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Q2 PPT4 (Textures)
Q2 PPT4 (Textures)
Q2 PPT4 (Textures)
ASFT
ELEMENTS OF DESIGN (PG)
Module II : Elements of Design
Topic 2.1.4 - TEXTURE
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TEXTURE
https://www.slideshare.net/dolorscubi/textures-12024333
•Texture is the element of design that describes surface appearance and feel understood
by sight as well as by touch.
•It also means the appearance of the fabric, that is the look and feel of fabric.
It is quality of roughness or smoothness, dullness or glossiness, stiffness or softness.
Some words to describe the texture of fabrics are: rough, smooth, dull, shiny, firm, crisp,
fuzzy, bulky, dull, etc.
Texture is the fabric’s “character”. Some things feel just as they appear; this is
called real or actual texture. Some things look like they are rough but are actually
smooth. Texture that is created to look like something it is not, is called visual or implied
texture.
Types of Textures
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•Corduroy
•Velvet
•Denim
•Satin
•Cotton
•Polyester
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Fabric Texture
•Fabric can have a variety of textures, all of which can affect the look of a garment or
fashion accessory. The weave and texture of a fabric has an impact on the way it drapes,
which, in turn, affects the way a garment looks when it is worn.
•Texture can be used all over the garment or for embellishment. All-over texture refers
to the weave of the garment’s main fabric. For example, a sweater made with thick, heavy
yarn has a chunky, bulky texture. Embellisments can create texture for garments too. For
example a top may have a sequined, sparkly area that looks different from the rest of the
garment.
•When coming up with outfits, people often mix textures. For example, a tweed jacket
could be paired with a skinny jean, or textured pants might be paired with a crisp shirt.
•Wise selection of textures can flatter the wearer’s appearance. Some textures create the
illusion of added weight, such as bulky or shiny fabrics. Fabric can have a variety of
textures, all of which can affect the look of a garment or fashion accessory. The weave
and texture of a fabric has an impact on the way it drapes, which, in turn, affects the way a
garment looks when it is worn.
•Commonly used fabrics in today's fashion world are all comprised of different textures
that allow certain garments to be appropriate for all types of elements.
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• https://www.slideshare.net/flowakidd/
element-of-design-texture
• https://www.johnlovett.com/texture
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Assignment: # 1
Create 10 rubbings of a variety of everyday surfaces such as clothing, walls, trees.
Use several colours when making rubbings. This collection of rubbings will be their
texture references.
Assignment: # 2
•In your sketchbook using an HB pencil draw 3" x 4" block each. Find six (6)
different textures where three (3) are Tactile (actual textures you feel with your skin)
& the other three (3) are Implied (have the illusion of texture).
•You may use synthetic/man-made objects and/or objects found in nature.
•Emulate/reproduce the design of the texture in the blocks/frames drawn in the
sketchbook.
•Reproduce all the six (6) found textures in your sketchbook using any 2 color medium
of your choice
Hint: For implied texture, look for flat objects that have a print on them. Objects must
be able to be cut or torn up and pasted to paper.
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