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GHANIS PUTRA

WIDHANARTO

MERANCANG
MEDIA
PEMBELAJAR
AN
INTERAKTIF
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TUJUAN
MATERI HARI
INI
MATERI INI MENGKAJI DESAIN
MEDIA PEMBELAJARAN
INTERAKTIF DENGAN ALUR
SEKUENSIAL. PEMAHAMAN
TENTANG FLOWCHART, GARIS
BESAR PROGRAM MEDIA, DAN
PROTOTYPE MEDIA
PEMBELAJARA INTERAKTIF
SESUAI DENGAN ANALISIS
KEBUTUHAN AWAL YANG
SUDAH DILAKUKAN DI
LINGKUNGAN BELAJAR
MASING-MASING.
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CAPAIAN
MATERI HARI
INI
• PESERTA MAMPU MERANCANG
DAN MEMPRAKTIKAN
PENGEMBANGAN DESAIN MEDIA
PEMBELAJARAN INTERAKTIF
SECARA KONSEPTUAL, TEORITIKAL,
DAN PRAKTIK
• PESERTA MAMPU MENGHASILKAN
DOKUMEN RANCANGAN MEDIA
PEMBELAJARAN INTERAKTIF
SEBAGAI STANDAR
PENGEMBANGAN PROTOTYPE
MEDIA PEMBELAJARAN
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mendesain
tampilan antar
muka media
pembelajaran
interaktif
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merumuskan
strategi
penyampaian
untuk media
pembelajaran
interaktif
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melakukan
validasi
media
pembelajaran
interaktif
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Validasi
media
interaktif
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MEDIA DIGITAL
DAN MEDIA
NON DIGITAL
(ANALOG,
SEDERHANA,
DSB)
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TYPE
PEMBELAJAR
AN DIGITAL
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SYARAT MINIMAL MULTIMEDIA


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INTERAKTIF INI LHO

Ilustrasi
teks video
gambar

audio animasi kontrol


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MEDIA
PEMBELAJAR
AN
INTERAKTIF
ITU BUAT
APA?
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BAGAIMANA KITA MEMBUAT MEDIA PEMBELAJARAN


YANG EFEKTIF (BAGI KAJIAN TERTENTU)
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MEDIA
PEMBELAJAR
AN
INTERAKTIF
MEMUAT APA
SAJA?
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Aplikasi pembangun

Authorware
Flash
Swift
Ispring
Visual studio
Dlsb.
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APAKAH BISA
DIJADIKAN COBA LIHAT PUBLIKASI DI LINK INI

LUARAN
RISET? ATAU https://
BAGIAN DARI www.tandfonline.com/action/doSearch?AllField=
MEDIA+AND+INTERACTIVE&Ppub=%5B20190813
INOVASINYA? +TO+20200813%5D
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KAPAN KITA PERLU MEDIA PEMBELAJARAN


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INTERAKTIF?
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AN
PENGGUNA

HYPERTEXT
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STRATEGI
PEMBELAJAR
AN MANDIRI
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FLOW
CHART
MEDICAL
TREATMEN
T
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HIERARKI
MEDIA
PEMBELAJAR
AN
INTERAKTIF
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Model-Model
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Pengembangan Multimedia
Author Year Instructional Multimedia Development Models
Stephen M. Allesi & Stanley R. Trollip 1985 Eight-steps model for developing CBI

Eleanor L Criswell 1989 10 Steps CBI Design , Production , and Testing


Adrian Mallon 1995 Multimedia Development Process
Rob Phillip 1997 Interactive Multimedia Deveopment Models
Donna Rubinton 1999 Developing Instructional Multimedia (12 major steps)
Stephen M Allesi & Stanley R Trollip 2001 The Model for Instructional Multimedia Design and Development
(3-phases)
Willian W Lee & Diana L Owens 2004 Multimedia Based Instrutional Development Process
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Allesi & Trolips

Collect Resource Generate Ideas For Organize Idea For


Define Purpose
Matelials The Lesson The Lesson

Evaluate the Quality


Produce Lesson Flowchart The
Program The Lesson and Effectiveness of
Displays on Papper Lesson
The Lesson
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Step in CBI Design , Production, and Testing


Step 1 Conduct Environment Analisys
Step 2 Conduct knowledge engineering
Step 3 Established instructional goals and objective
Step 4 Sequence topics and task in CBI lessons
Criswells Step 5 Write courseware
Model Step 6 Design each frame , the student-conputer dialogue, and the
student
Step 7 Program the computer
Step 8 Produce, accompanying ,documents
Step 9 Evaluate and revise the CBI
Step 10 Implement and follow up as necessary
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Mallons Model

Multimedia Development Process


Planning Starting project, exploratoy meetings, initial brief of treatment, cost, feasibility, studies, test of
concept models, written agreements, documentation
Design Bainstorming, flowchart, modeling the end-user, report on destination site, product spesification,
storyboarding, human-computer interface design, content definition, writing script and caption,
asset researct, copyright, clearance and aquisition, inputing text, file conversion and file
management, designing support materials and packaging

Production Prototyping, graphics, TV, programming, support materials and packaging, integration , mastering

Validation Quality and task competion checking, in-house debugging, content testing, trialing revising
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Philips Model

develop

evaluat
design e implement
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Strategi
Ceramah
Ceramah, hafalan, interaksi
Ceramah dan diskusi
Ceramah dan demonstrasi
Strategi
Pembelajaran Guided learning dan open explorasi
Brainstorming
Games
Role playing
Simulasi
Performance support
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Desain navigasi
Struktur linier
Struktur hirarkis
Desain Struktur gabungan
Navigasi Struktur concentric
Struktur hypermedia
Struktur eksplisit
Struktur implisit
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Struktur navigasi linier


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Struktur navigasi hirarkis


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Stuktur navigasi gabungan


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Struktur navigasi concentric


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Struktur navigasi
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hypermedia terstruktur
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Struktur navigasi hypermedia tak terstruktur


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Struktur
navigasi
eksplisit
Menampilkan secara jelas
navigasi dari produk yang
dibuat melalui tombol-
tombol
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Navigasi subjek materi ,


Struktur navigasi implisit berkesan karena ada
“hotwords”
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Desain teks dan


tata letak (layout)
• Pertimbangan desain teks
• Storyboard dan flowchart
view
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Evaluasi 1
Multimedia Pembelajaran
Evaluasi formatif Alpha test Beta test

• Alpha test • Mengevaluasi • Calon pengguna


• Beta test desai dan isi
produk
• Ahli desain
• Ahli
pengembangan
• Ahli materi
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Evaluasi 2 Multimedia Pembelajaran

Test sumatif

• Reaction
• Knowledge
• Performance
• impact
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Kita lihat
yang terbaik
di dunia
saat ini
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JUDUL

TEMA

TUJUAN
IDENTITAS
MULTIMEDI SASARAN
A
CAPAIAN

DURASI

PENGEMBANG
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CONTOH
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FLOW
CHART
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Storyboarding is a
method of mapping
the script and visual
elements that
accompany the
content within
multimedia programs
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storyboard
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TAMPILAN FRONT PAGE

DESAIN TAMPILAN DESAIN TAMPILAN


AWAL TEMPLATE
MULTIMEDIA MULTIMEDIA
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Tampilan
Front Page
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DATA

KOMPONEN
MATERI ILUSTRASI
PENDUKUNG

KOMPONEN
MULTIMEDIA 1- SOFTWARE
5
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Hypermedia
Assisted
Instruction
(HAI)
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PENGUMPULAN TUGAS

https://forms.gle/vTMYTtyrT5tv3Jt16

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