1. The objectives of Universal Design for Learning (UDL) are clearer now, including using multiple means of representation, expression, and engagement (VAKT) to get students' attention, make lessons relevant, and have students apply what they learn.
2. Roleplaying STEM lessons from a student perspective helped clarify how to reach different learning networks, though it could sometimes be confusing without reminders of goals.
3. Observing co-teachers helped understand applying UDL principles in practice, and starting to design more student-centered lessons instead of traditional teacher-focused ones. Feedback suggested adding reminders during roleplays of the goals being achieved.
1. The objectives of Universal Design for Learning (UDL) are clearer now, including using multiple means of representation, expression, and engagement (VAKT) to get students' attention, make lessons relevant, and have students apply what they learn.
2. Roleplaying STEM lessons from a student perspective helped clarify how to reach different learning networks, though it could sometimes be confusing without reminders of goals.
3. Observing co-teachers helped understand applying UDL principles in practice, and starting to design more student-centered lessons instead of traditional teacher-focused ones. Feedback suggested adding reminders during roleplays of the goals being achieved.
1. The objectives of Universal Design for Learning (UDL) are clearer now, including using multiple means of representation, expression, and engagement (VAKT) to get students' attention, make lessons relevant, and have students apply what they learn.
2. Roleplaying STEM lessons from a student perspective helped clarify how to reach different learning networks, though it could sometimes be confusing without reminders of goals.
3. Observing co-teachers helped understand applying UDL principles in practice, and starting to design more student-centered lessons instead of traditional teacher-focused ones. Feedback suggested adding reminders during roleplays of the goals being achieved.
1. The objectives of Universal Design for Learning (UDL) are clearer now, including using multiple means of representation, expression, and engagement (VAKT) to get students' attention, make lessons relevant, and have students apply what they learn.
2. Roleplaying STEM lessons from a student perspective helped clarify how to reach different learning networks, though it could sometimes be confusing without reminders of goals.
3. Observing co-teachers helped understand applying UDL principles in practice, and starting to design more student-centered lessons instead of traditional teacher-focused ones. Feedback suggested adding reminders during roleplays of the goals being achieved.
3 new things: learned/ liked/ want changed Something I Something I liked Something I would 1 learned from the 2 about the training 3 like to see changed training today today in future sessions the objectives of UDL are clearer we're starting to break the there is a roleplay element to now the use of VAKT, get the Ss mold and get into full mode the training, we're experiencing attention make the class relevant teacher, as opposed to the STEM classes ( that use UDL, to them and have them apply back in forth between ccq... ) from the Ss side and we what they learned..the practice of have to look at that from the teacher student the three teachers really helped teacher point of view, it can be clarify the what, how and why. It confusing sometimes in these give more details on how to reach moments it would be useful to the three brain network during have reminders to the goals the class were trying to achieve