Ar Book

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Major Project Idea Presentation

Submitted To

Department Of Computer Science & Engineering


Prestige Institute of Engineering Management & Research, Indore
Session: 2022-23
 
Design And Development of AR Book For
Pre-Primary Student

Guided By: Presented By:


Dr. Piyush Choudhary 1. Shrishty Jain (0863CS191151)
2. Shivendra Patel (0863CS191153)
Coordinated By: 3. Suraj Soni (0863CS191163)
Prof. Arpit Maheshwari 4. Vishal Sharma (0863CS191178)
1. Project Title
2. Problem Statement
3. Solution

Agenda 4. Implementation
5. Technology Stack
6. Demo
7. Conclusion
8. Future Scope
Project Title

Design and Development of Augmented Reality Book For


Pre-Primary Student
Problem Statement
 Now a days teachers and parents are facing difficulties and problems while
establishing a connection between child and neural learning.
 Visualization is better way of creative learning instead of traditional learning.

 So, to overcome this old traditional way of learning and establishing a positive
connection between child and its psychology. we came up with a 3D model learning
method.
Solution

AR Book
• Augmented Reality is an interactive experience of a real-world environment where the objects that

reside in the real world are enhanced by computer-generated perceptual information, sometimes

across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.

AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds,

real-time interaction, and accurate 3D registration of virtual and real objects.

• Augmented reality is the technology that expands our physical world, adding layers of digital

information onto it. Unlike Virtual Reality (VR), AR does not create the whole artificial environments to

replace real with a virtual one. AR appears in direct view of an existing environment and adds sounds,

videos, and graphics to it.


Implementation
THE MAIN COMPONENTS THAT MAKE AN AR SYSTEM WORKS ARE:

1. DISPLAY

This corresponds to head mounted devices where images are formed. Many objects that do not exist in the real world can be put into this environment and users can view and
exam on these objects. The properties such as complexity, physical properties etc. are just parameters in simulation.

2. TRACKING

Getting the right information at the right time and the right place is the key in all these applications. Personal digital assistants such as the Palm and the Pocket PC can provide
timely information using wireless networking and Global Positioning System (GPS) receivers that constantly track the handheld devices

3. ENVIRONMENT SENSING

It is the process of viewing or sensing the real world scenes or even physical environment which can be done either by using an optical combiner, a video combiner or simply
retinal view.

4. VISUALIZATION AND RENDERING

Some emerging trends in the recent development of human-computer interaction (HCI) can be observed. The trends are augmented reality. computer supported cooperative
work, ubiquitous computing, and heterogeneous user interface. AR is a method for visual improvement or enrichment of the surrounding environment by overlaying spatially
aligned computer-generated information onto a human's view (eyes).
Use Case Diagram
Technology Stack

1. Unity 3D
2. Vuforia Engine
3. C#
4. Unity Store Assets
Demo
AR Drawing Book:-
AR Alphabet Book:-
AR Alphabet Book:-
Conclusion
This AR Book presented the development of an interactive mobile augmented reality magical
playbook for preschool children in learning numbers using an old ABC literature, Numeric
System. This playbook consists of mobile AR application and interactive physical book
interface design. Based on observational study on the prototype, this playbook turns reading
Alphabetical Characters and Numeric Letters from traditional book into a new joyful,
interactive and engaging learning experience. Based on encouraging response from
observational study, it motivates the development of the AR Book series for different classes
of school education as future work.
Future Scope
• AR have started influencing human lives at its utmost potential. AR and VR
will transform each and every aspect of the future that we all deal with such
as travel & tourism, education, health care, movies & media, the
environment, and more
Thank You

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