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Apple Case Study
Apple Case Study
APPLE Inc :
entering the post jobs era
GROUP -8
SUBMITTED BY: COURSE MENTOR:
RADHU ABROL 33 DR SHELLEKA GUPTA
REEYA DEVI 34 MRS RAJANI SARANGAL
PIYUSH GUPTA 31
INDEX
Introduction to apple
HFYFYFYFYF
TREY 7
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iPhone-2007
TREY 8
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iPad-2010
- 2011
Apple acquisition: Beats
Electronics2014
Playing with different rules
Deep collaboration
Products not developed in discrete stages but by all departments at once- design, hardware,
software-in endless rounds of interdisciplinary design review.
All experts in one place
Lead to more holistic perspective
Open door to entirely new product
Develop a product in more collaborative, integrated way.
Sticking with a proprietary ecosystem
Proprietary
Integration of software and
approach
hardware
Laptop+iphoto, ipod + itunes ,
iphone + wireless internet
Technological improvement with
unique design
Window compatible version of
Increasing users dependence on
iTunes
apple’s iOS & ecosystem of devices
Switch PowerPC processors to
Lowering cost
Intel chips
Allow Macs to run window
software
Eco-friendly user programs
Seamless experiences
Communication systems
- Apple communicates in many ways. They have different
teams, different departments, and regularly acquires other
companies as it prepare to introduce new products.
Communication must take place in multiple forms to be
effective.
Add a footer TREY 16
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• Apple's corporate culture promoted and expected top-notch excellence
among employees by recruiting talent of the highest caliber
• creative
• innovation, with a focus on challenging the status quo.
• not process-driven
• Moderate combativeness Insert or Drag and Drop your Photo Here
• stringent rules and regulations
• late-start” policy for its employees
TREY 17
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Add a footer TREY 18
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Maintained a low profile and focused on
managing the transition to the post jobs era
as smoothly as possible.
Demand for tablets was on rise, business set to increase from 14 per cent in 2015 to 20 per cent by 2018.
Apple aimed to appeal to hyper-mobile workers who need a bigger screen for conducting corporate training,
conferencing or consuming a lot of content.