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Clash Royale Teardown
Clash Royale Teardown
Product teardown
By Ankit Naidu
About the game
Network
• User starts a game lost • Introduction of
• Match making offline gameplay
happens and user • Mid gameplay feature that lasts
is paired against an network is lost for only 1 active
opponent • (user is kicked out game post network
of gameplay and disconnection
his trophy count is
decreased ) Offline
Game start
game-play
An infinite elixir triple player
mode
• Players must engage in a 3v3 fight in which
there is no Elixir shortage because the
production of the resource has been increased
up to seven times its usual level. From the cards
they've already unlocked, players must
assemble a sixteen-card deck.
• The term "7x Elixir" suggests that players don't
have to wait for elixir to be produced before
using high-elixir cards. For the fight to be won
and the challenge to be finished, players must
take out the opposing towers. Both players' king
and card levels are increased to level 11 in order
to balance out the playing field.
Improvements
• Introduction of different time-
based game modes that players
may engage.
• Giving user the option to select
any mode they prefer to play on
a rotational basis.
• Implementation of new cards
with animated mini videos.
• Option to join multiple clans to
have levelling up of players
sooner
• Seasonal offers for players to
level up
Revenue
generation
• We can make this game
variant accessible through a
secondary currency that
would be obtained only
through treasure chests or
by purchasing.
• Once people are hooked
onto this game (we can
have this on a rotation
basis), we can see more of
the users urging to make a
purchase to play this game
variant.
Thank you
~Ankit Naidu