Sumbal Computer

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VIRTUAL REALIY
P R E S E N T E D B Y:
 Mahnoor Fatima
 Areeba Sajid
 Sumbal Maqsood
 Sahar Islam
 Nida Farooq
PRESENTED TO:
D r. I r u m M a t l o o b

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HISTORY OF VIRTUAL REALITY:
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 Cinerama widescreen film format(originally called
v i t a r a m a ) i n v e n t e d i n 1 9 3 9 b y F r e d Wa l l e r a n d R a l p h
Wa l k e r. T h i s s y s t e m w a s u s e d b y T h e A r m y A i r C o r p s
during WWII for anti aircraft training.
 In 1950s,flight simulators were built by US AirForce to
train student pilots.
 In 1965, a research program for computergraphics
called “The Ultimate Display” was laid out.
 In 1988, commercial development of VR began.

 In 1991, first commercial entertainment VR system


"Virtuality" was released.
 In 1992 a method of the showing and testing of
s c i e n t i f i c v i s u a l i z a t i o n s c a l l e s t h e C AV E w a s c r e a t e d .
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 1950s visionary cinematographer Morton Heilig built a


single user console called Sensorama.This enabled the
user watch television in three dimensional ways.

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 In 1961,Philco Corporation engineers developed
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the first HMD known as the Headsight.

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TYPES OF VR
Non-Immersive vr
 Vi r t u a l r e a l i t y i n w h i c h y o u c a n i n t e r r e l a t e
with virtual environment through computer and
control some characters and activities.
 For example: Computer games like dota
Fully- immersive vr
 A type of VR in which we are physically
present in virtual world and events occurring
here are happening to you.
 For example: A virtual game zone

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Semi-Immersive vr
 A hybrid of fully or non immersive VR
 By using computer screen or VR glasses
you can move in virtual environment
 It is used in
cafes,universities,seminariesetc.
 For example: A virtual tour
Augmented vr
 Users notice the real world through a
phone screen and make virtual
exchanges to it on screen
 For example: Mobile games

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Collaborative vr
 A type of virtual reality where users from
contrasting locations can move together in
virtual environment in 3D projected characters
 For example: Mobile games like PUBG

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TECHNOLOGIES OF VR
Oculus Rift
 A tool for gamers
 It consist a pair of
 VR googles, headphones connected to
gaming PC or laptop
 Architecture companies using rift
technology for visualization and design
Google Daydream
It consist of:
 Headset
 Instinctive and expressive controller
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Professionals use this technology to improve:
 Design
 Critique
 Quality control
 Customer communication
Google daydream uses smart phones to
traverse virtual spaces, play games and watch
movies.
Samsung Gear VR
A virtual headset developed by Samsung
electronics

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To b e c o n t i n u e …
 Convey sustainable fields of view
 Smother images
 Low light leakage
Google Cardboard
It is cardboard box that turns any smart
phone into a pair of VR glasses
It consist of:
 Cardboard holder
 Lenses
 It is transferable and can be customized

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1. A v i r t u a l r e a l i t y h e a d s e t u s i n g t w o
sensors in each part of the room
2. I t t r a c k s a n d m a p s y o u r m o v e m e n t a r o u n d
the room
3. H t c Vi v e i s u s e d i n :
 Education
 Business

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