v4 DG7260 DeJong Slides

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Entertainment Design with SketchBook®, Mudbox™, Maya® 2012, and mental ray®

Marcel de Jong
Sr. Solution Engineer/Concept Designer
Autodesk Media and Entertainment

© 2011 Autodesk
Class Summary
In this class, I will illustrate how to build concepts from 2D drawings to 3D renders. It includes
several steps from designing to constructing a realistic, futuristic motorcycle using some of the
latest tools in SketchBook, Mudbox, Maya 2012, as well as Mental Ray.

Image by Marcel de Jong


● Sketches (10 min)
● Preparing orthographic reference pics in PSD (5 min)
● Image planes in Maya (5 min)
● Basic blocking/modeling (10 min)
● Maya/Mudbox for textures (10 min)
● Maya/Mudbox for graphics + decals (10 min)
● Sculpting details with Mudbox (5 min)
● Mental Ray for surface dev (10 min)
● Filleting with Mental Ray nodes (5 min)
● Tires with Mental Ray bump (10 min)
● Q&A (10 min)

© 2011 Autodesk
Learning objectives
At the end of this class you will be able to:

● Define the process from sketch to design specification through 3D concept model
● Extend your toolbox by starting to integrate Mudbox for sculpting and painting
● Expand on realism by integrating additional rendering tricks

Image by Marcel de Jong


© 2011 Autodesk
Thank you!

Image by Marcel de Jong

© 2011 Autodesk
Images by Marcel de Jong

For an overview of this material


http://area.autodesk.com/blogs/marcel

You can also find a higher resolution version (2560 x 1600, roughly
large enough for an 8.5 x 11 print) of the previous rendering on the
AU website under the class materials for my course (DG7260).

© 2011 Autodesk
Images by Marcel de Jong

Bonus drawing of an Nvidia Fermi Pro Quadro FX 4000!!


We’re happy to be giving away a Nvidia Quadro 4000 to a lucky
winner. All those attending this presentation will have a chance to
win. Simply place your business card in the bowl at the beginning
of the class.

© 2011 Autodesk
Images by Marcel de Jong

Bonus drawing of an Nvidia Fermi Pro Quadro FX 4000!!


The Quadro 4000 professional graphics solution drives a broad
range of design, animation and video apps. With Scalable
Geometry Engine™ technology, the Quadro 4000 can process up to
890 million triangles per second, enabling design, visualization,
and entertainment professionals.

© 2011 Autodesk
Autodesk, AutoCAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and
services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved.
© 2011 Autodesk

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