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WEARABLE COMPUTERS

PRESENTED BY:
RITESH JAIN
Discussion outline:
 Introduction to wearable computers
 Aim of wearable computing
 History of wearable computers
 Wearable computing implementation
 Pros & cons
 Future of wearable computers
 Conclusion
Introduction to “Wearable Computer”

 A small portable computer that is designed to be worn on


the body during use.

 In this, wearable computers differ from PDAs (personal


digital assistant), which are designed for hand-held use.

 Wearable computers are usually either integrated into the


user's clothing or can be attached to the body through
some other means, like a wristband.

 They may also be integrated into everyday objects that are


constantly worn on the body, like a wrist watch or a
hands-free cell phone.
 Wearable Technology is a portable computer
that is included into the space of a user, this
can be worn anywhere around the body and
can be hands free use.

 Particularly it is a device that is always with


the user, the user is able to enter commands
and execute a set of entered commands while
the user is walking around or doing any other
activity. 
AIM OF WEARABLE COMPUTERS
 To develop new interfaces that modify non-
computer activities.

 Without interfering with the user’s everyday


tasks.

 The design of wearable computers is still a topic


of research & a variety of user interfaces are
being proposed.
Wearable computer, not

6
Wearable computing, maybe

7
Wearable computing, today

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History of wearable computers
 Wearable Computers were first introduced in
the 1500's with the pocket watch.

 In 1967, Hubert Upton developed a technology


which allowed the person wearing the glasses
to lip read, this was using the LED device.

 Even in the 1980's and the 1990's wearable


computers were being created.
EVOLUTION OF
Wearable Computers
HOW IT WORKS
 Some wearable computers use “keyers” (key
switches mounted to a grip, rather than to a board,
as with a keyboard) and trackballs as input device.

 Many try to use more intangible means of input like


gesture, speech recognition or context awareness.

 The output may be presented through displays,


lights, sound or even haptic interfaces(touch
screen).

 Some mediated reality (ability to modified reality)


systems can also be considered wearable computers.
Wearable computing implementation
Overall System Block Diagram :

Input Device Display Device

Com port VGA out


Frame grabber

Network card
Wireless
Video Camera Main Unit Network

Parallel port Back plane

Low Power Indicator Power Supply


>>Wearable Computer Implementation>>Input Device

 speech recognizer
 keyboard alternative including chording keyboards (few keys
keyboards)and special purpose keyboards
 mouse alternatives including trackballs, joysticks
 tab alternatives including buttons, dial
 eye trackers
 head trackers
 pen
 gesturing
 bar code reader
 video capture devices, microphones, GPS locators
 other exotic devices such as skin sensors
>>Wearable Computer Implementation>>Input Device

Wireless Finger Ring

 Detection of finger-tip
typing
 Wireless Link
 Block Diagrams
 Chording METHOD
Wearable Computer Implementation>>Input Device

Wireless finger Ring>>Detection of finger-tip typing


Wearable Computer Implementation>>Input Device

Wireless finger Ring>>Wireless Link


Wearable Computer Implementation>>Input Device

Wireless finger Ring>>Block Diagrams


Wearable Computer Implementation>>Input Device

Wireless finger Ring>>Chording Method


>>Wearable Computer Implementation>>Output Device

head mounted displays (HMDs)

flat panels, text to speech

tactile output

non speech auditory output

paper and olfactory output (scent)


Application in military field
W.C. in the MEDICAL FIELD
Performance
5 categories of performers:
 1) Entertainers
 2) Animators
 3) Provocateurs
 4) Communicators
 5) Performance Artists
Examples:
 Water turned into fire
 Simple objects become dangerous
 Mime(multipurpose internet mail extension) wearing small
wearable computer in pack pack
 Flat panel display is connected for audience to use
Pros n cons
 The advantages of Wearable Computers are:-
- Enhanced Communication
- Able to use wearable computers to complete daily tasks such 
as a computer which tracks the movements and habits of a person.
- Flexibility
- Freedom
- Work from anywhere
- Convenience
The disadvantages of Wearable Computers:-
- Equipment can be heavy, Expensive
- Some Wearable Computers can consist of a lot of wiring
- Can cause irritation in heat, Side-Effects such as Headaches
- Can be used to gain an unfair advantage over others
- It may become easier to get data on an individual if the item is 
lost/stolen
Future of wearable computers
 Wearable Computers would dominate in the near future.
 Years ago you would not have thought that you could do

somethings that you can do today as computers are


getting smaller and more powerful they can be integrated
into virtually anything.
 Now you can class your mobile phone as a mobile

computer as that can be used take photos, surf internet,


and many other things.
 We believe that all electronic devices will be able to

communicate with each other. and recognize who you are


similar to minority report where eyes are scanned to
welcome a person instead of scanning your eyes it will be
scanning any electronic devices that you may be carrying,
this would bring in to the picture security .
Conclusion:
The use of mobile and wearable computers
as actual “tools” on the construction site will
enable interaction with smart infrastructure
systems in the future. But to reach this goal,
we face some challenges that have to be
solved.
THANKING YOU…

ANY QUERIES ????

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