Gamification's Role As An Assessment and Learning Tool

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GAMIFICATION’S ROLE AS AN

ASSESSMENT AND LEARNING TOOL


IN EDUCATION
WHAT IS GAMIFICATION?
• is the integration of game elements, mechanics, and frameworks into
non-game situations and scenarios. “Making non-game activities more
fun and emotionally engaging”
• Game elements are points, badges, leaderboards, and other elements that
usually exist in the video games.
• was discovered in 1990’s by Neck Pelling.
• Primary value provided by gamification is heightened, voluntary, and
enjoyable engagement.
WHAT IS MEANINGFUL
GAMIFICATION?
• Is the use of gameful and playful layers to help a user find
personal connections that motivate engagement with a specific
context for a long-term change.
• It is user-centered or student-centered.
• Was introduced by Nicholson (2012).
POTENTIAL OF GAMIFICATION AS
ASSESSMENT TOOL
Assessment
- is the part of educational system which is not separable as it
becomes the main component of education to conduct an
effective learning.
- is the way to monitor student’s learning process.
THE TWO TYPES OF ASSESSMENT
1. Summative Assessment
- is evaluation of student’s competencies and skills in the end of unit of
instruction or course.
2. Formative Assessment
- is evaluation of developing student’s competencies and skills process
in the form of aid to enhance students’ growth and progress of learning.
BASIC PRINCIPLES OF
ASSESSMENT
• Appropriate assessments serve in strengthening and retention of information.
• Assessments can identify areas of strength areas which need treatment.
• Assessments can offer a sense of constant approach to elements within a curriculum.
• Assessments can promote student autonomy by encouraging students' self evaluation
of their progress.
• Assessments can motivate learners to have goals.
• Assessments can evaluate teaching effectiveness.
TWO TYPES OF EVIDENCES
1. Purposive Evidence
- refers to evidence collected through the deliberate provision of assessments to students.
2. Incidental Evidence
- refers to evidence that is spontaneously and continuously generated.

FORMATIVE ASSESSMENT can be either administered by a teacher or embedded within a


game but often administered by teachers employs debriefing sessions.
The gamification have the potential to improve the way the formative assessment is conducted,
involving students in tasks that will produce valuable information if designed properly.
It is necessary to ensure that assessments are valid, reliable, and also practically invisible.
ANALYSIS REVIEW OF GAMIFICATION IN ASSESSMENT
ANALYSIS REVIEW OF GAMIFICATION IN
ASSESSMENT
ANALYSIS REVIEW OF GAMIFICATION IN ASSESSMENT
ANALYSIS REVIEW OF GAMIFICATION IN ASSESSMENT
STEPS FOR GAMIFICATION IN EDUCATION
Step 1: Assess your students
a) Identify your students’ trouble spots
b) Survey your class
Step 2: Define learning goals
a) Set learning and behavior goals
b) Structure open projects to help meet these goals
Step 3: Structure the gamified learning experience
a) Adjust your scoring system
b) Use "stages"
STEPS FOR GAMIFICATION IN EDUCATION
Step 4: Identify resources
a) Create a manual and organize teams
b) Organize studying and learning teams

Step 5: Apply gamification elements


a) Make Progress Visible
b) Offer rewards

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