Professional Documents
Culture Documents
Media and Information Literacy (MIL)
Media and Information Literacy (MIL)
Media and Information Literacy (MIL)
Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
Immediacy: Wherever a
student is, he/she can
immediately access learning
materials.
Interactivity:Online
collaboration with teachers
and/or peers
(chat/blogs/forums)
Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
The main characteristics of ubiquitous learning are:
(Chen et al., 2002; Curtis et al., 2002)
Situated instructional
Activities: Learning in
context (on-site).
Adaptability: Getting
the right information at
the right place for the
right student.
Source: https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
What is MOOC?
Source: http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-about-moocs/
Video Presentation
Google Glass
Formative Assessment
Identify this technology tool.
iPhone watch
Formative Assessment
Identify this technology tool.
Fitbit Charge 2
“fitness wristband”
Formative Assessment
Identify this technology tool.
HTC Vive
VR Headset
“virtual reality”
Formative Assessment
Identify this technology tool.
Microsoft HoloLens
“augmented reality”
Formative Assessment
Identify this technology tool.
3D Printer
Video Presentation: Wearable
Technology
Top 10 Best Wearable Tech Products - Gear UP
YouTube Channel: WatchMojo.com ,
Published Dec. 35, 2016
Retrieved Feb. 8, 2017 from
https://www.youtube.com/watch?v=WMz5CMeXOLY
Video Presentation: 3D Environment
Prototype
an original model on which something is
patterned
(https://www.merriam-webster.com/dictionary/prototype)
Paper Prototype
Paper Prototype
Paper Prototype
Performance Task: Project
Title: Prototyping for Empathy
Collaborative Learning
Divide the class into 6 or 8 smaller groups.
Materials
partolinapencil
eraser pentel pen
ruler masking tape
scissors coloring materials.
art paperglue
Performance Task: Project
Title: Prototyping for Empathy
Procedure
1. Identify problems or issues that is
related to media and information in the
Philippines.
2. Among the identified problems, select
which you think needed an immediate
attention. Brainstorm what causes the
problem and what are the possible ways
to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
3. Pair the different groups. Each
group will interview the other
group to which they are paired
with regarding what issue they
want to address, what causes it,
and how do they want to solve it.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
4. Each group will design a
technology tool that will provide
the needed solution to the
discussed issue or problem
presented to them by the other
group.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
5. Create a prototype of the technology tool they
designed to address the problem presented to them
by the other group.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
6. Explain in the class the problem or
issue that was presented to them and
present the prototype they created
to solve it.
7. The partner group will provide a
feedback how the prototype can be
improved.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
7. The group who presented will
take note of the given feedback
to further improve their
prototype.
8. Each group will improve their
prototype based on the given
feedback.
Performance Task: Project
Title: Prototyping for Empathy
Procedure
9. Have an Expo in your classroom where the prototypes
will be displayed with the following printed information:
problem or issue in media and information, name of the
prototype, and what it can do and how it can solve the
given problem. Invite visitors to your Expo. Assign a
member per group to explain the prototype.
The Design Thinking Process
References
Media and Information Literacy Curriculum Guide by DepEd
Media and Information Literacy by Boots Liquigan, Diwa
http://www.tonybates.ca/2015/02/21/10-key-takeaways-about-differe
nces-between-classroom-blended-online-and-open-learning/
https://clwb.org/2013/06/10/what-is-ubiquitous-learning/
https://education.illinois.edu/newlearning/ubiquitous-learning.html
https://net.educause.edu/ir/library/pdf/eli7078.pdf
References
http://
www.openuped.eu/images/docs/Definition_Massive_Open_
Online_Courses.pdf
http://
www.codlearningtech.org/2015/11/23/5-questions-what-you
-need-to-know-about-moocs
http://elearninginfographics.com
http://dschool.stanford.edu/dgift/
https://
dschool.stanford.edu/wp-content/themes/dschool/method-c
ards/prototype-for-empathy.pdf
Photo Credit
Page5 http://
www.tonybates.ca/wp-content/uploads/Continuum-of-technology-b
ased-teaching-2.jpg
Page 6 http://tiie.w3.uvm.edu/blog/ubiquitous-learning/
Page 7 http://www.corporatetraining.ie/profiles/ulearn/
Page 8 http://www.computertec.com.au/computer-services/
Page9 https://
www.roberthalf.com/baltimore/blog/8-ways-to-better-online-collabo
ration-among-your-remote-team
Photo Credit
Page9
https://blogs.articulate.com/rapid-elearning/give-effective-feedba
ck-online-training
/
Page 10
http://www.codlearningtech.org/2015/11/23/5-questions-what-you
-need-to-know-about-moocs
/
Page 15 https://www.pinterest.com/explore/vr-headset/
Page 16 http
://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/
Photo Credit
Page 18 https://www.microsoft.com/microsoft-hololens/en-us
Page 19 http://uk.businessinsider.com/htc-vive-pre-order-date
Page 20 http://
www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-
files-now-online.html
Page 24 http://www.memegen.com/meme/zok7aq
Page 27 http://www.rachelilansimpson.com/blog
Photo Credit
Page 28 http://aaronbrako.com/prototyping
Page 29 http://april3rd.com/hcid521/?p=63
Page 31 https://
clipartfest.com/download/4ecb0567e88f186bcf80d82850b6c5
a58acd429f.html
Page32 http://
www.indiaeducation.net/management/cat/group-discussion-ti
ps.aspx
Photo Credit
Page 36
http://articles.bplans.com/10-tips-to-improve-business-efficie
ncy
/
Page 38
http://circlesofinnovation.valenciacollege.edu/creativity-in-th
e-classroom/