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Etem Unit 3 Part 1 Finals
Etem Unit 3 Part 1 Finals
Etem Unit 3 Part 1 Finals
THE
ENTREPRENEURIAL
MIND
PREPARED BY:
JAY ANN L. BONTOGON, LPT
INSTRUCTOR
UNIT 3:
Customers and Market
UNIT 3: Customers and Market
1. PRICE
- Majority of the customers look at price when buying a product or availing
of a service. It is a reality that every customer purchase within budget limit.
Not unless a product and/or service is exceptional customers may be
compelled to spend outside his limitation.
2. EXPERIENCE
- These days, almost everyone is busy doing their activities. Most
customers wanted to buy things that are readily available. The market today
contains so many alternatives to choose from. Hence, it is essential to
provide a worthwhile experience in addition to good product and/or service
quality. This kind of shopping experience may create loyal customers.
UNIT 3: Customers and Market
Things customers look for when buying an offering whether a product or service or both:
3. DESIGN
- The design of the product must always be appealing to
customers.
4. FUNCTIONALITY
- It is always expected by the customer that the product he is
buying can serve its purpose. Simply all the functionalities
that are expected oi the product should be present.
UNIT 3: Customers and Market
Things customers look for when buying an offering whether a product or service or both:
6. COMPATIBILITY - The
product should be well-matched
with the other products that the
customer is already consuming.
UNIT 3: Customers and Market
Types of Customers
4. Geographic - This is defining the target market according to the place where
possible customers live or work, take vacation or do business. For instance, in a
local brick-and-mortar store, potential customers may come from two-meter
radius or inside the barangay.
UNIT 3: Customers and Market
5. Generation - A lot of businesses these days define their target market based
on which generation they were born in, namely Baby Boomers, Gen X,
Millennials and even Centennials.
6. Cohort - Some companies look for their target market using cohorts. A cohort
is a group of subjects who share a significant characteristic or typically
subjects who experienced a common event in a selected time period, such as
birth or graduation.
7. Life stage - Other businesses use the stage of life for target marketing whether
its infancy, childhood, adolescent, adulthood or old age.
Customer Personas
Customer Personas
Table: User Persona Example - Gilda
UNIT 3: Customers and Market
Customer Personas
Table: User Persona Example - Gilda
Customer Personas
Step 2: Include a Demographic Profile Table: User Persona Example - Gilda
Demographic profiles of the users are based
from facts and user research. These profiles
include personal background, professional
background, user environment, and
psychographics.
PERSONAL
BACKGROUND
PROFESSIONAL
BACKGROUND
PSYCHOGRAPHICS
USER
ENVIRONMENT
UNIT 3: Customers and Market
Customer Personas
Table: User Persona Example - Gilda
Customer Personas
Table: User Persona Example - Gilda
Step 4: Include a Scenario
An everyday life scenario is a story that
describes the interaction of the user to a
product and/or service in a particular
situation to reach his end goal/s. The
scenario details the when, where, and how
of the story that happens. The scenario is
normally written from the data gathered
from the angle of the persona and may
describe important details about the future.
The rule of thumb here is to omit that
information which will not affect or
influence the final design.
UNIT 3: Customers and Market
1. Actor - The actor is the viewpoint of the journey who actually the persona
or user. Coming from the data gathered, the actors must be in relation with
personas and their respective actions. Hence, there must be one map for
each persona in order to create a solid and rich story that captures their
particular journey.
3. Journey Phases - Journey phases are the various high-level stages in the
journey of an actor. These phases are responsible for the information about
actions, thoughts, and emotions in the map. Obviously, for each scenario there
would be different phases. Each company should have data in order to
determine the various phases for a particular scenario. Here are some
examples, such as:
Actions, Mindsets, and Emotions - These include behaviors, thoughts, and feelings
the actor has during the journey and that are drawn within each of the journey phases.
1.Actions - These are the concrete behaviors and steps engaged by users. This
element is not meant to be a granular step-by-step record of every isolated
interaction. Rather, it is a story of the steps the actor undertakes during that phase.
3.Emotions - They are drawn as distinct line across the journey phases. This line
accurately indicates the emotional "ups" and "downs" of the experience. This line
gives the idea of the related layer of emotion that the actor feels such as very
happy against unhappy.
UNIT 3: Customers and Market