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VIRTUAL REALITY

N E W K N O W L E D G E A N D E X P E R I E N C E

VIRTUAL REALITY IS THE FIRST STEP IN A GRAND ADVENTURE INTO


THE LANDSCAPE
OF THE IMAGINATION
WHAT IS VIRTUAL
• REALITY
Virtual Reality is the term used for computer ? environment
generated 3D
that allows the user to enter and interact with alternate realities.

• It refers to a high-end user interface that involves real-time simulation


and iteractions through multiple channels .
HISTORY
• In 1950's visionary cinematography Morton Heilig built a single user console called
Sensorama. It was introduced in 1962. This enabled the user to watch televison in 3
dimensional ways.

• 1950- First Simulators were built by US Air Force to train student pilots.
• 1965- Research program for computer graphics called " THE ULTIMATE
DISPLAY" was laid out.
• 1988- Commercial development of VR began.
• 1991- First commercial entertainment VR system "VIRTUALITY" was released .
SENSORAMA
TYPES OF VIRTUAL REALITY
• IMMERSIVE VIRTUAL REALITY
• NON-IMMERSIVE VIRTUAL REALITY
• WINDOW ON WORLD VIRTUAL REALITY

IMMERSIVE VR NON-IMMERSIVE VR WINDOWS ON WORLD VR


IMMERSIVE VIRTUAL REALITY
- The term involves creating a virtual environment to the stage where human beings are fully
engaged with the surrounding virtual reality environment.
Top Immersive Virtual Reality Examples

• Birdly
• Welcome to Light Fields
• Lone Echo
• Nefertari
• Meeting Rembrandt
NON-IMMERSIVE VIRTUAL REALITY
Non-immersive virtual experiences are often overlooked as a virtual reality category because
it’s already so commonly used in everyday life. This technology provides a computer-generated
environment, but allows the user to stay aware of and keep control of their physical
environment. Non-immersive virtual reality systems rely on a computer or video game console,
display, and input devices like keyboards, mice, and controller.

A video game is a great example of a non-immersive VR experience.


WINDOW ON WORLD VIRTUAL REALITY

Window on world Virtual Reality Desktop- based Virtual Reality involves displaying a 3-
dimensional virtual on regular desktop display without use of any specialized movement
tracking environment.
COMPONENTS OF VR SYSTEM

Head-Mounted Equipment High Tech Sensing Gloves BOOMs (Binocular Omni-


Orientation Monitor)

Trackers 3D Audio
APPLICATION OF VIRTUAL REALITY IN REAL WORLD

1.) VR in field of Education


VR could make the learning process enjoyable. Putting VR in the classroom
would engage the students even more and improve the process of learning.

Examples of where VR can be applied in the education sector:-


• Immersive lectures on anatomy, where students can learn by watching 3D models
of the human body.
• Animated and immersive history lessons to make the students feel like a part of
history themselves.
• Animation and 3D structures of chemical bonds would be very interesting.
VIRTUAL REALITY IN THE FEILD OF EDUCATION HELPS IN BETTER
UNDERSTANDING OF CONCEPTS
IN FIELD OF MEDICINE & HEALTHCARE
1 – In Medical Training
2 - For Treating Psychological Phobias
3 - For Diagnostics
4 - Robotic Surgery
5 - Creating Disease Awareness Via VR
Manufacturing and Designing of Automobiles

Manufacturers and engineers could make use of VR to visualize the models and how they
would work. A lot of different work goes into the making of an automobile. From designing
to testing, VR can help the automotive industry. The use of VR would also make sure to
reduce the cost production by showing the issues in the VR simulation itself.
VR for Training in Dangerous Jobs
Virtual Reality technology can be used to train specialists who have dangerous jobs.
With the help of VR, trainees can be put into simulated situations of stress and
difficulty. By sitting in a safe place, they could experience the danger safely. It would
give them a better understanding of how to deal with such scenarios if they happen in
real life.

FOR EXAMPLE : FOR TRAINING OF PILOTS OR IN MILITARY ETC....


VR In Entertainment
Virtual reality is being used in the entertainment industry even today, although not
many users have access to it. VR enables the users to do some basic gaming, watching
movies, providing the experience of a museum while sitting at home. Gaming and
movies are the two main sectors that come up when VR is in question. In today’s date,
gaming accounts for over 50% of the VR software market.
ADVANTAGES OF VIRTUAL REALITY
1) Helps with Impressive Visualization
2) Creating Interest
3) Improves Educational Value
4) Helps to Overcome Language Barriers
5)Training Workers
DISADVANTAGES OF VIRTUAL REALITY
1) Lacks Flexibility
2) Ineffective Human Connections
3) Getting Addicted
4)The equipment used for VR is very expensive
5) Becoming Isolated from the real world
CONCLUSION
THANK
YOU !

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