Functional Model

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Mech BTech Semester III

Course (Artificial Intelligence and IOT)

Session No (9 -12)

By
Vandana Singh
Functional model
The Application, Virtual Entity, IoT Service, and Device FGs are
generated by starting from the User, Virtual Entity, Resource, Service,
and Device classes from the IoT Domain Model.

The need for communicating Devices and digital artifacts was the
motivation for the Communication FG.

The need to compose simple IoT services in order to create


more complex ones, as well as the need to integrate IoT services
(simple or complex) with existing Information and
Communications Technology (ICT) infrastructure, is the main
driver behind the introduction of the Service Organization and
IoT Process Management FGs respectively
The Device FG contains all the possible
functionality hosted by the physical
Devices that are used for instrumenting
the Physical Entities.
Device functional
group This Device functionality includes
sensing, actuation, processing, storage,
and identification components, the
sophistication of which depends on the
Device capabilities.
The Communication FG abstracts all the
possible communication mechanisms
used by the relevant Devices in an actual
system in order to transfer information to
the digital world components or other
Devices.
Communication
functional group
Examples of such functions include wired
bus or wireless mesh technologies
through which sensor Devices are
connected to Internet Gateway Devices.
The IoT Service FG corresponds mainly to
the Service class from the IoT Domain
Model, and contains single IoT Services
exposed by Resources hosted on Devices
or in the Network (e.g. processing or
IoT Service functional storage Resources).
group
Support functions such as directory
services, which allow discovery of
Services and resolution to Resources, are
also part of this FG.
The Virtual Entity FG corresponds to the
Virtual Entity class in the IoT Domain
Model, and contains the necessary
functionality to manage associations
between Virtual Entities with themselves
Virtual Entity as well as associations between Virtual
Entities and related IoT Services, i.e. the
functional group Association objects for the IoT
Information Model.

May be static (e.g. association


between Virtual Entities is the Or dynamic, for e.g. a car
hierarchical inclusion moving from one block of a city to
relationship of a building, floor, another (the car is one Virtual Entity
room/corridor/open space) while the city block is another).
Difference between IoT Services and Virtual Entity Services

is the semantics of the requests and


responses to/from these services.

For the parking lot example, the The Virtual Entity


Parking Sensor Service provides Parking Spot #01 responds to a
as a response only a number “0” request about its occupancy
or “1” status as
given the identifier of a Loop “free.”
Sensor (e.g. #11).
Contains functions for discovery, composition,
and choreography of services.

IoT Service Organization


functional group

Simple IoT or Virtual Entity Services can be


composed to create more complex services, e.g.
a control loop with one Sensor Service and one
Actuator service with the objective to control
the temperature in a building. Choreography is
the brokerage of Services so that Services can
subscribe to other services in a
system.
A collection of functionalities that allows
IoT Process smooth integration of IoT-related services
Management (IoT Services, Virtual Entity Services,
functional group Composed Services) with the Enterprise
(Business) Processes.
Functions for enabling fault
and performance monitoring of the
system, configuration for enabling the
system to be flexible to changing User
Management
demands, and accounting for enabling
functional group subsequent billing for the usage of the
system.
Functional components that ensure the secure
operation of the system as well as the
Security functional management of privacy.
• Authentication of Users
group • Authorization of access to Services by Users
• Secure communication
• Assurance of privacy of sensitive information
A placeholder that represents all the
needed logic for an IoT application.
Application
functional group An application can also be a part of a bigger
ICT system that employs IoT services such
as a supply chain system that uses RFID
readers to track the movement of goods
within a factory in order to update the
Enterprise Resource Planning (ERP) system
The functionalities that will eventually be used in an
actual system are dependent on the actual system
requirements. What is important to observe is that
the FGs are organized in such a way that more
complex functionalities can be built based on simpler
ones, thus making the model modular.

As seen in the following slides, simple systems will be


followed by complex ones.
The bare minimum functionalities are Device, Communication, IoT
Services, Management, and Security. With these functionalities, an actual
system can provide access to sensors, actuators and tag services for an
application or backend system of a larger Enterprise.

Virtual Entity
concept is not
captured in the
application or a
larger system with a
dedicated FG, but
functions for
handling Virtual
Entities are
embedded in the
application or larger
system
logic;
Figure A.
For example, the deployment of a heating and cooling system is
captured in a paper document out of which the larger system
developers hardcode logic such as, “if sensor A value is above
25C, turn on air conditioner B.”

The Virtual Entity in this case is a room that the developer does
not capture.
The next step in complexity of an IoT system is the addition of composed
services based on simpler services. The Service Organization FG is added
to the IoT system. Composed services can be used to abstract simpler
services.

Figure B.
The following step in increasing complexity is the addition of the Business
Processes functionality that enables Enterprise functionality to be present
very close to the real IoT system, thus enabling local business control
loops.

Figure C.
The most complex IoT system would have a dedicated FG for Virtual
Entity.

Figure D.
Communication Model

Identification of:
• Endpoints of interactions
 Users
 Resources
 Devices

• Traffic patterns
 Unicast
 Multicast
• Underlying technologies

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