in the classroom? • How does this instructional resource augment the information supplied by the textbook? • What and how many senses can students use to learn this instructional material? • Does the instructional material enhance learning? TPACK: Technological Pedagogical Content Knowledge Framework • Technology has become an increasingly important part of students’ lives beyond school, and even within the classroom it can also help increase their understanding of complex concepts or encourage collaboration among peers. • Because of these benefits, current educational practice suggests that teachers implement some form of technology in their classrooms – but many teachers face difficulties in doing so. • Cost, access, and time often form considerable barriers to classroom implementation, but another obstacle is a lack of knowledge regarding how technology can best be used to benefit students across diverse subject matter. • Punya Mishra and Matthew J. Koehler’s 2006 TPACK framework, which focuses on technological knowledge (TK), pedagogical knowledge (PK), and content knowledge (CK), offers a productive approach to many of the dilemmas that teachers face in implementing educational technology (edtech) in their classrooms. • • According to the TPACK framework, specific technological tools (hardware, software, applications, associated information literacy practices, etc.) are best used to instruct and guide students toward a better, more robust understanding of the subject matter. • The three types of knowledge – TK, PK, and CK – are thus combined and recombined in various ways within the TPACK framework. • Technological pedagogical knowledge (TPK) describes relationships and interactions between technological tools and specific pedagogical practices, while pedagogical content knowledge (PCK) describes the same between pedagogical practices and specific learning objectives; finally, technological content knowledge (TCK) describes relationships and intersections among technologies and learning objectives. • These triangulated areas then constitute TPACK, which considers the relationships among all three areas and acknowledges that educators are acting within this complex space. • Mishra and Koehler, researchers from Michigan State University, developed TPACK in the absence of other sufficient theory to explain or guide effective edtech integration. Since its publication in 2006, TPACK has become one of the leading theories regarding edtech and edtech integration: research and professional development activities both draw from it heavily. • Content Knowledge (CK) – This describes teachers’ own knowledge of the subject matter. CK may include knowledge of concepts, theories, evidence, and organizational frameworks within a particular subject matter; it may also include the field’s best practices and established approaches to communicating this information to students. CK will also differ according to discipline and grade level – for example, middle-school science and history classes require less detail and scope than undergraduate or graduate courses, so their various instructors’ CK may differ, or the CK that each class imparts to its students will differ. • Pedagogical Knowledge (PK) – This describes teachers’ knowledge of the practices, processes, and methods regarding teaching and learning. As a generic form of knowledge, PK encompasses the purposes, values, and aims of education, and may apply to more specific areas including the understanding of student learning styles, classroom management skills, lesson planning, and assessments. • Technological Knowledge (TK) – This describes teachers’ knowledge of, and ability to use, various technologies, technological tools, and associated resources. TK concerns understanding edtech, considering its possibilities for a specific subject area or classroom, learning to recognize when it will assist or impede learning, and continually learning and adapting to new technology offerings. • Pedagogical Content Knowledge (PCK) – This describes teachers’ knowledge regarding foundational areas of teaching and learning, including curricula development, student assessment, and reporting results. PCK focuses on promoting learning and on tracing the links among pedagogy and its supportive practices (curriculum, assessment, etc.), and much like CK, will also differ according to grade level and subject matter. In all cases, though, PCK seeks to improve teaching practices by creating stronger connections between the content and the pedagogy used to communicate it. In order for teachers to make effective use of the TPACK framework, they should be open to certain key ideas, including: 1. concepts from the content being taught can be represented using technology, 2. pedagogical techniques can communicate content in different ways using technology, 3. different content concepts require different skill levels from students, and edtech can help address some of these requirements, 4. students come into the classroom with different backgrounds – including prior educational experience and exposure to technology – and lessons utilizing edtech should account for this possibility, 5. educational technology can be used in tandem with students’ existing knowledge, helping them either strengthen prior epistemologies or develop new ones.