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THE EFFECTS OF MOBILE

APPLICATIONS
ON PEOPLE
ENES BÜKTE
1543172
OUTLINE
 INTRODUCTION
 MOBILE APPLICATION AREA CATEGORIES

 SMART PHONE SALES AND THE USES RATE OF


DIFFERENT CATEGORY OF MOBILE APPLICATION
 NEGATIVE EFFECTS
 POSITIVE EFFECTS

 CONCLUSION
INTRODUCTION
 At first mobile applications are simple.
 Calling.
 Messaging.
 Simple calculations.

 New applications can;


 Connect internet(Browser).
 Information of distance place.
 Social communication(facebook or twitter).
 Identfying location.

 Mobile Applications have Positive and Negative effects


on people.
MOBILE APPLICATION AREA CATEGORIES

 1. Communications: Internet Browsing, SMS, Social Networking


 2. Games: Puzzle/ Strategy, Cards /Casino, Action/ Adventure
 3. Multimedia: Image viewer, Presentations viewers, Video
Players
 4. Productivity: Calendars, Calculators, Diary, Notepad
/Memo/Word Processors, Spreadsheets
 5. Travel: City guide, Currency converter, Translators, GPS/Maps,
Weather app.
 6. Utilities: Profile manager, Idle screen/Screen saver, Address
book, Task manager, Call manager, File manager
SMARTPHONE SALES
 Use of Smartphone

shows uses of Mobile applications.


 In 2008, the global smartphone

sales was 140 million, and the

number of smartphones sold per


year will be 422.96 million in 2013.
 Wireless Expertise expresses that by 2013 smartphone penetration

will be approaching approximately 28-30% of the total mobile

market in 2013.
THE USES RATE OF DIFFERENT
CATEGORY OF MOBILE APPLICATION

• The Nielsen company, released a survey in September 2010


has been published a report of downloading mobile
application
NEGATIVE EFFECTS OF MOBILE
APPLICATIONS
 Addiction Problem
 Health Problem
 Physical problem
 Social problem

 Financial Problem
 Spend Time Problem
ADDICTION OF MOBILE
APPLICATION
 Because of social networking on mobile application people

became addicted on these applications.

 Facebook Some of the games creates addicted people.

 Twitter People start to compete their results and

 Messenger they try to break records.


 Angry birds
 Skype
 Fruit ninja
 Most of the game and quiz impress people.
 Temple run
HEALTH PROBLEM

 To much uses creates health problems on people.

 Two types health problem affects people.

 Physical problem
 Social problem
PHYSICAL PROBLEM
 According too much use of applicaitons eyes,
back and neck start to hurt.

 Little screen couses some problems;

People try to focus screen this

creates serious eyes problems.

 Moreover not suitable poses creates back and


neck problem.

 And also more SMS and mail give a hurt for finger.
SOCIAL PROBLEM

 People believe that most of application is advantage


for sociality.
 But,mobile applications for sociality creates unsocial
people.
 Because people who are addictive, spend more of
daily time on their mobile applicaiton.
 People forget real communications.

 It makes people unsocial.


FINANCIAL PROBLEM
 Most of the mobile applications are fee-paying.This
situation creates financial problem for low income
people.

 Also some of the applications which can used for


playing online games or applications which permit to
shoping online, make a financial problem effect on
people.
SPEND TIME PROBLEM
• Peolpe spent so much time on mobile
applicaitons.
• While Web browsing fell 2.4%, from 72 minutes
a day to 70 minutes, applicaitons grew up 35%
from 94 minutes to 127 minutes.
• TV viewing remains same.

Games, Social networking and


Entertainment are 3 categories
which are 80% of spending time.
Games lead to with 43%, which
equals to 55 min. per a day.
POSITIVE EFFECTS

 HELP TO EDUCATION
 EASY DAILY LIFE
 HELP TO BUSINESS LIFE

 GAIN TIME
 EASY COMMUNICATION
HELP TO EDUCATION
 Number of mobile applications allow users to perform
multiple task anytime and anywhere.

 Students can download applicaitons to study whenever


they want.

 47% of students say they have used an applicaiton for


learning.

 Students can answer questions, tweet questions, and look


up information during class.

 60% of students say they would pay up to $7.80 for an


application to support learning.
EASY DAILY LIFE
 In the daily life most of the area start to easier with
mobile applications.
 For example;Cooking,

banking, gps, weather conditions,


dictionary,currency converter,
translator and newspaper
applications provide benefits for daily life.
HELP TO BUSINESS LIFE
 Most of the mobile applications include business sector.

 Rialto,voice and video calling,mail service help to business


life.

 Mobile applications gain the time for people especially


business sector.

For example, before the mobile app people often go to job


vacation for important or unimportant situations.They lost
of most time for unimportant situation, therefore mobile
app provides gaining time.
GAIN TIME
 Another mobile applicaiton positive effect is
gain time.

 People who uses the neccessary applicaitons


do not spent much time.

 For example, banking applicaitons used to


tranfer money easly or used check the
account, and also now a days this
applicaiton’s uses in terms of credit cards.

 Sending and receiving important e-mails or


SMS easly, without finding PC.
EASY COMMUNICATION

 Voice and video calling applications provide easy


communication between people.
 Send and receive e-mail.

For example;different city or country or continent


easily talk each other using mobile applications.

 Mobile Applications provides to communicate


easly to disabled people.
CONCLUSION

 While technological improves, the effects on


the people has been increases.
 Mobile device and based on this issuse,
mobile applicaitons has increases.
 Therefore, the effects on the people can seen
easly, in terms of Positively and Negatively.
THANK YOU.
Refence list
 http://www.ijens.org/107506-0909%20IJET-IJENS.pdf

 http://crpit.com/confpapers/CRPITV38Ryan.pdf 12.12.2012

 "http://theappeffect.org/

 http://www.learningace.com/doc/649844/da2a77d2d368df6128b25c0f6a620603/

ijec_mobilepilotstudy

 http://www.insidemobileapps.com/category/analytics-2/

 http://www.cbc.ca/news/technology/story/2012/10/12/f-ewallets-mobile-

payments.html

 http://dmsp.ace.ed.ac.uk/blog/literaryhighstreet2012/2012/04/27/the-impact-of-

mobile-technology-on-peoples-live/

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