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Iaafinalpptgroup2 170318133849
Iaafinalpptgroup2 170318133849
Application of
Virtual Reality BY - P U L K I T K A P O
O R K U S HAA N G D E
S WA L A P O O R V PA R
MAR
CH I RA G G A B A
S H R E YA M AHA J A
N
S I D D HA R T H S H A
Points to be
Discussed
Virtual Reality
Different
How does Modelling Other Business
What is Virtual Products using business
Virtual Reality Language and applications of
Reality Virtual Reality processes using
Work its VR
Virtual Reality
implementation
WHAT IS VIRTUAL REALITY?
Virtual reality is an artificial environment that is created with software and presented to the
user in such a way that the user suspends belief and accepts it as a real environment.
On a computer, virtual reality is primarily experienced through two of the five senses: sight
and
sound.
Why Virtual Reality?
Explore the territory of human imagination.
Immerse you in a computer generated world.
How does VR work?
Tracks physical movement in the real world and redraws them to show the movements.
Organises multiple media types such as Animation , images and audio to immerse the user in a real
world environment.
Platform independent .
Engineers use this model as if they are actually going through a plant.
Reduces the mistakes during the construction of oil rigs and oil plants.
Products Using Virtual Reality
HTC VIVE
USD
$800
GOOGLE CARDBOARD DEVICE
Rs. 250-
350/-
SAMSUNG GEAR VR
Rs. 8,500/-
NOKIA OZO
USD
$60,000
OCULUS RIFT
With a built-in microphone, sensor and headphones,
putting the device on will take you to an entirely different
place.
Gamers should get excited, with a 110-degree view, the
Oculus Rift boasts the largest view of any VR device.
As Virtual Reality products and devices hit shelves over
the next 12 months and beyond, it’s becoming clear that
this technology will slowly integrate into everyday life in
ways we can’t imagine.
yet
USD
$600
Microsoft HoloLens
USD
$3,000
Different Businesses using
VR
Virtual reality performance Driving equipment design Bringing the sporting event
• The athlete uses this technology to fine and innovation closer to the audience
tune certain aspects of their performance,
• Innovation is a key factor in this industry as • improve the audience’s experience of a
for example, a golfer looking to improve
their swing or a track cyclist wanting to go the bar is raised higher and higher in terms sporting event. Some systems allow the
faster in the individual pursuit. Three of sporting achievement. audience to walkthrough a stadium or
dimensional systems can pinpoint aspects • Design of sporting clothes and equipment, other sporting location, which helps them
of an athlete’s performance which require e.g. running shoe design. when purchasing a ticket to an event.
changing, for example, their biomechanics
or technique.
Virtual reality is used as a training aid in many sports such as golf, athletics, skiing, cycling etc. It is used as an
aid to measuring athletic performance as well as analysing technique and is designed to help with both of
these. It also used in clothing/equipment design and as part of the drive to improve the audience’s experience.
Virtual Reality in
Education
Virtual worlds are recently new phenomena in that
they enable people to meet and socially interact
with others in a variety of online environments.
Each user is able to build an environment which
they navigate by means of a 3D figure or avatar. This
avatar is personalised by the user and acts as their
‘alter ego’ in the virtual setting.
There are many different kinds of virtual worlds
which cater to all ages. There are worlds for very
young children, pre-teens, teenagers and early
adulthood (e.g. 20’s). They may cater to different
audiences but they all do essentially the same
thing.
Advantages of virtual worlds in
•
education
The advantages of virtual worlds include cost, location and engagement. Why engagement?
•Students with interest in technology will pay more attention and this will generate their interest for a
considerable amount of time. They will be familiar with online social interaction especially with the
rise in social media so why not use this as a way of imparting knowledge and information to them.
•Plus the virtual world is an adaptive environment. It has the ability to change and grow depending
upon people’s preferences which only increases their understanding.
•However, a virtual world is no replacement for ‘face time’ as it is now called. In other words,
students still need to be able to discuss any issues they may have with their teacher and in the real
world. So a virtual world should be considered as a complimentary aid to other teaching methods.
Virtual Reality in
Defence
Virtual reality has been adopted by the military –
this includes all three services (army, navy and
air force) – where it is used for training
purposes. This is particularly useful for training
soldiers for combat situations or other
dangerous settings where they have to learn
how to react in an appropriate manner.
A virtual reality simulation enables them to do
so but without the risk of death or a serious
injury. They can re-enact a particular scenario,
for example engagement with an enemy in an
environment in which they experience this but
without the real world risks. This has proven to
be safer and less costly than traditional training
methods.
Military uses of virtual
reality
Flight simulation
Battlefield simulation
Vehicle simulation
Virtual reality is also used to treat post-traumatic stress disorder. Soldiers suffering from battlefield trauma and other
psychological conditions can learn how to deal with their symptoms in a ‘safe’ environment. The idea is for them to be
exposed to the triggers for their condition which they gradually adjust to. This has the effect of decreasing their
symptoms and enabling them to cope to new or unexpected situations.
Virtual Reality in Automobile
Industry
• Dealers can showcase models conveniently wherever the customer
wants – in a boutique shop, or shopping centres, in customers’ living
rooms, or at work. And there are no constraints;
• Any personal configuration is possible.
Interview Candidates.
Recording the training sessions for the new hire so that they can speed up with their work.
The more people interact with the objects in the room, the more things are clear to them.
The trainer could record sessions once for anyone to experience. Or, as a live seminar, it would add
some new appeal.
Thank
You